: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
The barest taste of Eldrazi power shatters both realms and identities.
Return target creature card from your graveyard to the battlefield.
"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."
—War blessing of Serra
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
The sigil represents an honor that endures beyond death.
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Pray her spear reaches you first. Her griffin is less kind.
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Among wizards, poor timing is the most consistent mistake.
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
A mage willing to dedicate his life to his craft.
Search your library for a card, put that card into your hand, then shuffle.
Beware the generosity of demons.
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Squawks was quick to establish the social pecking order.
(: Add .)
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Return all lands to their owners' hands.
The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Spells will shun you, as will everyone else.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces instead of any other type and amount.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Yawgmoth brushed Urza's mind, and Urza's world convulsed.
Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)
Whenever a player casts a spell, that player discards a card.
"Do not presume to speak for yourself."
—Gix, to Xantcha
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Until end of turn, lands you control gain "Sacrifice this land: Add ."
"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens."
—Urza, journal
Flying
Discard a card: Add .
The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.
When this creature enters, sacrifice a creature.
: Regenerate this creature.
Its spines are prized as writing quills by the priests of Gix.
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Add . Target opponent gains control of this creature. (Activate only as an instant.)
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Creatures can't block.
Sometimes quantity, in the absence of quality, is good enough.
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling (, Discard this card: Draw a card.)
"By this glyph I affirm your role."
—Urza, to Karn
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
Create X 1/1 red Goblin creature tokens.
They certainly are.
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
"Push one goblin into sight, an' run a lot. That's tactics."
—Jula, goblin raider
First strike, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
"Wear the foe's form to best it in battle. So sayeth the bey."
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."
: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Creatures you control have ": Add ."
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Mother, sleep / Dream our lives
Our roots your soul / Our leaves your bed.
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
Ages ago, a party of elves took cover to let one pass. They're still waiting.
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
The forest rose to the battle, not to save the people but to save itself.
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
One pounce, she's hungry—you die quickly. Two, she's teaching her cubs—you're in for a long day.
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Whenever a Forest is tapped for mana, its controller adds an additional .
Many cultures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.
You may choose not to untap this artifact during your untap step.
, : Target creature gets +0/+3 for as long as this artifact remains tapped.
, : Tap X target lands.
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
This creature doesn't untap during your untap step.
Pay 8 life: Untap this creature.
This creature can't be blocked except by three or more creatures.
At the beginning of your upkeep, you may put a soot counter on this artifact.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.