[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
[−1]: Exile target nonland permanent with mana value 1 or less.
[−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
"If we cannot have peace, we will have justice."
—Aurelia
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
This land enters tapped.
: Add or .
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
This land enters tapped.
: Add or .
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
This land enters tapped.
: Add or .
"If you think the cathedral is impressive, you should see what's down below."
—Teysa
When this land enters, if you control two or more Gates, you gain 3 life.
: Add .
: Add one mana of any type that a Gate you control could produce.
This land enters tapped.
: Add or .
"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!"
—Judith
This land enters tapped.
: Add or .
"Mystery is beauty. Within the unknown we plumb revelation."
—Vannifar
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
Flying
When this creature enters, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
Flying
When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
If you can see your breath, it's too late to run.
Target player shuffles their graveyard into their library.
Draw a card.
"The best way to keep a secret is to forget it."
—Lazav
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Searching the city for Fblthp felt like sifting the rain for a single drop of blood.
Flying
: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
Flying
When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
No scrap of nutrition goes to waste in the undercity.
"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."
"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."
Then Croc came and ate them both.
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
"The suffering of others is not my concern."
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
"You'll pay what you owe, with your money or your life."
Destroy target artifact or enchantment. Scry 1.
"Lies cannot long withstand the harsh light of day."
—Lavinia
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
For some goods, the best couriers are the dead.
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
, : Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
, : Target creature gets -4/-4 until end of turn.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
Each player's life total becomes the lowest life total among all players.
Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.
: Regenerate this creature.
Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
This creature can't be blocked except by black creatures.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/3
: This creature deals 1 damage to any target.
LEVEL 3+
2/4
: This creature deals 3 damage to any target.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
: This creature gets +1/+0 until end of turn.
Trample
Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
"I know just the person for that job."
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/2
: Add .
LEVEL 5+
1/4
Elves you control have ": Add ."
This spell costs less to cast for each green creature you control.
Trample
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."
—Moruul, Khalni druid
[0]: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value.
[−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
[−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Whenever you're dealt damage, you may put that many charge counters on this artifact.
, , Remove four charge counters from this artifact: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
—Noyan Dar, Tazeem lullmage
Counter target spell or ability that targets a permanent you control.
This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Flying
LEVEL 3+
4/2
Flying
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
No thought but hunger. No strategy but destruction.
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Under the master's eye, skills are honed sharper and spells cut deeper.
When this creature enters, put two level counters on each creature you control with level up.
"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.