The List

PLST · 5588 cards · Released

Kaya, Orzhov Usurper
Legendary Planeswalker — Kaya

[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

[−1]: Exile target nonland permanent with mana value 1 or less.

[−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Loyalty: 3
Lawmage's Binding
Enchantment — Aura

Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Angelic Exaltation
Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

"If we cannot have peace, we will have justice."

—Aurelia

Incubation
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Incongruity
Instant

Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.

Simic Locket
Artifact

: Add or .

, , Sacrifice this artifact: Draw two cards.

"Like our guild itself, this locket can stand for many things. You must discern what it means for you."

—Vannifar

Azorius Guildgate
Land — Gate

This land enters tapped.

: Add or .

"If the populace fears our authority, then I'd say we have an appropriately sensible populace."

—Dovin Baan

Gruul Guildgate
Land — Gate

This land enters tapped.

: Add or .

"Beyond this gate there are no citizens, only predators and prey."

—Domri Rade

Orzhov Guildgate
Land — Gate

This land enters tapped.

: Add or .

"If you think the cathedral is impressive, you should see what's down below."

—Teysa

Plaza of Harmony
Land

When this land enters, if you control two or more Gates, you gain 3 life.

: Add .

: Add one mana of any type that a Gate you control could produce.

Rakdos Guildgate
Land — Gate

This land enters tapped.

: Add or .

"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!"

—Judith

Simic Guildgate
Land — Gate

This land enters tapped.

: Add or .

"Mystery is beauty. Within the unknown we plumb revelation."

—Vannifar

The Haunt of Hightower
Legendary Creature — Vampire

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

It drains vitality from those it touches.

3/3
Archway Angel
Creature — Angel

Flying

When this creature enters, you gain 2 life for each Gate you control.

A ray of hope breaks through the shroud of rain.

3/4
Chillbringer
Creature — Elemental

Flying

When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

If you can see your breath, it's too late to run.

3/3
Clear the Mind
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

"The best way to keep a secret is to forget it."

—Lazav

Code of Constraint
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Arrester's Zeal
Instant

Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Law is the light of civilization.

Humongulus
Creature — Homunculus

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Searching the city for Fblthp felt like sifting the rain for a single drop of blood.

2/5
Pteramander
Creature — Salamander Drake

Flying

: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

1/1
Skitter Eel
Creature — Fish Crab

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

"Life has no mistakes, only experiments."

—Yolov, Simic bioengineer

3/3
Thought Collapse
Instant

Counter target spell. Its controller mills three cards.

"I can think of no greater punishment than answering your question in full."

—Lazav

Windstorm Drake
Creature — Drake

Flying

Other creatures you control with flying get +1/+0.

Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.

3/3
Carrion Imp
Creature — Imp

Flying

When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.

No scrap of nutrition goes to waste in the undercity.

2/3
Catacomb Crocodile
Creature — Crocodile

"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."

"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."

Then Croc came and ate them both.

3/7
Ill-Gotten Inheritance
Enchantment

At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.

, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.

"The suffering of others is not my concern."

Orzhov Enforcer
Creature — Human Rogue

Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

"You'll pay what you owe, with your money or your life."

1/2
Expose to Daylight
Instant

Destroy target artifact or enchantment. Scry 1.

"Lies cannot long withstand the harsh light of day."

—Lavinia

Plague Wight
Creature — Zombie

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.

For some goods, the best couriers are the dead.

2/1
Undercity's Embrace
Instant

Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.

The undercity is always hungry.

Vindictive Vampire
Creature — Vampire

Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.

In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.

2/3
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Guul Draz Assassin
Creature — Vampire Assassin

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

, : Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

, : Target creature gets -4/-4 until end of turn.

1/1
Nirkana Cutthroat
Creature — Vampire Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch

3/2
Pawn of Ulamog
Creature — Vampire Shaman

Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

2/2
Repay in Kind
Sorcery

Each player's life total becomes the lowest life total among all players.

Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.

Skeletal Wurm
Creature — Skeleton Wurm

: Regenerate this creature.

Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.

7/6
Zulaport Enforcer
Creature — Human Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

This creature can't be blocked except by black creatures.

1/1
Brimstone Mage
Creature — Human Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

: This creature deals 1 damage to any target.

LEVEL 3+

2/4

: This creature deals 3 damage to any target.

2/2
Kargan Dragonlord
Creature — Human Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

: This creature gets +1/+0 until end of turn.

2/2
Rapacious One
Creature — Eldrazi Drone

Trample

Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."

5/4
Splinter Twin
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

"I know just the person for that job."

World at War
Sorcery

After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Joraga Treespeaker
Creature — Elf Druid

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

: Add .

LEVEL 5+

1/4

Elves you control have ": Add ."

1/1
Khalni Hydra
Creature — Hydra

This spell costs less to cast for each green creature you control.

Trample

"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."

—Moruul, Khalni druid

8/8
Sarkhan the Mad
Legendary Planeswalker — Sarkhan

[0]: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value.

[−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.

[−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.

Loyalty: 7
Angelheart Vial
Artifact

Whenever you're dealt damage, you may put that many charge counters on this artifact.

, , Remove four charge counters from this artifact: You gain 2 life and draw a card.

It holds a whisper from Iona: "Persevere."

Kor Spiritdancer
Creature — Kor Wizard

This creature gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

0/2
Emrakul, the Aeons Torn
Legendary Creature — Eldrazi

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15
Soul's Attendant
Creature — Human Cleric

Whenever another creature enters, you may gain 1 life.

In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.

1/1
Student of Warfare
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

1/1
Totem-Guide Hartebeest
Creature — Antelope

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

2/5
Enclave Cryptologist
Creature — Merfolk Wizard

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

: Draw a card, then discard a card.

LEVEL 3+

0/1

: Draw a card.

0/1
Halimar Wavewatch
Creature — Merfolk Soldier

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

0/3
Narcolepsy
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."

—Noyan Dar, Tazeem lullmage

Not of This World
Kindred Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Skywatcher Adept
Creature — Merfolk Wizard

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying

1/1
Pathrazer of Ulamog
Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)

This creature can't be blocked except by three or more creatures.

No thought but hunger. No strategy but destruction.

9/9
Training Grounds
Enchantment

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Under the master's eye, skills are honed sharper and spells cut deeper.

Venerated Teacher
Creature — Human Wizard

When this creature enters, put two level counters on each creature you control with level up.

"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."

2/2
Bloodthrone Vampire
Creature — Vampire

Sacrifice a creature: This creature gets +2/+2 until end of turn.

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.

1/1