The List

PLST · 5588 cards · Released

Needletooth Raptor
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown.

2/2
Reckless Rage
Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb— Abandon ship! Abandon ship!"

Shatter
Instant

Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.

Aggressive Urge
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."

Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Hardy Veteran
Creature — Human Warrior

During your turn, this creature gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.

2/2
Hunt the Weak
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Death lizard approaching, cap'n!"

—Brint Doobin, last words

Jadelight Ranger
Creature — Merfolk Scout Ranger

When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1
Jungleborn Pioneer
Creature — Merfolk Scout

When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

"We fought so long to hide this place. Let us be first to learn its wonders!"

2/2
Overgrown Armasaur
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.

4/4
Path of Discovery
Enchantment

Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Plummet
Instant

Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."

—Mahuiz, Sun Empire archer

Thrashing Brontodon
Creature — Dinosaur

, Sacrifice this creature: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

3/4
Moment of Triumph
Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

Elenda, the Dusk Rose
Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1
Hadana's Climb
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.

Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

: Add one mana of any color.

, : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Journey to Eternity
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.

Every journey has its inevitable end . . .

Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

: Add one mana of any color.

, : Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.

Merfolk Mistbinder
Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."

—Nirit of Pashona's band

2/2
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur

Reach, vigilance, trample

When Zacama enters, if you cast it, untap all lands you control.

: Zacama deals 3 damage to target creature.

: Destroy target artifact or enchantment.

: You gain 3 life.

9/9
Azor's Gateway
Legendary Artifact

, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Sanctum of the Sun
Legendary Land

(Transforms from Azor's Gateway.)

: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.

Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

: Add .

, : Draw a card. Activate only if you have the city's blessing.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.

Raptor Companion
Creature — Dinosaur

The abundance of foes in Orazca means the raptors no longer need any orders.

3/1
Vampire Champion
Creature — Vampire Soldier

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."

3/3
Skymarcher Aspirant
Creature — Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature has flying as long as you have the city's blessing.

"I was born to glory."

2/1
Snubhorn Sentry
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

0/3
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Crashing Tide
Sorcery

This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.

Curious Obsession
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.

Expel from Orazca
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Negate
Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7
River Darter
Creature — Merfolk Warrior

This creature can't be blocked by Dinosaurs.

"Don't make splashes. Make progress."

—Tishana

2/3
Sailor of Means
Creature — Human Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

The rising tide of Orazca's plunder lifted all ships.

1/4
Secrets of the Golden City
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.

Silvergill Adept
Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .

When this creature enters, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."

2/1
Dinosaur Hunter
Creature — Human Pirate

Whenever this creature deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."

2/2
Dusk Charger
Creature — Horse

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature gets +2/+2 as long as you have the city's blessing.

Stories say demon blood runs in its veins, making it fearless and bloodthirsty.

3/3
Exultant Skymarcher
Creature — Vampire Soldier

Flying

"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."

2/3
Dusk Legion Zealot
Creature — Vampire Soldier

When this creature enters, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1
Grasping Scoundrel
Creature — Human Pirate

This creature gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."

1/1
Gruesome Fate
Sorcery

Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"

—Udvil "Ratty" Ratlock

Moment of Craving
Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"

Famished Paladin
Creature — Vampire Knight

This creature doesn't untap during your untap step.

Whenever you gain life, untap this creature.

Loyal to his queen, slave to his thirst.

3/3
Pitiless Plunderer
Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Shame to let good gold go to the grave."

1/4
Ravenous Chupacabra
Creature — Beast Horror

When this creature enters, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.

2/2
Tomb Robber
Creature — Human Pirate

Menace

, Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4
Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Charging Tuskodon
Creature — Dinosaur

Trample

If this creature would deal combat damage to a player, it deals double that damage to that player instead.

It doesn't hold grudges. It runs them down and impales them.

4/4
Light Up the Stage
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, everyone!"

—Judith

Mirror March
Enchantment

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Skewer the Critics
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Going to a Rakdos show is dangerous. Trying to leave early can be fatal.

Biogenic Upgrade
Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"To survive exceptional times we must adapt by exceptional means."

—Vannifar

Guardian Project
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Simic's strength comes from its diversity.

Knight of Sorrows
Creature — Human Knight

This creature can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

The helmet reveals no eyes to witness your penance, no mouth to offer absolution.

3/3
Trollbred Guardian
Creature — Troll Frog Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

His favorite food is kraul.

5/5
Ministrant of Obligation
Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

When the price of your sins comes due, the Church of Deals is there to collect.

2/1
Prowling Caracal
Creature — Cat

A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.

3/1
High Alert
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

: Untap target creature.