Target player discards three cards.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Some time rifts didn't take away the people but just the ground they stood on.
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have a bad feeling about this."
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
All Slivers have ": Add one mana of any color."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
"Life gives way to death, and death to new life. Nature feeds upon her own decay."
—Ezrith, druid of the Dark Hours
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Trample
Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
"The spirits of old have not left us unguarded."
—Uros, Pendelhaven elder
All Slivers are colorless.
"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one."
—Freyalise
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
A sojourn through time gave dark inspiration to one gifted young mind.
, , Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist."
—Tavalus, acolyte of Korlis
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: This creature can't be regenerated this turn. Only your opponents may activate this ability.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add .
, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
You may have this land enter tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As this creature enters, choose a color.
, : Destroy target permanent of the chosen color.
Put target face-up exiled card into its owner's graveyard.
It is best to conquer dragons before they hatch.
—Femeref adage
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
Target spell or permanent becomes colorless.
Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
—Teferi
All Slivers have ": Tap target permanent."
"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition."
—Freyalise
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Great books are meant to be read, then read again backwards or upside down!"
—Ettovard, Tolarian archivist
: This creature gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flying, first strike, haste
Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
A hero fails, a martyr falls. Time twists and destinies interchange.
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
This land enters tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
: Add .
, : Create a 2/2 colorless Assembly-Worker artifact creature token.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
—Tocasia, journal entry
Your opponents can't cast spells this turn.
"Take a quiet moment to reflect on your sins."
—Cleph, Order of Redeemed Souls
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"The echo of silence is music to my ears."
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
: Until end of turn, this creature gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
: Add .
, Sacrifice this creature: Draw a card.
"In Llanowar, we tend the forest's boughs and branches. In Yavimaya, we are a part of them."
—Rofellos of Llanowar
, , Sacrifice a creature: This artifact deals 4 damage to target creature.
Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.
Flying
Falling from heaven is not as painful as surviving the impact.
Defender (This creature can't attack.)
This creature can block any number of creatures.
The blinding barrier served Benalia better than a hundred shields.
Flying
When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
Illusion steals reality from the unwise.
This creature can't be blocked as long as it's enchanted.
If the eyes are windows to the soul, their souls are not of this world.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.
When this creature enters, exile it unless you discard a creature card.
When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .
The muck claims a hundred living things for each meager treasure it spews forth.