The List

PLST · 5588 cards · Released

Rune-Tail, Kitsune Ascendant
Legendary Creature — Fox Monk

When you have 30 or more life, flip Rune-Tail.

2/2
Rune-Tail's Essence
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Celestial Kirin
Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

All bow at its visitation—some in awe, some in honor, some in fear.

3/3
Eternal Dominion
Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Evermind
Instant — Arcane

(Nonexistent mana costs can't be paid.)

Draw a card.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Freed from the Real
Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

When a strong mind moves, form and energy shift to heed it.

Ideas Unbound
Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.

Kami of the Crescent Moon
Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws an additional card.

"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."

—Toshiro Umezawa

1/3
Sakashima the Impostor
Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

3/1
Footsteps of the Goryo
Sorcery — Arcane

Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.

In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.

Ghost-Lit Stalker
Creature — Spirit

, : Target player discards two cards. Activate only as a sorcery.

Channel — , Discard this card: Target player discards four cards. Activate only as a sorcery.

1/1
One with Nothing
Instant

Discard your hand.

When nothing remains, everything is equally possible.

Sink into Takenuma
Sorcery — Arcane

Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

Asceticism
Enchantment

Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Let my ignominy build walls thicker than iron and stronger than darksteel."

—Thrun, the last troll

Bellowing Tanglewurm
Creature — Wurm

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

4/4
Blight Mamba
Creature — Phyrexian Snake

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Regenerate this creature.

Its venom drips with Phyrexia's hate.

1/1
Contagion Clasp
Artifact

When this artifact enters, put a -1/-1 counter on target creature.

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Contagion Engine
Artifact

When this artifact enters, put a -1/-1 counter on each creature target player controls.

, : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Golem's Heart
Artifact

Whenever a player casts an artifact spell, you may gain 1 life.

The heart of a golem gives life to more than just the iron husk around it.

Iron Myr
Artifact Creature — Myr

: Add .

The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.

1/1
Memnite
Artifact Creature — Construct

Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.

1/1
Nihil Spellbomb
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Prototype Portal
Artifact

Imprint — When this artifact enters, you may exile an artifact card from your hand.

, : Create a token that's a copy of the exiled card. X is the mana value of that card.

Tower of Calamities
Artifact

, : This artifact deals 12 damage to target creature.

The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed.

Sunblast Angel
Creature — Angel

Flying

When this creature enters, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5
Grand Architect
Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3
Plated Seastrider
Creature — Beast

Die Neurok vergruben umschlingende Kabel direkt unter der Quecksilbersee. Eine Wasserwanderer-Ernte reicht oft aus, um eine ganze Armee mit Rüstung und Schilden auszustatten.

1/4
Twisted Image
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

"True strength is in the mind, for the body is too malleable a form."

—Politus, vedalken emisar

Bleak Coven Vampires
Creature — Vampire Warrior

Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded.

4/3
Exsanguinate
Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Vampires don't consider patience a virtue nor gluttony a sin.

Skithiryx, the Blight Dragon
Legendary Creature — Phyrexian Dragon Skeleton

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Skithiryx gains haste until end of turn.

: Regenerate Skithiryx.

4/4
Tainted Strike
Instant

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"Welcome to perfection."

—Sheoldred, Whispering One

Glimmerpoint Stag
Creature — Elk

Vigilance

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3
Kuldotha Rebirth
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Create three 1/1 red Goblin creature tokens.

All goblin rituals serve a dual purpose as fertility rites, even the destructive ones. Especially the destructive ones.

Molten Psyche
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Send in the Pest
Sorcery

Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Dara couldn't cover her Silverquill bullies in ink but she could do the next best thing.

Sneering Shadewriter
Creature — Vampire Warlock

Flying

When this creature enters, each opponent loses 2 life and you gain 2 life.

"The whole display was uninspired and derivative, and left me wondering: what was the point?"

— Strixhaven Star gallery show review

3/3
Artistic Process
Sorcery

Choose one —

• Artistic Process deals 6 damage to target creature.

• Artistic Process deals 2 damage to each creature you don't control.

• Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.

Thunderdrum Soloist
Creature — Dwarf Bard

Reach

Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.

1/3
Leech Collector
Creature — Human Warlock

Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Bloodletting
Sorcery

Each opponent loses 2 life.

Daydream
Sorcery

Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I have a plan. Actually, I have three."

Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"It's not just what you know. It's knowing where to find what you don't."

Rest in Peace
Enchantment

When this enchantment enters, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

"I will keep watch."

Blackblade Reforged
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.

Equip legendary creature

Equip

A weapon of evil, redeemed in Gideon's hand.

Rite of Flame
Sorcery

Add , then add for each card named Rite of Flame in each graveyard.

As the flames engulfed her, Chandra opened her heart and offered up her greatest regrets to be consumed by the inferno.

Pursuit of Knowledge
Enchantment

If you would draw a card, you may put a study counter on this enchantment instead.

Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.

Awakening
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

"There are times when destiny calls forth a people and demands an action. Now is the time. *We* are the people. *This* is our action. Charge!"

—Eladamri, Lord of Leaves

Burgeoning
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"

—Skyshroud myth of the forest

Hermit Druid
Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1
Primal Rage
Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.

Spike Colony
Creature — Spike

This creature enters with four +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

0/0
Tempting Licid
Creature — Licid

, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

All creatures able to block enchanted creature do so.

2/2
Wall of Blossoms
Creature — Plant Wall

Defender

When this creature enters, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4
Crystalline Sliver
Creature — Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2
Heartstone
Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

"Finding a true heartstone is even harder than finding a true heart."

—Hanna

Jinxed Ring
Artifact

Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)

Shifting Wall
Artifact Creature — Wall

Defender (This creature can't attack.)

This creature enters with X +1/+1 counters on it.

"You'd almost think Volrath doesn't want me here."

—Gerrard

0/0
Sword of the Chosen
Legendary Artifact

: Target legendary creature gets +2/+2 until end of turn.

One shard of Selenia yet remained.

Calming Licid
Creature — Licid

, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature can't attack.

2/2
Warrior en-Kor
Creature — Kor Warrior Knight

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.

2/2