The List

PLST · 5588 cards · Released

Cloud Spirit
Creature — Spirit

Flying

This creature can block only creatures with flying.

Clouds are the soil, dreams are the crop.

—Kor saying

3/1
Leap
Instant

Target creature gains flying until end of turn.

Draw a card.

Mirri leapt quickly and silently. The guard died likewise.

Wall of Tears
Creature — Wall

Defender (This creature can't attack.)

Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.

"Many have been lost to pity."

—Karn, silver golem

0/4
Dauthi Trapper
Creature — Dauthi Minion

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

1/1
Dungeon Shade
Creature — Shade Spirit

Flying

: This creature gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.

1/1
Mortuary
Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

"Think of them not as failures but as works in progress."

—Volrath

Tortured Existence
Enchantment

, Discard a creature card: Return target creature card from your graveyard to your hand.

"There are terrors lurking in the unseen corners of us all."

—Crovax

Convulsing Licid
Creature — Licid

, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature can't block.

2/2
Fanning the Flames
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Flame Wave
Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black."

—Oracle en-Vec

Flowstone Hellion
Creature — Hellion Beast

Haste

: This creature gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

3/3
Invasion Plans
Enchantment

All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

Mogg Maniac
Creature — Goblin

Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.

Stand clear if he gets an itch.

1/1
Seething Anger
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Explosive Welcome
Instant

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add .

Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts.

First Day of Class
Instant

Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Storm-Kiln Artist
Creature — Dwarf Shaman

This creature gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

A captured elemental makes for a potent, albeit unstable, power source.

2/2
Bookwurm
Creature — Wurm

Trample

When this creature enters, you gain 3 life and draw a card.

: Put this card from your graveyard into your library third from the top.

It takes "devouring a book in one sitting" to a frightening extreme.

7/7
Charge Through
Instant

Target creature gains trample until end of turn.

Draw a card.

"What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead."

—Cremik, Mage Tower commentator

Fortifying Draught
Instant

You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

"If a seedling can push through solid stone, there's no limit to what I could do."

Mila, Crafty Companion
Legendary Creature — Fox

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

2/3
Lukka, Wayward Bonder
Legendary Planeswalker — Lukka

[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.

[−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.

[−7]: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."

Loyalty: 5
Plargg, Dean of Chaos
Legendary Creature — Orc Shaman

, Discard a card: Draw a card.

, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order
Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3
Shaile, Dean of Radiance
Legendary Creature — Bird Cleric

Flying, vigilance

: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

"You are so much stronger than you know."

1/1
Embrose, Dean of Shadow
Legendary Creature — Human Warlock

: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

4/4
Valentin, Dean of the Vein
Legendary Creature — Vampire Warlock

Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

1/1
Lisette, Dean of the Root
Legendary Creature — Human Druid

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.

"Life is as fleeting as it is vibrant. Embrace the brief blessing of a flower before it withers."

4/4
Dina, Soul Steeper
Legendary Creature — Dryad Druid

Whenever you gain life, each opponent loses 1 life.

, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.

1/3
Fracture
Instant

Destroy target artifact, enchantment, or planeswalker.

"Your defiance is amusing, little mage. It's time you learn how fragile you really are."

—Extus Narr

Quintorius, Field Historian
Legendary Creature — Elephant Cleric

Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

"Every life has a story to tell. I won't let them be forgotten."

2/4
Reconstruct History
Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

Rootha, Mercurial Artist
Legendary Creature — Orc Shaman

, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"Art is never finished. Merely abandoned."

1/4
Witherbloom Apprentice
Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

"All we are—every feeling, every action—powered by a single, delicate little organ. Life is so terrifyingly, beautifully fragile."

2/2
Reduce to Memory
Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

"Do not flinch from studying the horrors of the past. History's most important lessons are cloaked in terror and tragedy."

—Augusta, Lorehold dean

Letter of Acceptance
Artifact

: Add one mana of any color.

, , Sacrifice this artifact: Draw a card.

The letter unfolded, inviting the twins to Strixhaven. Will saw a chance for arcane study. Rowan saw a chance for power.

Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

Strixhaven's five colleges encourage natural rivalries among the students, but some bonds transcend all barriers.

Archway Commons
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

Thunderous Orator
Creature — Kor Wizard

Vigilance

Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

2/2
Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2
Divide by Zero
Instant

Return target spell or permanent with mana value 1 or greater to its owner's hand.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

"Misery. Inadequacy. Failure. The common denominator is you."

Frost Trickster
Creature — Bird Wizard

Flying

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The most important skill in a Mage Tower match is keeping one's cool.

2/2
Kelpie Guide
Creature — Beast

: Untap another target permanent you control.

: Tap target permanent. Activate only if you control eight or more lands.

Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages.

2/2
Serpentine Curve
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

"Math bites."

—Bim, Lorehold mage-student

Baleful Mastery
Instant

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Confront the Past
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

"Why, Gideon? Of all people, why save me?"

Go Blank
Sorcery

Target player discards two cards. Then exile that player's graveyard.

The only feeling worse than not knowing the answer is the certainty that you once did.

Lash of Malice
Instant

Target creature gets +2/-2 until end of turn.

"The strongest shadow spells come from disdain for someone else, not frustration with yourself."

—Embrose, Silverquill dean

Sedgemoor Witch
Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

3/2
Dragon's Approach
Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile this spell and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.

Moment's Peace
Instant

Prevent all combat damage that would be dealt this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Plaguemaw Beast
Creature — Phyrexian Beast

, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia's spiral of consumption grows ever wider and darker.

4/3
Spawning Pit
Artifact

Sacrifice a creature: Put a charge counter on this artifact.

, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.

Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Beetleback Chief
Creature — Goblin Warrior

When this creature enters, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"Fire! Fire! Fire! What joy! What fire! Burn it all!"

2/2
Loyal Apprentice
Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

2/1
Shiny Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Goldlust Triad
Creature — Dragon

Flying

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever this creature deals combat damage to a player, create a Treasure token.

4/3
Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

The hydrorats were soon eradicated from the monastery.

2/1
Sunset Strikemaster
Creature — Human Monk

: Add .

, , Sacrifice this creature: It deals 6 damage to target creature with flying.

"Help the villagers to safety! I will hold the gate!"

3/1
Wild Ride
Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)

Dragon Sniper
Creature — Human Archer

Reach, vigilance, deathtouch

During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.

1/1
Disruptive Stormbrood
Creature — Dragon

Flying

When this creature enters, destroy up to one target artifact or enchantment.

3/3
Petty Revenge
Sorcery — Omen

Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)