When this creature enters, tap all creatures target opponent controls.
"I am the storm."
Flash (You may cast this spell any time you could cast an instant.)
Flying
"Currents are currents, whether in sea or sky."
When this creature enters, target opponent loses 1 life for each Vampire you control.
"They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
No lock of iron is a match for Vraska's will of stone.
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[−3]: Target opponent's life total becomes 10.
[−7]: You control target player during that player's next turn.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
First strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[−7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate this creature.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
Kicker (You may pay an additional as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
It's much easier to list the places they haven't been.
Equipped creature gets +2/+1.
Equip
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Flying, first strike, vigilance
"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
—Emeria's Creed
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Hedrons perplex minds both great and small.
Whenever Lorthos attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."
—Nikou, Joraga bard
Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Most inhabitants of Zendikar have given up on the idea of an accurate map.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
"You may enter the city—once the toll is paid."
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
This spell costs less to cast if an opponent controls no basic lands.
Destroy target creature.
"Din, turn around! Now!"
—Doros, expedition guide
This land enters tapped.
: Add .
"I think we somehow got turned around."
—Doros, expedition guide
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
"Stay away from my friends!"
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
"My ancestors reshaped the world to their vision. I have a few ideas of my own."
—Tars Olan, stoneforge mystic
This land enters tapped.
: Add .
"I can hear the echo of their hammers, long stilled."
—Tars Olan, stoneforge mystic
Return target card from your graveyard to your hand.
"Always have a backup plan."
—Doral, Bala Ged guide
This land enters tapped.
: Add .
"I know it's around here somewhere."
—Doral, Bala Ged guide
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Whenever this creature or another creature you control enters, you gain 1 life.
"The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations."
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Survival itself is no small reward.
: Add .
"Not for the bumble-footed nor wobble-stomached."
—Kreq of Sunder Bay
: Add .
"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'"
—Kreq of Sunder Bay
: Add .
"Why risk life and limb exploring the wilds? For this."
—Yavotz, Sea Gate Expeditionary House
: Add .
"My mother wanted me to take over the family dry goods business, but no. I had to come here."
—Yavotz, Sea Gate Expeditionary House
: Add .
"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall."
—Zahr Gada, Halimar expedition leader
: Add .
"Here, at least, the danger is usually in plain sight."
—Zahr Gada, Halimar expedition leader
: Add .
"The greatest danger on the path is a failure of nerve."
—Enwor, Sea Gate Expeditionary House
: Add .
"Walk quickly and ignore any roars from the undergrowth."
—Enwor, Sea Gate Expeditionary House
: Add .
"Once you really trust the rope, you'll learn to sleep standing up."
—Akiri, kor line-slinger
: Add .
"The oxen here take an almost feline delight in pushing things over the edge."
—Akiri, kor line-slinger
: Add .
"The wind knows the way. Just let it carry you there."
—Amandi, kitesail expert
: Add .
"Don't fear the heat. Just let it lift you up."
—Amandi, kitesail expert
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Kicker
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
—Nys Dal, Sea Gate trapfinder
This land enters tapped.
: Add .
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.