This spell costs less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Flying
When this creature enters, you gain 5 life.
Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
"Beware dragonstorms that strike from the sea. Their size always disguises their force."
—Narset
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
A burden shared is a burden lightened.
—Mardu proverb
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
"Grief-struck, she weeps for each mortal's final death."
—Psemilla, Meletian poet
Enchant creature
Enchanted creature gets +2/-1.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Rage-crowned Mogis swiftly rewards the virtue of brutality.
Choose one —
• Target opponent sacrifices a creature of their choice.
• Target opponent sacrifices an enchantment of their choice.
"If you will not pour your drink out for me, I shall pour mine out for you."
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Your devotion to each color and each combination of colors is increased by one.
: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
A weapon of darkness for a warrior of light.
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
[+2]: Put a +1/+1 counter on each of up to two target creatures.
[−2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
[−8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Flying
At the beginning of combat on your turn, each player mills three cards.
Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
"Put down your bows, you fools! Arrows only make it angry!"
—Callia, Hyrax Tower scout
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
, Sacrifice this enchantment: Scry 2.
"My time will come, when every soul will bask in my glory and obey my law."
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
"Zeal is the sharpest blade, and piety the strongest shield."
Alirios enters tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters, create a 3/2 blue Reflection creature token.
"Why would I ever want to look away?"
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
"My time will come, when the rising tide will surge above the tallest mountain."
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
For each spell and ability your opponents control, counter it unless its controller pays .
"No, no, and ... no."
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
In bleak Tizerus, all hope crumbles in your grasp.
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.
As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Creatures you control have haste.
, , Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
All the world is Purphoros's anvil.
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Enchant land
When this Aura enters, draw a card.
Enchanted land is every basic land type in addition to its other types.
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Trample
"With a diet of hydras, giants, and massive serpents, anything would get that big."
—Corisande, Setessan hunter
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
"Let each challenge make you a better warrior."
—Anthousa of Setessa
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Equipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip
The price of prophecy is a vacant eye socket.
: Add .
, : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)