Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Whenever this creature or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
Sacrifice this creature: Add .
"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
—Volrath
Destroy all creatures of the creature type of your choice.
"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."
—Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle en-Vec
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
"You will learn to earn death."
—Volrath
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
"First blood isn't as important as last blood."
—Gerrard of the Weatherlight
Pay 3 life: Put a +1/+1 counter on this creature.
Don't drink and thrive.
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage
: This creature deals 1 damage to any target and 1 damage to you.
"Remember the moral of the fireslinger fable: with power comes isolation."
—Karn, silver golem
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
This creature can't attack unless you've cast a creature spell this turn.
"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
—Tahngarth, aboard the Predator
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
The evisceration of one mogg always cheers up the rest.
First strike
Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
"His tongue must be honey, the way he gathers ants to fight with him."
—Volrath
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
"Fire cleanses as well as destroys; that is the nature of change."
—Oracle en-Vec
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
All artifacts have shroud. (They can't be the targets of spells or abilities.)
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, Weatherlight navigator
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
"If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?"
—Mirri of the Weatherlight
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
"But why can't I get one?" sniveled Squee. "All da bugs here got wings."
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
When this creature dies during combat, create four 1/1 green Dog creature tokens.
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
"Let Volrath choke on his crop of hatred."
—Eladamri, Lord of Leaves
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
First strike
: This creature gains protection from the color of your choice until end of turn.
Flash like daybreak to the fray.
—Motto of the Knights of Dawn
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
Sacrifice this creature: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
, : Draw a card. Activate only if you have no cards in hand.
Squee: "What's that?" Ertai: "It's a magical book." Squee: "Am I smart enough ta use it?" Ertai: "You could say that."
, : Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
Black spells you cast cost less to cast.
, Sacrifice this artifact: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."
White spells you cast cost less to cast.
, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
, : You may tap or untap target creature.
"Have no illusions," Volrath warned Greven, "about free will."
Blue spells you cast cost less to cast.
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
: Add . This land deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
: Add .
: Return this land to its owner's hand. Activate only if it's not your turn.
"The air here smells like a grave."
—Crovax
: Add .
: Add or . This land doesn't untap during your next untap step.
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Prayer rarely explains."
—Orim, Samite healer
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Enchant enchantment
You control enchanted enchantment.
"Why should I flatter another with imitation when I can satisfy myself through possession?"
—Ertai, wizard adept
Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
First strike
: This creature gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
Its material may not be precious, but the minds it protects are.
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
It's hard to be humble when the whole world is bite size.