Flying
When this creature dies, shuffle it into its owner's library.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
A peasant can do more by faith than a king by proclamation.
Flying, vigilance
Vigilance
Some fight for honor and some for gold, but the militia fights for hearth and home.
Destroy all lands.
"'O miserable of happy! Is this the end Of this new glorious world . . . ?'"
—John Milton, Paradise Lost
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
You gain 3 life for each creature attacking you.
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
"Join the army, see foreign countries!" they'd said.
Return target creature card from your graveyard to the battlefield.
Whenever this creature attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
The heart's courage is the soul's guardian.
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
This creature can't be blocked by creatures with power 2 or greater.
"Hesitation is for the faithless. My belief lends me speed."
Infantry deployment is the art of putting your troops in the wrong place at the right time.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Reach (This creature can block creatures with flying.)
"If it has wings, shoot it. If it doesn't, shoot it anyway."
". . . [B]efore honor is humility."
—The Bible, Proverbs 15:33
Destroy target creature. Its owner gains 4 life.
The soldier reaped the profits of peace.
Unicorns don't care if you believe in them any more than you care if they believe in you.
You gain 2 life for each Mountain target opponent controls.
Dawn brings a new day, and a new day brings hope.
This creature can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge, "Kubla Khan"
Whenever this creature attacks, you may tap target creature.
When this creature enters, you gain 4 life.
Hope is born within.
Flying
When the cat flies and the bird stalks, guard your horses carefully.
You gain 3 life for each black creature target opponent controls.
Stars are like coins dropped into the night: their light buys safe passage.
Flying
To soar as high as hope, to dive as swift as justice.
Flying
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
When this creature enters, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
Creatures you control get +1/+1 until end of turn.
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
If target opponent has more cards in hand than you, draw cards equal to the difference.
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
Flying
This creature can block only creatures with flying.
Flying
This creature can block only creatures with flying.
Flying
This creature can block only creatures with flying.
Flying
This creature can block only creatures with flying.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Some fishers like to eat eels, and some eels like to eat fishers.
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
This creature can't attack unless defending player controls an Island.
Sailors fear the deep-sea serpent; others thank the gods it has no legs.
Flying
Once they learn the trick of carrying their own lamps, they never touch the ground again.
Return target sorcery card from your graveyard to your hand.
The past is a mirror of the future.
Creatures and lands target opponent controls don't untap during their next untap step.
Each player discards any number of cards, then draws that many cards.
Draw a card.
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.