Portal

POR · 257 cards · Released

Alabaster Dragon
Creature — Dragon

Flying

When this creature dies, shuffle it into its owner's library.

4/4
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

A peasant can do more by faith than a king by proclamation.

Archangel
Creature — Angel

Flying, vigilance

5/5
Ardent Militia
Creature — Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fights for hearth and home.

2/5
Armageddon
Sorcery

Destroy all lands.

"'O miserable of happy! Is this the end Of this new glorious world . . . ?'"

—John Milton, Paradise Lost

Armored Pegasus
Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2
Armored Pegasus
Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2
Blessed Reversal
Instant

You gain 3 life for each creature attacking you.

Blinding Light
Sorcery

Tap all nonwhite creatures.

Let the unjust avert their faces and contemplate their peril.

Border Guard
Creature — Human Soldier

"Join the army, see foreign countries!" they'd said.

1/4
Breath of Life
Sorcery

Return target creature card from your graveyard to the battlefield.

Charging Paladin
Creature — Human Knight

Whenever this creature attacks, it gets +0/+3 until end of turn.

A true warrior's thoughts are of victory, not death.

2/2
Defiant Stand
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Target creature gets +1/+3 until end of turn. Untap that creature.

Devoted Hero
Creature — Elf Soldier

The heart's courage is the soul's guardian.

1/2
False Peace
Sorcery

Target player skips all combat phases of their next turn.

Mutual consent is not required for war.

Fleet-Footed Monk
Creature — Human Monk

This creature can't be blocked by creatures with power 2 or greater.

"Hesitation is for the faithless. My belief lends me speed."

1/1
Foot Soldiers
Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4
Gift of Estates
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Harsh Justice
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

Keen-Eyed Archers
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"If it has wings, shoot it. If it doesn't, shoot it anyway."

2/2
Knight Errant
Creature — Human Knight

". . . [B]efore honor is humility."

The Bible, Proverbs 15:33

2/2
Path of Peace
Sorcery

Destroy target creature. Its owner gains 4 life.

The soldier reaped the profits of peace.

Regal Unicorn
Creature — Unicorn

Unicorns don't care if you believe in them any more than you care if they believe in you.

2/3
Renewing Dawn
Sorcery

You gain 2 life for each Mountain target opponent controls.

Dawn brings a new day, and a new day brings hope.

Sacred Knight
Creature — Human Knight

This creature can't be blocked by black and/or red creatures.

"No flame, no horror can sway me from my cause."

3/2
Sacred Nectar
Sorcery

You gain 4 life.

"For he on honey-dew hath fed,

And drunk the milk of Paradise."

—Samuel Taylor Coleridge, "Kubla Khan"

Seasoned Marshal
Creature — Human Soldier

Whenever this creature attacks, you may tap target creature.

2/2
Spiritual Guardian
Creature — Spirit

When this creature enters, you gain 4 life.

Hope is born within.

3/4
Spotted Griffin
Creature — Griffin

Flying

When the cat flies and the bird stalks, guard your horses carefully.

2/3
Starlight
Sorcery

You gain 3 life for each black creature target opponent controls.

Stars are like coins dropped into the night: their light buys safe passage.

Starlit Angel
Creature — Angel

Flying

To soar as high as hope, to dive as swift as justice.

3/4
Starlit Angel
Creature — Angel

Flying

3/4
Steadfastness
Sorcery

Creatures you control get +0/+3 until end of turn.

Brute force wins the battles. Conviction wins the wars.

Stern Marshal
Creature — Human Soldier

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

2/2
Temporary Truce
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Valorous Charge
Sorcery

White creatures get +2/+0 until end of turn.

Stand in the way of truth at your peril.

Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.

2/2
Vengeance
Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5
Warrior's Charge
Sorcery

Creatures you control get +1/+1 until end of turn.

It is not the absence of fear that makes a warrior, but its domination.

Warrior's Charge
Sorcery

Creatures you control get +1/+1 until end of turn.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

"As flies to wanton boys, are we to the gods. They kill us for their sport."

—William Shakespeare, King Lear

Ancestral Memories
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Balance of Power
Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Baleful Stare
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Capricious Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Cloak of Feathers
Sorcery

Target creature gains flying until end of turn.

Draw a card.

A thousand feathers from a thousand birds, sewn with magic and song.

Cloud Dragon
Creature — Illusion Dragon

Flying

This creature can block only creatures with flying.

5/4
Cloud Pirates
Creature — Human Pirate

Flying

This creature can block only creatures with flying.

1/1
Cloud Pirates
Creature — Human Pirate

Flying

This creature can block only creatures with flying.

1/1
Cloud Spirit
Creature — Spirit

Flying

This creature can block only creatures with flying.

3/1
Command of Unsummoning
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Coral Eel
Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1
Cruel Fate
Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

Deep-Sea Serpent
Creature — Serpent

This creature can't attack unless defending player controls an Island.

Sailors fear the deep-sea serpent; others thank the gods it has no legs.

5/5
Djinn of the Lamp
Creature — Djinn

Flying

Once they learn the trick of carrying their own lamps, they never touch the ground again.

5/6
Déjà Vu
Sorcery

Return target sorcery card from your graveyard to your hand.

The past is a mirror of the future.

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Flux
Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

Giant Octopus
Creature — Octopus

At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.

3/3