Portal

POR · 257 cards · Released

Serpent Assassin
Creature — Snake Assassin

When this creature enters, you may destroy target nonblack creature.

2/2
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

3/3
Skeletal Crocodile
Creature — Crocodile Skeleton

The less flesh there is, the more teeth there seem to be.

5/1
Skeletal Snake
Creature — Snake Skeleton

They watched as the snake shed layer after layer until only cold bone remained.

2/1
Soul Shred
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

It would be a shame to let life slip away to nothing.

Undying Beast
Creature — Beast

When this creature dies, put it on top of its owner's library.

3/2
Vampiric Feast
Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

It's not always gold the thief is after.

Vampiric Feast
Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

Vampiric Touch
Sorcery

Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.

A touch, not comforting, but of death.

Virtue's Ruin
Sorcery

Destroy all white creatures.

All must fall, and those who stand highest fall hardest.

Wicked Pact
Sorcery

Destroy two target nonblack creatures. You lose 5 life.

Wicked Pact
Sorcery

Destroy two target nonblack creatures. You lose 5 life.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Blaze
Sorcery

Blaze deals X damage to any target.

Blaze
Sorcery

Blaze deals X damage to any target.

Blaze
Sorcery

Blaze deals X damage to any target.

Boiling Seas
Sorcery

Destroy all Islands.

What burns the land, boils the seas.

Burning Cloak
Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

Craven Giant
Creature — Giant

This creature can't block.

"The best armor is to keep out of range."

—Italian proverb

4/1
Desert Drake
Creature — Drake

Flying

Never doubt a dragon just because of its size.

2/2
Devastation
Sorcery

Destroy all creatures and lands.

There is much talk about the art of creation. What about the art of destruction?

Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Fire Dragon
Creature — Dragon

Flying

When this creature enters, it deals damage to target creature equal to the number of Mountains you control.

6/6
Fire Imp
Creature — Imp

When this creature enters, it deals 2 damage to target creature.

2/1
Fire Snake
Creature — Snake

When this creature dies, destroy target land.

The snake's final thrashings only spread the fire within it.

3/1
Fire Tempest
Sorcery

Fire Tempest deals 6 damage to each creature and each player.

Flashfires
Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

Forked Lightning
Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

Goblin Bully
Creature — Goblin

It's easy to stand head and shoulders over those with no backbone.

2/1
Highland Giant
Creature — Giant

Though slow-witted and slow-moving, they are quick to anger.

3/4
Hill Giant
Creature — Giant

Hill giants are mostly just big. Of course, that does count for a lot!

3/3
Hulking Cyclops
Creature — Cyclops

This creature can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5
Hulking Cyclops
Creature — Cyclops

This creature can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5
Hulking Goblin
Creature — Goblin

This creature can't block.

The bigger they are, the harder they avoid work.

2/2
Last Chance
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Lava Axe
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Swing your axe as a broom, to sweep away the foe.

Lava Flow
Sorcery

Destroy target creature or land.

People ran as never before at the thought of being buried and cremated at the same time.

Lizard Warrior
Creature — Lizard Warrior

Don't let its appearance frighten you. Let its claws and teeth do that.

4/2
Minotaur Warrior
Creature — Minotaur Warrior

The herd's patience, the stampede's fury.

2/3
Mountain Goat
Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Only the heroic and the mad follow mountain goat trails.

1/1
Pillaging Horde
Creature — Human Barbarian

When this creature enters, sacrifice it unless you discard a card at random.

5/5
Pyroclasm
Sorcery

Pyroclasm deals 2 damage to each creature.

Chaos does not choose its enemies.

Raging Cougar
Creature — Cat

Haste

Mountaineers quickly learn to travel with their spears always pointed up.

2/2
Raging Goblin
Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Charging alone takes uncommon daring or uncommon stupidity. Or both.

1/1
Raging Goblin
Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

1/1
Raging Minotaur
Creature — Minotaur Berserker

Haste

The only thing worse than a minotaur with an axe is an angry minotaur with an axe.

3/3
Rain of Salt
Sorcery

Destroy two target lands.

It pelts the land with its fury, spoiling what was once sweet.

Scorching Spear
Sorcery

Scorching Spear deals 1 damage to any target.

Lift your spear as you might lift your glass, and toast your enemy.

Scorching Winds
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Scorching Winds deals 1 damage to each attacking creature.

Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Stone Rain
Sorcery

Destroy target land.

I cast a thousand tiny suns—

Beware my many dawns.

Thundermare
Creature — Elemental Horse

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, tap all other creatures.

5/5
Volcanic Dragon
Creature — Dragon

Flying, haste

4/4
Volcanic Hammer
Sorcery

Volcanic Hammer deals 3 damage to any target.

Cast the weight as though it were a die, to see a rival's fate.

Wall of Granite
Creature — Wall

Defender (This creature can't attack.)

The wisest man builds his house behind the rock.

0/7
Winds of Change
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Alluring Scent
Sorcery

All creatures able to block target creature this turn do so.

Doom rarely smells this sweet.

Anaconda
Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Something soft bumped against the rowboat, then was gone.

3/3
Anaconda
Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/3
Bee Sting
Sorcery

Bee Sting deals 2 damage to any target.

There are few things as motivating as a swarm of bees.