When this creature enters, you may destroy target nonblack creature.
When this creature enters, you lose 3 life.
The less flesh there is, the more teeth there seem to be.
They watched as the snake shed layer after layer until only cold bone remained.
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
It would be a shame to let life slip away to nothing.
When this creature dies, put it on top of its owner's library.
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Vampiric Feast deals 4 damage to any target and you gain 4 life.
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Destroy two target nonblack creatures. You lose 5 life.
Destroy two target nonblack creatures. You lose 5 life.
Blaze deals X damage to any target.
Fire never dies alone.
Blaze deals X damage to any target.
Blaze deals X damage to any target.
Blaze deals X damage to any target.
Destroy all Islands.
What burns the land, boils the seas.
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
This creature can't block.
"The best armor is to keep out of range."
—Italian proverb
Flying
Never doubt a dragon just because of its size.
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
Earthquake deals X damage to each creature without flying and each player.
Flying
When this creature enters, it deals damage to target creature equal to the number of Mountains you control.
When this creature enters, it deals 2 damage to target creature.
When this creature dies, destroy target land.
The snake's final thrashings only spread the fire within it.
Fire Tempest deals 6 damage to each creature and each player.
Destroy all Plains.
Dry grass is tinder before the spark.
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
It's easy to stand head and shoulders over those with no backbone.
Though slow-witted and slow-moving, they are quick to anger.
Hill giants are mostly just big. Of course, that does count for a lot!
This creature can't block.
Anyone can get around a cyclops, but few can stand in its way.
This creature can't block.
Anyone can get around a cyclops, but few can stand in its way.
This creature can't block.
The bigger they are, the harder they avoid work.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe deals 5 damage to target player or planeswalker.
Swing your axe as a broom, to sweep away the foe.
Destroy target creature or land.
People ran as never before at the thought of being buried and cremated at the same time.
Don't let its appearance frighten you. Let its claws and teeth do that.
The herd's patience, the stampede's fury.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Only the heroic and the mad follow mountain goat trails.
When this creature enters, sacrifice it unless you discard a card at random.
Pyroclasm deals 2 damage to each creature.
Chaos does not choose its enemies.
Haste
Mountaineers quickly learn to travel with their spears always pointed up.
Haste (This creature can attack and as soon as it comes under your control.)
Charging alone takes uncommon daring or uncommon stupidity. Or both.
Haste (This creature can attack and as soon as it comes under your control.)
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
Destroy two target lands.
It pelts the land with its fury, spoiling what was once sweet.
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
I cast a thousand tiny suns—
Beware my many dawns.
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, tap all other creatures.
Flying, haste
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
Defender (This creature can't attack.)
The wisest man builds his house behind the rock.
Each player shuffles the cards from their hand into their library, then draws that many cards.
All creatures able to block target creature this turn do so.
Doom rarely smells this sweet.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Something soft bumped against the rowboat, then was gone.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Bee Sting deals 2 damage to any target.
There are few things as motivating as a swarm of bees.