Portal

POR · 257 cards · Released

Horned Turtle
Creature — Turtle

Its spear has no shaft, its shield no handle.

1/4
Horned Turtle
Creature — Turtle
1/4
Ingenious Thief
Creature — Human Rogue

Flying

When this creature enters, look at target player's hand.

1/1
Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

2/2
Merfolk of the Pearl Trident
Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1
Mystic Denial
Instant

Counter target creature or sorcery spell.

Omen
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Owl Familiar
Creature — Bird

Flying

When this creature enters, draw a card, then discard a card.

1/1
Personal Tutor
Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

The phantom warrior comes from nowhere and returns there just as quickly.

2/2
Prosperity
Sorcery

Each player draws X cards.

"Life can never be too good."

Prosperity
Sorcery

Each player draws X cards.

Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Drakes claim to be dragons—until the dragons show up.

3/2
Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Drakes claim to be dragons—until the dragons show up.

3/2
Sorcerous Sight
Sorcery

Look at target opponent's hand.

Draw a card.

Do not react; anticipate.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Symbol of Unsummoning
Sorcery

Return target creature to its owner's hand.

Draw a card.

". . . inviting the soul to wander for a spell in abysses of solitude . . . ."

—Kate Chopin, The Awakening

Taunt
Sorcery

During target player's next turn, creatures that player controls attack you if able.

Taunt
Sorcery

During target player's next turn, creatures that player controls attack you if able.

Theft of Dreams
Sorcery

Draw a card for each tapped creature target opponent controls.

Energy is never lost, only transformed.

Thing from the Deep
Creature — Leviathan

Whenever this creature attacks, sacrifice it unless you sacrifice an Island.

Seafarers fear sailing off the world's edge not so much as down its gullet.

9/9
Tidal Surge
Sorcery

Tap up to three target creatures without flying.

"'Twas when the seas were roaring With hollow blasts of wind . . . ."

—John Gay, "The What D'Ye Call It"

Time Ebb
Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Touch of Brilliance
Sorcery

Draw two cards.

Acting on one good idea is better than hoarding all the world's knowledge.

Wind Drake
Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings."

—William Blake, The Marriage of Heaven and Hell

2/2
Withering Gaze
Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

Arrogant Vampire
Creature — Vampire

Flying

Charm and grace may hide a foul heart.

4/3
Assassin's Blade
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target nonblack attacking creature.

Assassin's Blade
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target nonblack attacking creature.

Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Don't be fooled by their looks. Think of them as little knives with wings.

1/1
Bog Raiders
Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Those who live amid decay must expect scavengers.

2/2
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It moved through the troops leaving no footprints, save on their souls.

3/3
Charging Bandits
Creature — Human Rogue

Whenever this creature attacks, it gets +2/+0 until end of turn.

The fear in their victims' eyes is their most cherished reward.

3/3
Craven Knight
Creature — Human Knight

This creature can't block.

"I say victory is better than honor."

2/2
Cruel Bargain
Sorcery

Draw four cards. You lose half your life, rounded up.

Cruel Tutor
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

The more you pay for the lesson, the better you'll remember it.

Dread Charge
Sorcery

Black creatures you control can't be blocked this turn except by black creatures.

"As equal were their souls, so equal was their fate."

—John Dryden, "Ode to Mrs. Anne Killigrew"

Dread Reaper
Creature — Horror

Flying

When this creature enters, you lose 5 life.

6/5
Dry Spell
Sorcery

Dry Spell deals 1 damage to each creature and each player.

A fist of dust to line your throat, a bowl of sand to fill your belly.

Ebon Dragon
Creature — Dragon

Flying

When this creature enters, you may have target opponent discard a card.

5/4
Endless Cockroaches
Creature — Insect

When this creature dies, return it to its owner's hand.

1/1
Feral Shadow
Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1
Feral Shadow
Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1
Final Strike
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

2/2
Hand of Death
Sorcery

Destroy target nonblack creature.

Death claims all but the darkest souls.

Hand of Death
Sorcery

Destroy target nonblack creature.

Death claims all but the darkest souls.

Howling Fury
Sorcery

Target creature gets +4/+0 until end of turn.

I howl my soul to the moon, and the moon howls with me.

King's Assassin
Creature — Human Assassin

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Fear is as effective a weapon as the blade.

1/1
Mercenary Knight
Creature — Human Mercenary Knight

When this creature enters, sacrifice it unless you discard a creature card.

4/4
Mind Knives
Sorcery

Target opponent discards a card at random.

To dodge the unerring knife, one must be free of thought.

Mind Rot
Sorcery

Target player discards two cards.

Muck Rats
Creature — Rat

The difference between a nuisance and a threat is often merely a matter of numbers.

1/1
Nature's Ruin
Sorcery

Destroy all green creatures.

One chill blast—the exhalation of the grave.

Noxious Toad
Creature — Frog

When this creature dies, each opponent discards a card.

1/1
Python
Creature — Snake

What could it have swallowed to grow so large?

3/2
Rain of Tears
Sorcery

Destroy target land.

When emotions rain down, what rivers will be born?

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.