Flying
When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Prevent all damage that would be dealt to Cho-Manno.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
, , Sacrifice this artifact: Destroy target artifact or enchantment.
Creatures you control get +1/+1.
Flying
Whenever this creature blocks, you may gain 4 life.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Prevent all combat damage that would be dealt this turn.
Enchant creature
Enchanted creature gets +1/+2.
White creatures you control get +1/+1.
: This creature gets +3/+3 until end of turn. Activate only once each turn.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Destroy all nonwhite creatures.
Enchant creature
Enchanted creature can't attack or block.
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Flying, double strike
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 2 life.
Flying
As this creature enters, choose a color.
This creature has protection from the chosen color.
First strike
Flying
Return target permanent to its owner's hand.
Counter target spell.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Tap all creatures without flying.
When this creature enters, return each other creature you control to its owner's hand.
Draw two cards.
Counter target spell. Its controller draws a card.
Draw a card.
Counter target creature spell.
Artifact spells you cast cost less to cast.
Return all creatures to their owners' hands.
Flying
When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Shroud (This creature can't be the target of spells or abilities.)
This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Counter target spell unless its controller pays .
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
Whenever an opponent casts a spell, that player mills two cards.
Enchant creature
You control enchanted creature.
Draw X cards.
Counter target noncreature spell.
Flying
When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
This creature can't be blocked.
: Target player draws a card, then discards a card.
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Draw three cards, then discard a card.
Flying
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
Target player mills five cards.
Target player mills half their library, rounded down.
Return target creature to its owner's hand.
Flying
Whenever this creature deals damage to a player, that player discards a card.