Salvat 2005

PSAL · 720 cards · Released

Swamp
Basic Land — Swamp

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

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Swamp
Basic Land — Swamp

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

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Swamp
Basic Land — Swamp

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Forest
Basic Land — Forest

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Island
Basic Land — Island

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Island
Basic Land — Island

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

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Swamp
Basic Land — Swamp

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Forest
Basic Land — Forest

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Island
Basic Land — Island

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Island
Basic Land — Island

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Larceny
Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Elvish Champion
Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

2/2
Blinking Spirit
Creature — Spirit

: Return this creature to its owner's hand.

2/2
Riptide Replicator
Artifact

As this artifact enters, choose a color and a creature type.

This artifact enters with X charge counters on it.

, : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.

Coastal Piracy
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Sanguine Praetor
Creature — Avatar Praetor

, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.

7/5
Three Dreams
Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Booby Trap
Artifact

As this artifact enters, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.

Thundermare
Creature — Elemental Horse

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, tap all other creatures.

5/5
Thelonite Hermit
Creature — Elf Shaman

All Saprolings get +1/+1.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, create four 1/1 green Saproling creature tokens.

1/1
Ursapine
Creature — Beast

: Target creature gets +1/+1 until end of turn.

3/3
Raksha Golden Cub
Legendary Creature — Cat Soldier

Vigilance

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

3/4
Nezumi Bone-Reader
Creature — Rat Shaman

, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

1/1
Golgari Guildmage
Creature — Elf Shaman

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

: Put a +1/+1 counter on target creature.

2/2
Kami of the Palace Fields
Creature — Spirit

Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

3/2
Crypt Sliver
Creature — Sliver

All Slivers have ": Regenerate target Sliver."

1/1
Urborg Emissary
Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, return target permanent to its owner's hand.

3/1
Dance of Shadows
Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Auratouched Mage
Creature — Human Wizard

When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3
Soratami Mindsweeper
Creature — Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Target player mills two cards.

1/4
Feral Lightning
Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Wojek Apothecary
Creature — Human Cleric

Radiance : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

1/1
Enormous Baloth
Creature — Beast
7/7
Grifter's Blade
Artifact — Equipment

Flash

As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.

Equipped creature gets +1/+1.

Equip