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Whenever a creature you control deals combat damage to a player, that player discards a card.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
: Return this creature to its owner's hand.
As this artifact enters, choose a color and a creature type.
This artifact enters with X charge counters on it.
, : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, tap all other creatures.
All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, create four 1/1 green Saproling creature tokens.
: Target creature gets +1/+1 until end of turn.
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
All Slivers have ": Regenerate target Sliver."
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, return target permanent to its owner's hand.
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Flash
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
Equip