Salvat 2005

PSAL · 720 cards · Released

Swamp
Basic Land — Swamp

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Forest
Basic Land — Forest

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Mountain
Basic Land — Mountain

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Island
Basic Land — Island

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Island
Basic Land — Island

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Forest
Basic Land — Forest

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Plains
Basic Land — Plains

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Gravestorm
Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

Caller of the Claw
Creature — Elf

Flash

When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

2/2
Kirtar's Wrath
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Cover of Darkness
Enchantment

As this enchantment enters, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Deflection
Instant

Change the target of target spell with a single target.

Fallen Angel
Creature — Angel

Flying

Sacrifice a creature: This creature gets +2/+1 until end of turn.

3/3
Kitsune Mystic
Creature — Fox Wizard

At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.

2/3
Autumn-Tail, Kitsune Sage
Legendary Creature — Fox Wizard

: Attach target Aura attached to a creature to another creature.

4/5
Hair-Strung Koto
Artifact

Tap an untapped creature you control: Target player mills a card.

Lightning Coils
Artifact

Whenever a nontoken creature you control dies, put a charge counter on this artifact.

At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Twilight Drover
Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.

, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

1/1
Molder Slug
Creature — Slug Beast

At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.

4/6
Leonin Shikari
Creature — Cat Soldier

You may activate equip abilities any time you could cast an instant.

2/2
Nezumi Graverobber
Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.

2/1
Nighteyes the Desecrator
Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2
Alpha Status
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Horizon Seed
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

2/1
Blade Sliver
Creature — Sliver

All Sliver creatures get +1/+0.

2/2
Clutch of the Undercity
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Carrion Howler
Creature — Zombie Wolf

Pay 1 life: This creature gets +2/-1 until end of turn.

2/2
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

3/3
Hinder
Instant

Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.

Indrik Stomphowler
Creature — Beast

When this creature enters, destroy target artifact or enchantment.

4/4
Fertile Imagination
Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

Indrik Stomphowler
Creature — Beast

When this creature enters, destroy target artifact or enchantment.

4/4
Nacatl War-Pride
Creature — Cat Warrior

This creature must be blocked by exactly one creature if able.

Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3
Nezumi Graverobber
Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.

2/1
Nighteyes the Desecrator
Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2
Heedless One
Creature — Elf Avatar

Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.

*/*
Phantom Flock
Creature — Bird Soldier Spirit

Flying

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

0/0
Darigaaz's Charm
Instant

Choose one —

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.

Nightscape Battlemage
Creature — Zombie Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When this creature enters, if it was kicked with its kicker, return up to two target nonblack creatures to their owners' hands.

When this creature enters, if it was kicked with its kicker, destroy target land.

2/2
Golgari Guildmage
Creature — Elf Shaman

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

: Put a +1/+1 counter on target creature.

2/2
Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

1/2
Primal Forcemage
Creature — Elf Shaman

Whenever another creature you control enters, that creature gets +3/+3 until end of turn.

2/2
Overwhelm
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

1/1
Carrion Rats
Creature — Rat

Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.

2/1
Nullmage Shepherd
Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

2/4
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Aphetto Dredging
Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Stormscape Battlemage
Creature — Metathran Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When this creature enters, if it was kicked with its kicker, you gain 3 life.

When this creature enters, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2
Plagued Rusalka
Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

1/1
Genju of the Falls
Enchantment — Aura

Enchant Island

: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.

Vacuumelt
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target creature to its owner's hand.

Primal Forcemage
Creature — Elf Shaman

Whenever another creature you control enters, that creature gets +3/+3 until end of turn.

2/2
Seed Spark
Instant

Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.

One Dozen Eyes
Sorcery

Choose one —

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine (Choose both if you pay the entwine cost.)

Bonesplitter
Artifact — Equipment

Equipped creature gets +2/+0.

Equip