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At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Flash
When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Destroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Change the target of target spell with a single target.
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
: Attach target Aura attached to a creature to another creature.
Tap an untapped creature you control: Target player mills a card.
Whenever a nontoken creature you control dies, put a charge counter on this artifact.
At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
You may activate equip abilities any time you could cast an instant.
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
: Put target creature card from a graveyard onto the battlefield under your control.
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
All Sliver creatures get +1/+0.
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Pay 1 life: This creature gets +2/-1 until end of turn.
Flying
When this creature enters, you gain 3 life.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
When this creature enters, destroy target artifact or enchantment.
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
When this creature enters, destroy target artifact or enchantment.
This creature must be blocked by exactly one creature if able.
Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
: Put target creature card from a graveyard onto the battlefield under your control.
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its kicker, destroy target land.
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
Enchant permanent
You control enchanted permanent.
, : You may tap or untap target creature.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Enchant creature
All creatures able to block enchanted creature do so.
Flying, double strike
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, you gain 3 life.
When this creature enters, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)
Equipped creature gets +2/+0.
Equip