Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature can't be blocked except by creatures with flying.
Sacrifice this creature: It deals 1 damage to target creature.
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.
When this creature dies, target creature gets -1/-1 until end of turn.
This creature has flying as long as it's enchanted.
Defender
Your maximum hand size is increased by one.
Haste (This creature can attack and as soon as it comes under your control.)
Defender
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Vigilance
When this creature enters, you gain 4 life.
, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
: You gain 1 life for each Elf on the battlefield.
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
When this creature enters, you may return target creature card from your graveyard to your hand.
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
, : Target player mills two cards.
Haste (This creature can attack and as soon as it comes under your control.)
Defender
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
: This creature gets +1/-1 until end of turn.
As long as this creature is equipped, it gets +1/+1 and has flying.
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All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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Haste
: This creature deals 1 damage to any target.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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