Salvat 2005

PSAL · 720 cards · Released

Swamp
Basic Land — Swamp

(: Add .)

Forest
Basic Land — Forest

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Island
Basic Land — Island

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Island
Basic Land — Island

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Mountain
Basic Land — Mountain

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Plains
Basic Land — Plains

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Mountain
Basic Land — Mountain

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Plains
Basic Land — Plains

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Swamp
Basic Land — Swamp

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Forest
Basic Land — Forest

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Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

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Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Mountain
Basic Land — Mountain

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Plains
Basic Land — Plains

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Infernal Contract
Sorcery

Draw four cards. You lose half your life, rounded up.

Elvish Vanguard
Creature — Elf Warrior

Whenever another Elf enters, put a +1/+1 counter on this creature.

1/1
Lavaborn Muse
Creature — Spirit

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.

3/3
Brood Sliver
Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.

3/3
Doomsday Specter
Creature — Specter

Flying

When this creature enters, return a blue or black creature you control to its owner's hand.

Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

2/3
Helldozer
Creature — Zombie Giant

, : Destroy target land. If that land was nonbasic, untap this creature.

6/5
Thran Golem
Artifact Creature — Golem

As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.

3/3
Mesmeric Orb
Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Lovisa Coldeyes
Legendary Creature — Human

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

3/3
Leyline of the Meek
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.

Fangren Firstborn
Creature — Beast

Whenever this creature attacks, put a +1/+1 counter on each attacking creature.

4/2
Seht's Tiger
Creature — Cat

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

3/3
Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

*/1
Sylvan Messenger
Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2
Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

1/1
Root Sliver
Creature — Sliver

This spell can't be countered.

Sliver spells can't be countered.

2/2
Clutch of the Undercity
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Mind Slash
Enchantment

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

3/3
Belltower Sphinx
Creature — Sphinx

Flying

Whenever a source deals damage to this creature, that source's controller mills that many cards.

2/5
Balduvian Rage
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

1/1
Fangren Pathcutter
Creature — Beast

Whenever this creature attacks, attacking creatures gain trample until end of turn.

4/6
Arctic Nishoba
Creature — Cat Warrior

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this creature dies, you gain 2 life for each age counter on it.

6/6
Sever Soul
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Sylvan Messenger
Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2
Crushing Pain
Instant — Arcane

Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

Root Sliver
Creature — Sliver

This spell can't be countered.

Sliver spells can't be countered.

2/2
Keening Banshee
Creature — Spirit

Flying

When this creature enters, target creature gets -2/-2 until end of turn.

2/2
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: This creature gets +2/+2 until end of turn.

2/2
Ardent Militia
Creature — Human Soldier

Vigilance

2/5
Dimir Guildmage
Creature — Human Wizard

( can be paid with either or .)

: Target player draws a card. Activate only as a sorcery.

: Target player discards a card. Activate only as a sorcery.

2/2
Balduvian Rage
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Juniper Order Ranger
Creature — Human Knight Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.

2/4
Fangren Pathcutter
Creature — Beast

Whenever this creature attacks, attacking creatures gain trample until end of turn.

4/6
Specter's Shroud
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)