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Draw four cards. You lose half your life, rounded up.
Whenever another Elf enters, put a +1/+1 counter on this creature.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
, : Destroy target land. If that land was nonbasic, untap this creature.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Swarm of Rats's power is equal to the number of Rats you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
This spell can't be countered.
Sliver spells can't be countered.
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Flying
When this creature enters, you gain 3 life.
Flying
Whenever a source deals damage to this creature, that source's controller mills that many cards.
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Whenever another creature enters, you gain 1 life.
Whenever this creature attacks, attacking creatures gain trample until end of turn.
Trample
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, you gain 2 life for each age counter on it.
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
This spell can't be countered.
Sliver spells can't be countered.
Flying
When this creature enters, target creature gets -2/-2 until end of turn.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Vigilance
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Whenever this creature attacks, attacking creatures gain trample until end of turn.
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)