Wilds of Eldraine Promos

PWOE · 160 cards · Released

Archon of the Wild Rose
Creature — Archon

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.

4/4
Archon of the Wild Rose
Creature — Archon

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.

4/4
Expel the Interlopers
Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

Expel the Interlopers
Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

Moonshaker Cavalry
Creature — Spirit Knight

Flying

When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

High King Kenrith's armies followed him into the afterlife, ready to charge at his command.

6/6
Moonshaker Cavalry
Creature — Spirit Knight

Flying

When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

High King Kenrith's armies followed him into the afterlife, ready to charge at his command.

6/6
Regal Bunnicorn
Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

"It's entirely peaceful, as long as you don't try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays."

—Sturwynn, Boundary Lands ranger

*/*
Regal Bunnicorn
Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

"It's entirely peaceful, as long as you don't try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays."

—Sturwynn, Boundary Lands ranger

*/*
Spellbook Vendor
Creature — Human Peasant

Vigilance

At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2
Spellbook Vendor
Creature — Human Peasant

Vigilance

At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

Three Blind Mice
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Three Blind Mice
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Virtue of Loyalty
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Loyalty
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Werefox Bodyguard
Creature — Elf Fox Knight

Flash

When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.

, Sacrifice this creature: You gain 2 life.

2/2
Werefox Bodyguard
Creature — Elf Fox Knight

Flash

When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.

, Sacrifice this creature: You gain 2 life.

2/2
Asinine Antics
Sorcery

You may cast this spell as though it had flash if you pay more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Asinine Antics
Sorcery

You may cast this spell as though it had flash if you pay more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Extraordinary Journey
Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Extraordinary Journey
Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Farsight Ritual
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Farsight Ritual
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Horned Loch-Whale
Creature — Whale

Flash

Ward

This creature enters tapped unless it's your turn.

6/6
Lagoon Breach
Instant — Adventure

The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.

Horned Loch-Whale
Creature — Whale

Flash

Ward

This creature enters tapped unless it's your turn.

6/6
Lagoon Breach
Instant — Adventure

The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.

Ingenious Prodigy
Creature — Human Wizard

Skulk (This creature can't be blocked by creatures with greater power.)

This creature enters with X +1/+1 counters on it.

At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

0/1
Ingenious Prodigy
Creature — Human Wizard

Skulk (This creature can't be blocked by creatures with greater power.)

This creature enters with X +1/+1 counters on it.

At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

0/1
Sleep-Cursed Faerie
Creature — Faerie Wizard

Flying, ward

This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

: Untap this creature.

3/3
Sleep-Cursed Faerie
Creature — Faerie Wizard

Flying, ward

This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

: Untap this creature.

3/3
Talion's Messenger
Creature — Faerie Noble

Flying

Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

"The Kindly Lord does not issue invitations to their court lightly. I suggest you accept."

1/3
Talion's Messenger
Creature — Faerie Noble

Flying

Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

"The Kindly Lord does not issue invitations to their court lightly. I suggest you accept."

1/3
Virtue of Knowledge
Enchantment

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Vantress Visions
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Virtue of Knowledge
Enchantment

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Vantress Visions
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ashiok, Wicked Manipulator
Legendary Planeswalker — Ashiok

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.

[+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand.

[−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."

[−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

Loyalty: 5
Ashiok, Wicked Manipulator
Legendary Planeswalker — Ashiok

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.

[+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand.

[−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."

[−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

Loyalty: 5
Beseech the Mirror
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Beseech the Mirror
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

The End
Instant

This spell costs less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

The End
Instant

This spell costs less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Gumdrop Poisoner
Creature — Human Warlock

Lifelink

When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

3/2
Tempt with Treats
Instant — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Gumdrop Poisoner
Creature — Human Warlock

Lifelink

When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

3/2
Tempt with Treats
Instant — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Lich-Knights' Conquest
Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

In their rotting minds, they still quest for virtue and glory.

Lich-Knights' Conquest
Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

In their rotting minds, they still quest for virtue and glory.

Lord Skitter, Sewer King
Legendary Creature — Rat Noble

Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."

3/3
Lord Skitter, Sewer King
Legendary Creature — Rat Noble

Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."

3/3
Lord Skitter's Blessing
Enchantment

When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Lord Skitter's Blessing
Enchantment

When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Rankle's Prank
Sorcery

Choose one or more —

• Each player discards two cards.

• Each player loses 4 life.

• Each player sacrifices two creatures of their choice.

The louder they scream, the harder he laughs.

Rankle's Prank
Sorcery

Choose one or more —

• Each player discards two cards.

• Each player loses 4 life.

• Each player sacrifices two creatures of their choice.

The louder they scream, the harder he laughs.

Specter of Mortality
Creature — Specter

Flying

When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3/3
Specter of Mortality
Creature — Specter

Flying

When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3/3
Spiteful Hexmage
Creature — Human Warlock

When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

"Who'll never amount to anything now, Father?"

3/2
Spiteful Hexmage
Creature — Human Warlock

When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

"Who'll never amount to anything now, Father?"

3/2
Tangled Colony
Creature — Rat

This creature can't block.

When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.

Clawing for scraps and driven mad by hunger, the individual rats became a writhing mass.

3/2
Tangled Colony
Creature — Rat

This creature can't block.

When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.

Clawing for scraps and driven mad by hunger, the individual rats became a writhing mass.

3/2
Virtue of Persistence
Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Locthwain Scorn
Sorcery — Adventure

Target creature gets -3/-3 until end of turn. You gain 2 life.

Virtue of Persistence
Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Locthwain Scorn
Sorcery — Adventure

Target creature gets -3/-3 until end of turn. You gain 2 life.

Charming Scoundrel
Creature — Human Rogue

Haste

When this creature enters, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

1/1
Charming Scoundrel
Creature — Human Rogue

Haste

When this creature enters, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

1/1