Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Flying, trample
Whenever this creature attacks, create a Treasure token.
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Flying, trample
Whenever this creature attacks, create a Treasure token.
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Instant and sorcery spells you control have lifelink.
"The fire of Embereth will never be doused!"
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
"The fire of Embereth will never be doused!"
Instant and sorcery spells you control have lifelink.
"The fire of Embereth will never be doused!"
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
"The fire of Embereth will never be doused!"
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Creature tokens you control get +1/+1.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Creature tokens you control get +1/+1.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Flying, vigilance, ward
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Flying, vigilance, ward
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
, : Tap target creature. This ability costs less to activate during your turn.
, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
With each day she wore the crown, her icy kingdom spread, and her heart grew ever colder.
, : Tap target creature. This ability costs less to activate during your turn.
, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
With each day she wore the crown, her icy kingdom spread, and her heart grew ever colder.
: Add .
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
: Add .
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
This land enters tapped.
: Add or .
: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
This land enters tapped.
: Add or .
: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
This land enters tapped.
: Add or .
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
This land enters tapped.
: Add or .
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
This land enters tapped.
: Add or .
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
This land enters tapped.
: Add or .
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.