Wilds of Eldraine Promos

PWOE · 160 cards · Released

Food Fight
Enchantment

Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

With no time to gather weapons, the dwarves fought the redcaps with anything within reach.

Food Fight
Enchantment

Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

With no time to gather weapons, the dwarves fought the redcaps with anything within reach.

Goddric, Cloaked Reveler
Legendary Creature — Human Noble

Haste

Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

3/3
Goddric, Cloaked Reveler
Legendary Creature — Human Noble

Haste

Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

3/3
Imodane, the Pyrohammer
Legendary Creature — Human Knight

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

"The realm needs a ruler, not a boy playing king."

4/4
Imodane, the Pyrohammer
Legendary Creature — Human Knight

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

"The realm needs a ruler, not a boy playing king."

4/4
Raging Battle Mouse
Creature — Mouse

The second spell you cast each turn costs less to cast.

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

2/1
Raging Battle Mouse
Creature — Mouse

The second spell you cast each turn costs less to cast.

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

2/1
Realm-Scorcher Hellkite
Creature — Dragon

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Flying, haste

When this creature enters, if it was bargained, add four mana in any combination of colors.

: This creature deals 1 damage to any target.

4/6
Realm-Scorcher Hellkite
Creature — Dragon

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Flying, haste

When this creature enters, if it was bargained, add four mana in any combination of colors.

: This creature deals 1 damage to any target.

4/6
Redcap Gutter-Dweller
Creature — Goblin Warrior

Menace

When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."

At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.

3/3
Redcap Gutter-Dweller
Creature — Goblin Warrior

Menace

When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."

At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.

3/3
Rotisserie Elemental
Creature — Elemental

Menace

Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.

1/1
Rotisserie Elemental
Creature — Elemental

Menace

Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.

1/1
Song of Totentanz
Sorcery

Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.

Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.

Song of Totentanz
Sorcery

Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.

Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.

Virtue of Courage
Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Embereth Blaze
Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Courage
Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Embereth Blaze
Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Blossoming Tortoise
Creature — Turtle

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost less to activate.

Land creatures you control get +1/+1.

3/3
Blossoming Tortoise
Creature — Turtle

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost less to activate.

Land creatures you control get +1/+1.

3/3
Bramble Familiar
Creature — Elemental Raccoon

: Add .

, , Discard a card: Return this creature to its owner's hand.

2/2
Fetch Quest
Sorcery — Adventure

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

Bramble Familiar
Creature — Elemental Raccoon

: Add .

, , Discard a card: Return this creature to its owner's hand.

2/2
Fetch Quest
Sorcery — Adventure

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

Elvish Archivist
Creature — Elf Artificer

Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.

Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

0/1
Elvish Archivist
Creature — Elf Artificer

Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.

Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

0/1
Feral Encounter
Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Feral Encounter
Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Gruff Triplets
Creature — Satyr Warrior

Trample

When this creature enters, if it isn't a token, create two tokens that are copies of it.

When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

3/3
Gruff Triplets
Creature — Satyr Warrior

Trample

When this creature enters, if it isn't a token, create two tokens that are copies of it.

When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

3/3
The Huntsman's Redemption
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

The Huntsman's Redemption
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Sentinel of Lost Lore
Creature — Elf Knight

When this creature enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

3/4
Sentinel of Lost Lore
Creature — Elf Knight

When this creature enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

3/4
Thunderous Debut
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Thunderous Debut
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Virtue of Strength
Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth
Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Strength
Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth
Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Agatha of the Vile Cauldron
Legendary Creature — Human Warlock

Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.

: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1
Agatha of the Vile Cauldron
Legendary Creature — Human Warlock

Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.

: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1
The Apprentice's Folly
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

The Apprentice's Folly
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Eriette of the Charmed Apple
Legendary Creature — Human Warlock

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.

At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

"Hush now. I need your beauty sleep."

2/4
Eriette of the Charmed Apple
Legendary Creature — Human Warlock

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.

At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

"Hush now. I need your beauty sleep."

2/4
Faunsbane Troll
Creature — Troll

When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)

, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

4/4
Faunsbane Troll
Creature — Troll

When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)

, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

4/4
The Goose Mother
Legendary Creature — Bird Hydra

Flying

The Goose Mother enters with X +1/+1 counters on it.

When The Goose Mother enters, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2
The Goose Mother
Legendary Creature — Bird Hydra

Flying

The Goose Mother enters with X +1/+1 counters on it.

When The Goose Mother enters, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

2/2
Hylda of the Icy Crown
Legendary Creature — Human Warlock

Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

3/4
Hylda of the Icy Crown
Legendary Creature — Human Warlock

Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

3/4
Likeness Looter
Creature — Faerie Shapeshifter

Flying

: Draw a card, then discard a card.

: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

1/1
Likeness Looter
Creature — Faerie Shapeshifter

Flying

: Draw a card, then discard a card.

: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

1/1
Rowan, Scion of War
Legendary Creature — Human Wizard

Menace

: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

"No more days withering at a negotiating table with my brother. I will rebuild Eldraine myself—the old way, with power."

4/2
Rowan, Scion of War
Legendary Creature — Human Wizard

Menace

: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

"No more days withering at a negotiating table with my brother. I will rebuild Eldraine myself—the old way, with power."

4/2
Talion, the Kindly Lord
Legendary Creature — Faerie Noble

Flying

As Talion enters, choose a number between 1 and 10.

Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

3/4
Talion, the Kindly Lord
Legendary Creature — Faerie Noble

Flying

As Talion enters, choose a number between 1 and 10.

Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

3/4
Will, Scion of Peace
Legendary Creature — Human Wizard

Vigilance

: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."

2/4
Will, Scion of Peace
Legendary Creature — Human Wizard

Vigilance

: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."

2/4
Yenna, Redtooth Regent
Legendary Creature — Elf Noble

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

"My people are both bloom and thorn."

4/4
Yenna, Redtooth Regent
Legendary Creature — Elf Noble

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

"My people are both bloom and thorn."

4/4
Beluna Grandsquall
Legendary Creature — Giant Noble

Trample

Permanent spells you cast that have an Adventure cost less to cast.

4/4
Seek Thrills
Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Beluna Grandsquall
Legendary Creature — Giant Noble

Trample

Permanent spells you cast that have an Adventure cost less to cast.

4/4
Seek Thrills
Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.