Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
The barest taste of Eldrazi power shatters both realms and identities.
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
"I believed in a beautiful god. But this is the true face of the divine."
—Ayli, Kamsa cleric
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Your pleas for death shall go unheard.
Counter target spell or ability that targets a permanent you control.
This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
No thought but hunger. No strategy but destruction.
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
"The brood spread far faster than we could kill it. I fear the worst is yet to come."
—The War Diaries
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This creature attacks each combat if able.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Flying
: Tap all creatures target player controls.
"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."
—The Invokers' Tales
Flying
: Target creature gains indestructible until end of turn.
"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."
—The War Diaries
Destroy target enchantment.
The Singing City was silent, the pathway stones were still, and the winds of the Howling Spire ceased.
Enchant creature
Enchanted creature gets +0/+4.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[−2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Prevent all combat damage that would be dealt this turn by attacking creatures.
After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
If you want to kill a lot of goblins, just make sure your defenses look like fun.
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
When this creature enters, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
Destroy target attacking or blocking creature with power 3 or less.
"The vampires knew what was coming. I know it. And they did nothing. They deserve to feel the same agony they've caused all of us."
—Anitan, Ondu cleric
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Destroy target blocked creature.
"The mighty rely solely on their strength. They are shocked when we do the same."
—Tars Olan, kor world-gift
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
Defender, flying
The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.
Defender
Other creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
"I have found the courage to face death—twice, if I must."
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
Attach target Aura you control to target creature.
Draw a card.
"Although armor and auras can be similar, the brains required to use them are worlds apart."
—Zilan, Makindi auramancer
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Flying
This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
"'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake."
—Trinda, Hada spy patrol
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Enchant creature
: Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
"That would have brought shame to you as a mage. Tell you what—I'll keep your secret."
—Noyan Dar, Tazeem lullmage
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)