Rise of the Eldrazi

ROE · 248 cards · Released

All Is Dust
Kindred Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."

—Javad Nasrin, Ondu relic hunter

Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

10/9
Eldrazi Conscription
Kindred Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

The barest taste of Eldrazi power shatters both realms and identities.

Emrakul, the Aeons Torn
Legendary Creature — Eldrazi

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15
Hand of Emrakul
Creature — Eldrazi

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

"I believed in a beautiful god. But this is the true face of the divine."

—Ayli, Kamsa cleric

7/7
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi

When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

12/12
It That Betrays
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

11/11
Not of This World
Kindred Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Pathrazer of Ulamog
Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)

This creature can't be blocked except by three or more creatures.

No thought but hunger. No strategy but destruction.

9/9
Skittering Invasion
Kindred Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."

"The brood spread far faster than we could kill it. I fear the worst is yet to come."

The War Diaries

Spawnsire of Ulamog
Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."

: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.

7/11
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10
Ulamog's Crusher
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

This creature attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."

—Nirthu, lone missionary

8/8
Affa Guard Hound
Creature — Dog

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2
Caravan Escort
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

1/1
Dawnglare Invoker
Creature — Kor Wizard

Flying

: Tap all creatures target player controls.

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."

The Invokers' Tales

2/1
Deathless Angel
Creature — Angel

Flying

: Target creature gains indestructible until end of turn.

"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."

The War Diaries

5/7
Demystify
Instant

Destroy target enchantment.

The Singing City was silent, the pathway stones were still, and the winds of the Howling Spire ceased.

Eland Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Emerge Unscathed
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Gideon Jura
Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

[−2]: Destroy target tapped creature.

[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Loyalty: 6
Glory Seeker
Creature — Human Soldier

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."

2/2
Guard Duty
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

"I was told these were standard issue. Do I look standard to you?"

Harmless Assault
Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.

Hedron-Field Purists
Creature — Human Cleric

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

0/3
Hyena Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ikiral Outrider
Creature — Human Soldier

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

1/2
Kabira Vindicator
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

2/4
Knight of Cliffhaven
Creature — Kor Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

2/2
Kor Line-Slinger
Creature — Kor Scout

: Tap target creature with power 3 or less.

"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."

—Zahr Gada, Halimar expedition leader

0/1
Kor Spiritdancer
Creature — Kor Wizard

This creature gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

0/2
Lightmine Field
Enchantment

Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.

If you want to kill a lot of goblins, just make sure your defenses look like fun.

Linvala, Keeper of Silence
Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4
Lone Missionary
Creature — Kor Monk

When this creature enters, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1
Luminous Wake
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."

—Ravuel of Graypelt

Makindi Griffin
Creature — Griffin

Flying

As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.

2/4
Mammoth Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Near-Death Experience
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Nomads' Assembly
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Oust
Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

"'Invincible' is just a word."

—Gideon Jura

Puncturing Light
Instant

Destroy target attacking or blocking creature with power 3 or less.

"The vampires knew what was coming. I know it. And they did nothing. They deserve to feel the same agony they've caused all of us."

—Anitan, Ondu cleric

Repel the Darkness
Instant

Tap up to two target creatures.

Draw a card.

A boon to those who cannot see in the dark. A bane to those who live in it.

Smite
Instant

Destroy target blocked creature.

"The mighty rely solely on their strength. They are shocked when we do the same."

—Tars Olan, kor world-gift

Soul's Attendant
Creature — Human Cleric

Whenever another creature enters, you may gain 1 life.

In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.

1/1
Soulbound Guardians
Creature — Kor Spirit

Defender, flying

The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.

4/5
Stalwart Shield-Bearers
Creature — Human Soldier

Defender

Other creatures you control with defender get +0/+2.

"Hold fast the line! Either we stop them here or we wake up in their guts!"

—Tala Vertan, Makindi shieldmate

0/3
Student of Warfare
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

1/1
Survival Cache
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Time of Heroes
Enchantment

Each creature you control with a level counter on it gets +2/+2.

No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.

Totem-Guide Hartebeest
Creature — Antelope

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

2/5
Transcendent Master
Creature — Human Cleric Avatar

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

3/3
Umbra Mystic
Creature — Human Wizard

Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

"I have found the courage to face death—twice, if I must."

2/2
Wall of Omens
Creature — Wall

Defender

When this creature enters, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."

—Expedition journal entry

0/4
Aura Finesse
Instant

Attach target Aura you control to target creature.

Draw a card.

"Although armor and auras can be similar, the brains required to use them are worlds apart."

—Zilan, Makindi auramancer

Cast Through Time
Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Champion's Drake
Creature — Drake

Flying

This creature gets +3/+3 as long as you control a creature with three or more level counters on it.

"'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake."

—Trinda, Hada spy patrol

1/1
Coralhelm Commander
Creature — Merfolk Soldier

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

2/2
Crab Umbra
Enchantment — Aura

Enchant creature

: Untap enchanted creature.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Deprive
Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.

"That would have brought shame to you as a mage. Tell you what—I'll keep your secret."

—Noyan Dar, Tazeem lullmage

Distortion Strike
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)