Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/2
LEVEL 4+
7/3
: Regenerate this creature.
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
It removed only one idea from her mind: defiance.
Flying
: This creature deals 1 damage to each creature and each player.
"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."
Each player's life total becomes the lowest life total among all players.
Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.
All creatures get -1/-1 until end of turn.
"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
—Sheyda, Ondu gamekeeper
: Regenerate this creature.
Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.
Trample
When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
"Consider my debt to your kin paid in full."
—Idrol, Guul Draz assassin
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
: This creature gets +2/+2 until end of turn.
It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
This creature can't be blocked except by black creatures.
When this creature enters, it deals 1 damage to any target.
"If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck."
—Chadir the Navigator
Defender
: Target creature gains haste until end of turn.
"I will build no sanctuaries. The safety you seek can be won only by the sword."
—Yannash, outpost builder
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/3
: This creature deals 1 damage to any target.
LEVEL 3+
2/4
: This creature deals 3 damage to any target.
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ." Otherwise, create one of those tokens.
Flying
When this creature enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
It speaks no commands but is always obeyed.
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Things born in magma are always angry.
As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
Wordlessly it leads its abhorrent brood.
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.
"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
—Samila, Murasa Expeditionary House
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Forked Bolt deals 2 damage divided as you choose among one or two targets.
"Play no favorites. Everybody dies."
—Sparkmage saying
When this creature dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
: Target creature with power 2 or less can't be blocked this turn.
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."
—Sachir, Akoum Expeditionary House
, Sacrifice this creature: Destroy target creature with defender. This creature deals 2 damage to that creature's controller.
"I don't think he's bringing in the mail . . . ."
—Nundari, Sea Gate militia captain
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth."
—Sachir, Akoum Expeditionary House
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
: This creature gets +1/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
Tracing their ancestry back to Zendikar's earliest forms of life, lagac lizards have seen the comings and goings of planeswalkers and the Eldrazi, and the rise of the vampire clans, none of which has changed them one bit.
: Creatures you control get +3/+0 until end of turn.
"Then the ancient masters themselves, towers of rapacity, rose and began their calamitous feast."
—The Invokers' Tales
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller.
Enchanted creature attacks each combat if able.
, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
"The purpose of existence is simple: everything is fuel for the magmaw."
—Jaji, magmaw worshipper
Defender
"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"
—Javad Nasrin, Ondu relic hunter
Defender, flying
: Target creature attacks this turn if able.
The settlement knew there was something strange about the cloud when the old priest Mandli suddenly grabbed an axe and ran screaming into the hills.
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Goblins in the first wave of a fire raid always bemoan the aim of everyone else.
Trample
Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
It draws its strength from those around it, but the pleasure of destruction is all its own.
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
Death by death, Kozilek's lineage spread.
Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
"I know just the person for that job."
Staggershock deals 2 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
Whenever this creature attacks, switch its power and toughness until end of turn.
"Just move very slowly, and for the love of Ula, do not get it mad."
—Chadir the Navigator
Defender
, : This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
The ground erupted in time with the hedron's thrum, a dirge of the last days.
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
"From in here, everything looks like dinner."
Trample
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
A bramblesnap is formed by grafting together thirteen different plants that already hunger for meat.