Return to Ravnica

RTR · 274 cards · Released

Angel of Serenity
Creature — Angel

Flying

When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When this creature leaves the battlefield, return the exiled cards to their owners' hands.

5/6
Armory Guard
Creature — Giant Soldier

This creature has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

2/5
Arrest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"We will prove your guilt. We don't arrest the innocent, you know."

—Arrester Lavinia, Tenth Precinct

Avenging Arrow
Instant

Destroy target creature that dealt damage this turn.

"Forgive the theft. Punish the deception."

—Alcarus, Selesnya archer

Azorius Arrester
Creature — Human Soldier

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

2/1
Azorius Justiciar
Creature — Human Wizard

When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

"Your potential to commit a crime warrants further investigation."

2/2
Bazaar Krovod
Creature — Beast

Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.

2/5
Concordia Pegasus
Creature — Pegasus

Flying

"A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both."

—Rencz, Izzet chemister's aide

1/3
Ethereal Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Metal is scarce, smiths are pricey, and plate mail is heavy.

Eyes in the Skies
Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to."

—Zunak, Selesnya strategist

Fencing Ace
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

1/1
Keening Apparition
Creature — Spirit

Sacrifice this creature: Destroy target enchantment.

Some souls are too damaged to be of use to the Orzhov.

2/2
Knightly Valor
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Martial Law
Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"The good of society matters much more than the inconvenience of a few."

—Agmand Sarv, Azorius hussar

Palisade Giant
Creature — Giant Soldier

All damage that would be dealt to you and other permanents you control is dealt to this creature instead.

Refusing guild allegiances, she fights for those who can't protect themselves.

2/7
Phantom General
Creature — Spirit Soldier

Creature tokens you control get +1/+1.

After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.

2/3
Precinct Captain
Creature — Human Soldier

First strike

Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.

"In troubled times, we all need someone to watch our back."

2/2
Rest in Peace
Enchantment

When this enchantment enters, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.

Rootborn Defenses
Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Security Blockade
Enchantment — Aura

Enchant land

When this Aura enters, create a 2/2 white Knight creature token with vigilance.

Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

Selesnya Sentry
Creature — Elephant Soldier

: Regenerate this creature.

Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.

3/2
Seller of Songbirds
Creature — Human

When this creature enters, create a 1/1 white Bird creature token with flying.

"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."

—Mirela, Azorius hussar

1/2
Soul Tithe
Enchantment — Aura

Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.

Sphere of Safety
Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.

Sunspire Griffin
Creature — Griffin

Flying

"For each griffin wounded by an arrow, there's a corpse with a bow nearby."

—Pel Javya, Wojek investigator

2/3
Swift Justice
Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

"Having conviction is more important than being righteous."

—Aurelia

Trained Caracal
Creature — Cat

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.

1/1
Trostani's Judgment
Instant

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

"Some cannot be saved as they are, but all can serve the Worldsoul."

—Trostani

Aquus Steed
Creature — Beast

, : Target creature gets -2/-0 until end of turn.

In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.

1/3
Blustersquall
Instant

Tap target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Weather is more predictable than the Izzet.

Cancel
Instant

Counter target spell.

"It is forbidden. Asking why is irrelevant."

—Sergiu, Opal Lake magistrate

Chronic Flooding
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.

With the Izzet occupied elsewhere, many of their public works fell into disrepair.

Conjured Currency
Enchantment

At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.

A bargain in Keyhole Downs is always too good to be true.

Crosstown Courier
Creature — Vedalken

Whenever this creature deals combat damage to a player, that player mills that many cards.

Information travels quickly through Ravnica's network of messengers and thought agents.

2/1
Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

Dispel
Instant

Counter target instant spell.

"Civilization will subsume us unless we overwhelm it instead."

—Speaker Zegana

Doorkeeper
Creature — Homunculus

Defender

, : Target player mills X cards, where X is the number of creatures you control with defender.

One piercing stare usually convinces thieves to go elsewhere.

0/4
Downsize
Instant

Target creature you don't control gets -4/-0 until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Faerie Impostor
Creature — Faerie Rogue

Flying

When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.

Many Tin Street shops display a sign on the door: "No cloaks allowed."

2/1
Hover Barrier
Creature — Illusion Wall

Defender, flying

As whispers and rumors increased, so did the demand for fail-safe barriers.

0/6
Inaction Injunction
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

"To prevent action is to prevent transgression."

—Azorius Arrester motto

Inspiration
Instant

Target player draws two cards.

"Day 31: I finally succeeded in my time reversal experiment!

"Day 30: I might have a problem here."

—Journal of the Prime Izmagnus

Isperia's Skywatch
Creature — Vedalken Knight

Flying

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

3/3
Jace, Architect of Thought
Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Loyalty: 4
Mizzium Skin
Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Paralyzing Grasp
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

"Obviously, the Firemind's mission is worth more than a few goblins."

—Pelener, chamberlain of Niv-Mizzet

Psychic Spiral
Instant

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

An elocutor forces criminals to confess to the laws they merely intended to break.

Runewing
Creature — Bird

Flying

When this creature dies, draw a card.

In the hands of the open-minded, a runewing quill writes wisdom of its own.

2/2
Search the City
Enchantment

When this enchantment enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.

Skyline Predator
Creature — Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

"It will dodge your first arrow and flatten you before there's a second."

—Alcarus, Selesnya archer

3/4
Soulsworn Spirit
Creature — Spirit

This creature can't be blocked.

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2/1
Sphinx of the Chimes
Creature — Sphinx

Flying

Discard two nonland cards with the same name: Draw four cards.

"I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning."

5/6
Stealer of Secrets
Creature — Human Rogue

Whenever this creature deals combat damage to a player, draw a card.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

2/2
Syncopate
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Patience, mage. Killing you now would be too easy."

Tower Drake
Creature — Drake

Flying

: This creature gets +0/+1 until end of turn.

The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.

2/1
Voidwielder
Creature — Human Wizard

When this creature enters, you may return target creature to its owner's hand.

"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight."

—Mirela, Azorius hussar

1/4
Assassin's Strike
Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Catacomb Slug
Creature — Slug

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."

—Pel Javya, Wojek investigator

2/6
Cremate
Instant

Exile target card from a graveyard.

Draw a card.

"Without a body, the soul is helpless to fight the terms of our contracts."

—Somhaur, Orzhov pontiff

Daggerdrome Imp
Creature — Imp

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

One of the many reasons why open-air markets close at dusk.

1/1