Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
"We traffic in flesh, not souls. Still, it's a shame to let anything go to waste."
—Cevraya, Golgari shaman
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
"So many oppose us, but we are the reed that bends without breaking."
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Every inch of Ravnica is home to something.
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants."
—Isperia's Edict, provision VII.789.2
, Sacrifice another creature: Put a +1/+1 counter on this creature.
The furious citizens blamed the Simic for releasing it in their district. The Simic pointed out that rats were no longer a problem.
All creatures able to block this creature do so.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
"The Selesnya are gathering armies. Do you still believe they aren't preparing for war?"
—Teysa, to Isperia
Trample
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
During turns other than yours, tapped creatures you control have hexproof.
The city is vast and perilous, but there are places where a weary traveler can feel very much at home.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.
Target creature gets +2/+2 until end of turn. Untap that creature.
Gruul warriors never need to be stirred to battle. They need only to be shown where the battle is.
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon.
Create an X/X green Ooze creature token.
"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica."
—Cevraya, Golgari shaman
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.
Reach (This creature can block creatures with flying.)
It chases its airborne prey relentlessly, heedless to what it pulverizes beneath its hooves.
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
The ruins of Old Prahv became a wildspace, although all birdsong was silenced by lingering Azorius magic.
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
"When they covered the world in city, all they did was give themselves nowhere to run."
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Trample
When this creature enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
"The rules of logic and order have already made the choice for you."
—Isperia
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Its favorite treats are candied hands and sweet hearts.
When this creature enters, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
Wolf riders hone their skills traversing the perilous rooftops, each dizzying step bringing elf and wolf closer together.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Weakness is not in the nature of the Swarm.
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Return target creature to its owner's hand. You gain 2 life.
"I never thought I'd be so glad to see two tons of beak and claws bearing down on me at the speed of an arrow."
—Mirela, Azorius hussar
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
"The other guilds will learn the hard way not to interfere with our investigations."
—Bori Andon, Izzet blastseeker
Counter target spell. You gain 5 life.
"My ruling is final. Order is upheld. Justice is done."
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Instant and sorcery spells you cast cost less to cast.
When asked how much power is required, Izzet mages always answer "more."
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
To the Golgari, anything buried is treasure.
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
"We can't control enemies who have no regard for their own survival."
—Arrester Lavinia, Tenth Precinct
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Target player gains 7 life.
They share no bloodline, but a bond greater than family unites them. Such are the gifts of the Worldsoul.
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares."
—Arrester Lavinia, Tenth Precinct
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Flash (You may cast this spell any time you could cast an instant.)
Haste
: This creature deals 1 damage to target creature and each other creature with the same name as that creature.
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
"The Izzet are searching for something. Discern what or die trying."
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Trample
Discard a creature card: Put a +1/+1 counter on this creature.
: Regenerate this creature.
He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo.
This spell can't be countered.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Flying
When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
, : Draw two cards.
, , Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
What some see as "distracted" is really "fathoming the unfathomable."