Ravnica Remastered

RVR · 531 cards · Released

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6
Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6
Blind Obedience
Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

Blind Obedience
Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."

—Alovnek, Boros guildmage

Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile target attacking or blocking creature.

Into the light the good are welcomed, and with the light the evil are banished.

Divine Visitation
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Divine Visitation
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Faith's Fetters
Enchantment — Aura

Enchant permanent

When this Aura enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Ghostway
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."

—Klattic, Boros legionnaire

Ghostway
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."

—Klattic, Boros legionnaire

Bruvac the Grandiloquent
Legendary Creature — Human Advisor

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

". . . and furthermore . . ."

1/4
Bruvac the Grandiloquent
Legendary Creature — Human Advisor

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

". . . and furthermore . . ."

1/4
Cloudfin Raptor
Creature — Bird Mutant

Flying

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/1
Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Copy Enchantment
Enchantment

You may have this enchantment enter as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

Copy Enchantment
Enchantment

You may have this enchantment enter as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

Drift of Phantasms
Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

0/5
Muddle the Mixture
Instant

Counter target instant or sorcery spell.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

1/3
Pteramander
Creature — Salamander Drake

Flying

: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

1/1
Quicken
Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.

Spark Double
Creature — Illusion

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

0/0
Spark Double
Creature — Illusion

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

0/0
Tidespout Tyrant
Creature — Djinn

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

He unmakes the world in his own image.

5/5
Tidespout Tyrant
Creature — Djinn

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

He unmakes the world in his own image.

5/5
Totally Lost
Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

Crypt Ghast
Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional .

2/2
Crypt Ghast
Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional .

2/2
Dark Confidant
Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1
Dark Confidant
Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1
Dimir House Guard
Creature — Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate this creature.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3
Golgari Thug
Creature — Human Warrior

When this creature dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1
Infernal Tutor
Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Infernal Tutor
Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Lord of the Void
Creature — Demon

Flying

Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

7/7
Lord of the Void
Creature — Demon

Flying

Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

7/7
Massacre Girl
Legendary Creature — Human Assassin

Menace

When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

4/4
Massacre Girl
Legendary Creature — Human Assassin

Menace

When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

4/4
Ultimate Price
Instant

Destroy target monocolored creature.

"Let him be an example to others who would default on their debts to us."

—"The Cozen," Orzhov assassin

Vindictive Vampire
Creature — Vampire

Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.

In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.

2/3
Arclight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.

Some storms never blow over.

3/2
Arclight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.

Some storms never blow over.

3/2
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

2/2
Hellkite Tyrant
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5
Hellkite Tyrant
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5
Ilharg, the Raze-Boar
Legendary Creature — Boar God

Trample

Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

6/6
Ilharg, the Raze-Boar
Legendary Creature — Boar God

Trample

Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

6/6
Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."

—Agmand Sarv, Azorius hussar

3/3
Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."

—Agmand Sarv, Azorius hussar

3/3
Krenko's Command
Sorcery

Create two 1/1 red Goblin creature tokens.

Krenko's hirelings are unflinchingly loyal.

Legion Warboss
Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

2/2
Legion Warboss
Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

2/2
Light Up the Stage
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, everyone!"

—Judith

Mizzix's Mastery
Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Mizzix's Mastery
Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Skewer the Critics
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Going to a Rakdos show is dangerous. Trying to leave early can be fatal.