When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
Flying
When this creature enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add .
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Flash (You may cast this spell any time you could cast an instant.)
Reach
When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
His roots reach deep and grip hard.
Draw three cards.
"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
Reach
, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has ": Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
: Add . If you control four or more creatures, add instead.
"I am rooted in the life of all that thrives around me. You cannot move me."
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
"The living don't ever stay living, and the dead don't always stay dead."
—Jeddeg, philosopher of graves
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Nature doesn't walk.
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Even steel and stone return to Ghrin-Danu in time."
—Katilda, Dawnhart Prime
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
"Aether is the soul of Kaladesh, and all souls should be free."
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."
—Hadi Kasten, Calla Dale naturalist
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
"Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
His words echo every roar, screech, and howl of the wilds.
Counter target spell. You gain 3 life.
"Your presumption is your downfall."
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
"Nature has a way of adapting to and overcoming any force that seeks its end."
—Vivien Reid
Breath of Malfegor deals 5 damage to each opponent.
The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Flying
When this creature enters, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
: Add one mana of any color.
, , Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Flying
: This creature deals 1 damage to each creature without flying.
: This creature deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
She was born unable to walk. Through the eludha, she was able to fly.
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
"Rats and jackals feast in his swath, but even they will not walk with him."
—Mangara
Flying, vigilance
Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
"Let their horrors and machines come. We will meet them blow for blow."
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
"Our enemies have breached our realm. To survive, the clans must fight as one!"
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player mills two cards. Draw two cards.
Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
"Let all feel joy in pain."
—Rakdos
Flying
Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.