Starter Commander Decks

SCD · 352 cards · Released

Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Farhaven Elf
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1
Foe-Razer Regent
Creature — Dragon

Flying

When this creature enters, you may have it fight target creature you don't control.

Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.

4/5
Frontier Siege
Enchantment

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add .

• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

Garruk's Uprising
Enchantment

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

Great Oak Guardian
Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.)

Reach

When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.

4/5
Harmonize
Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."

—Vivien Reid

Harvest Season
Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

A true reflection of nature: death fostering life.

Hornet Nest
Creature — Insect

Defender (This creature can't attack.)

Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2
Hornet Queen
Creature — Insect

Flying, deathtouch

When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2
Hunter's Insight
Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive."

—Garruk Wildspeaker

Hunter's Prowess
Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

Jade Mage
Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."

—Jade creed

2/1
Jaspera Sentinel
Creature — Elf Rogue

Reach

, Tap an untapped creature you control: Add one mana of any color.

The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.

1/2
Karametra's Favor
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has ": Add one mana of any color."

The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.

Leafkin Druid
Creature — Elemental Druid

: Add . If you control four or more creatures, add instead.

"I am rooted in the life of all that thrives around me. You cannot move me."

0/3
Loaming Shaman
Creature — Centaur Shaman

When this creature enters, target player shuffles any number of target cards from their graveyard into their library.

"The living don't ever stay living, and the dead don't always stay dead."

—Jeddeg, philosopher of graves

3/2
Loyal Guardian
Creature — Rhino

Trample

Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4
Nissa's Expedition
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Nullmage Shepherd
Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.

2/4
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Overwhelming Instinct
Enchantment

Whenever you attack with three or more creatures, draw a card.

The biggest difference between a victory and a massacre is which side you're on.

Presence of Gond
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Primal Might
Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.

Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Return to Nature
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

"Even steel and stone return to Ghrin-Danu in time."

—Katilda, Dawnhart Prime

Rishkar, Peema Renegade
Legendary Creature — Elf Druid

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2
Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.

1/1
Scatter the Seeds
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

From the seeds of faith, great forests grow.

Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Shamanic Revelation
Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

Sporemound
Creature — Fungus

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."

—Hadi Kasten, Calla Dale naturalist

3/3
Thunderfoot Baloth
Creature — Beast

Trample

Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

"Odd. I didn't see any lightning . . . ."

—Herreth, poacher, last words

5/5
Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7
Voice of Many
Creature — Elf Druid

When this creature enters, draw a card for each opponent who controls fewer creatures than you.

His words echo every roar, screech, and howl of the wilds.

3/3
Absorb
Instant

Counter target spell. You gain 3 life.

"Your presumption is your downfall."

Aura Mutation
Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

"Nature has a way of adapting to and overcoming any force that seeks its end."

—Vivien Reid

Breath of Malfegor
Instant

Breath of Malfegor deals 5 damage to each opponent.

The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.

Camaraderie
Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

"Within the song of Mat'Selesnya, one becomes all."

—Heruj, Selesnya hierophant

Clan Defiance
Sorcery

Choose one or more —

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.

Cloudblazer
Creature — Human Scout

Flying

When this creature enters, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2
Collective Blessing
Enchantment

Creatures you control get +3/+3.

Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.

Dauntless Escort
Creature — Rhino Soldier

Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

3/3
Diregraf Captain
Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2
Draconic Disciple
Creature — Human Shaman

: Add one mana of any color.

, , Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.

"If I am to die, I will die in the embrace of immeasurable flame."

2/2
Empyrean Eagle
Creature — Bird Spirit

Flying

Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3
Enter the God-Eternals
Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Fires of Yavimaya
Enchantment

Creatures you control have haste.

Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.

Gleaming Overseer
Creature — Zombie Wizard

When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

1/4
Harbinger of the Hunt
Creature — Dragon

Flying

: This creature deals 1 damage to each creature without flying.

: This creature deals 1 damage to each other creature with flying.

An Atarka dragon's exhale cooks what its inhale consumes.

5/3
Havengul Lich
Creature — Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

4/4
Jubilant Skybonder
Creature — Human Wizard

Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."

She was born unable to walk. Through the eludha, she was able to fly.

2/2
Kaervek the Merciless
Legendary Creature — Human Shaman

Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.

"Rats and jackals feast in his swath, but even they will not walk with him."

—Mangara

5/4
Kangee, Sky Warden
Legendary Creature — Bird Wizard

Flying, vigilance

Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.

Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

"Let their horrors and machines come. We will meet them blow for blow."

3/3
Maja, Bretagard Protector
Legendary Creature — Human Warrior

Other creatures you control get +1/+1.

Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

"Our enemies have breached our realm. To survive, the clans must fight as one!"

2/3
March of the Multitudes
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."

Migratory Route
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Pilfered Plans
Sorcery

Target player mills two cards. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

Rakdos Charm
Instant

Choose one —

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

"Let all feel joy in pain."

—Rakdos

Savage Ventmaw
Creature — Dragon

Flying

Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

4/4