, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Flying
This creature gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
The bounty on its head is as old as Skysail, but no one has ever tried to collect.
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
"Only cowards flee from the truth."
—Perisophia the philosopher
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."
—Legend of the Gilded Knights
Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Destroy target creature. It can't be regenerated.
All suns must set.
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi
Other creatures you control get +1/+1.
When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
Counter target spell. Its controller loses 3 life.
"Which would you like first, the insult or the injury?"
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
"I'd stand back if I were you."
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
: Add or .
: This artifact becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
, : Add .
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Whenever a Dragon you control enters, put a gold counter on this artifact.
, Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
: Add .
, , Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
This artifact enters tapped.
: Add .
The essence of wind to lift up the weary.
Flying
When this creature enters, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
: Add or . This artifact deals 1 damage to you.
: Add .
: Add or . This artifact deals 1 damage to you.
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
: Add .
, , Sacrifice this artifact: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
This artifact enters tapped.
: Add .
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
This land enters tapped.
: Add or .
A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
This land enters tapped.
: Add or .
The Capashen built the highest towers in Benalia to afford themselves the best view.
: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
: Add or .
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add or .