Starter Commander Decks

SCD · 352 cards · Released

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

Graypelt Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Haven of the Spirit Dragon
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Holdout Settlement
Land

: Add . ( represents colorless mana.)

, Tap an untapped creature you control: Add one mana of any color.

Even in areas of profound devastation, the hedrons remained intact.

Jwar Isle Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Kazandu Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Meandering River
Land

This land enters tapped.

: Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Molten Slagheap
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Moorland Haunt
Land

: Add .

, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Rugged Highlands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Salt Marsh
Land

This land enters tapped.

: Add or .

Only death breeds in stagnant water.

—Urborg saying

Sejiri Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Shivan Oasis
Land

This land enters tapped.

: Add or .

Only the hardiest explorers survive to eat the fruit.

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Stensia Bloodhall
Land

: Add .

, : This land deals 2 damage to target player or planeswalker.

The revelry ends when the supply of fresh ingenues runs dry.

Submerged Boneyard
Land

This land enters tapped.

: Add or .

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."

—Kiora

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malice
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Timber Gorge
Land

This land enters tapped.

: Add or .

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Tranquil Expanse
Land

This land enters tapped.

: Add or .

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Urborg Volcano
Land

This land enters tapped.

: Add or .

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

Vitu-Ghazi, the City-Tree
Land

: Add .

, : Create a 1/1 green Saproling creature token.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

(: Add .)