Defender (This creature can't attack.)
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
His enemies' trickery and deceit only fuel his righteous anger.
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
He lifts the spirits of his people so they may descend in wrath upon their foes.
Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.
His victories speak for him.
Flying
Prevent all damage that would be dealt to this creature.
It was midnight on the Daru Plains, yet it seemed the sun was rising.
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Flying, protection from Dragons
"When the skies are filled with flames, the brave shall step forward to quench them."
—Order prophecy
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
All morph costs cost more. (This doesn't affect the cost to cast creature spells face down.)
He's desperate to hold back the future because he has seen it.
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
"Whoever survives the first blow lives to land the second."
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Those who most feel guilt don't need to, while those who most need to feel guilt never do.
—Order proverb
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
"Rise once more, so you may continue to destroy our enemies."
—Karona, false god
Any number of target players each gain life equal to the greatest mana value among permanents you control.
"When you have drunk your fill, pass the cup to others who thirst."
First strike, protection from red
Otaria's last defense against the wave of chaos threatening to engulf it.
, : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
Target player sacrifices an attacking creature of their choice.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Exile target enchantment.
Cycling (, Discard this card: Draw a card.)
"The light of the Ancestor will scour the taint of darkness from the land."
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
"I only return what rightly belongs to another."
Whenever a permanent is turned face up, you may draw a card.
"The ignorant fear change; the wise use it as a weapon."
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying, protection from green
The aven came to fear the forest's clawing branches, but the watchers quickly renewed their courage.
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
"Maybe next time."
Enchant creature
Enchanted creature has flying.
Cycling (, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
The ties that bind can also strangle.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Counter target spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Search your library for a card, then shuffle and put that card third from the top.
"Wait, it'll come to me in a minute."
Flying
Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
If it's not one thing, it's another.
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
: Turn this creature face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Creature spells you cast that share a creature type with this creature cost less to cast.
: This creature becomes the creature type of your choice until end of turn.
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Raven Guild soars on winds of unease.
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, discard two cards, then draw three cards.
Draw cards equal to the greatest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Once I was human. Now I am far more."
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
"If I wanted your opinion, I'd have told you what it was."
—Pemmin, Riptide survivor
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying
: Tap all creatures with toughness 2 or less.
: All other creatures lose flying until end of turn.
Some days it's better to stay inside.
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.
"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word."
—Cabal mantra
, : Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Stinking of rot, it leaps between gravestones in search of its next meal.
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.