Scourge

SCG · 143 cards · Released

Clutch of Undeath
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

The hand of death recognizes its own.

Consumptive Goo
Creature — Ooze

: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.

Silent as fog and relentless as plague, it is wet, creeping death.

1/1
Death's-Head Buzzard
Creature — Bird

Flying

When this creature dies, all creatures get -1/-1 until end of turn.

Infested with vermin, ever hungering, dropping from night's sky.

2/1
Decree of Pain
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, all creatures get -2/-2 until end of turn.

Dragon Shadow
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Fatal Mutation
Enchantment — Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

"You wear that shell as a mask. Now it's your coffin."

—Cabal cleric

Final Punishment
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.

Lethal Vapors
Enchantment

Whenever a creature enters, destroy it.

: Destroy this enchantment. You skip your next turn. Any player may activate this ability.

The vapors infiltrate every crevice, poison every lung, and snuff out every life.

Lingering Death
Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.

"Looks bad. I don't know if he'll make it through the night."

—Cabal cleric

Nefashu
Creature — Zombie Mutant

Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.

Where the nefashu pass, blood rolls like a silk carpet.

5/3
Putrid Raptor
Creature — Zombie Dinosaur Beast

Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

It eagerly gobbles up bits of its own rotting flesh as they fall to the swampy ground.

4/4
Reaping the Graves
Instant

Return target creature card from your graveyard to your hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Skulltap
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

"Finally, a use for that head of yours."

—Braids, dementia summoner

Soul Collector
Creature — Vampire

Flying

Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/4
Tendrils of Agony
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Twisted Abomination
Creature — Zombie Mutant

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3
Unburden
Sorcery

Target player discards two cards.

Cycling (, Discard this card: Draw a card.)

Cabal initiates enter training full of hopes and fears. They graduate with neither.

Undead Warchief
Creature — Zombie

Zombie spells you cast cost less to cast.

Zombie creatures you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.

1/1
Unspeakable Symbol
Enchantment

Pay 3 life: Put a +1/+1 counter on target creature.

The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.

Vengeful Dead
Creature — Zombie

Whenever this creature or another Zombie dies, each opponent loses 1 life.

Those who don't learn from their deaths are destined to repeat them.

3/2
Zombie Cutthroat
Creature — Zombie

Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The single-mindedness of a zombie, the cunning of an assassin.

3/4
Bonethorn Valesk
Creature — Beast

Whenever a permanent is turned face up, this creature deals 1 damage to any target.

Barbarians weave its spurs into ceremonial charms to proclaim their hardiness in battle.

4/2
Carbonize
Instant

Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Chartooth Cougar
Creature — Cat Beast

: This creature gets +1/+0 until end of turn.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4
Decree of Annihilation
Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, destroy all lands.

Dragon Breath
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Dragon Mage
Creature — Dragon Wizard

Flying

Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.

"You'll bend to my will—with or without your precious sanity."

5/5
Dragon Tyrant
Creature — Dragon

Flying, trample

Double strike (This creature deals both first-strike and regular combat damage.)

At the beginning of your upkeep, sacrifice this creature unless you pay .

: This creature gets +1/+0 until end of turn.

6/6
Dragonspeaker Shaman
Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2
Dragonstorm
Sorcery

Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Enrage
Instant

Target creature gets +X/+0 until end of turn.

"You wouldn't like me when I'm angry."

Extra Arms
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to any target.

"Perhaps extra heads would have served them better."

—Foothill guide

Form of the Dragon
Enchantment

At the beginning of your upkeep, this enchantment deals 5 damage to any target.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.

Goblin Brigand
Creature — Goblin Warrior

This creature attacks each combat if able.

After the Skirk Ridge collapsed, the goblins erected a system of ropes and pulleys to hold up what was left.

2/2
Goblin Psychopath
Creature — Goblin Mutant

Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

The destruction he causes is nothing next to the chaos in his mind.

5/5
Goblin War Strike
Sorcery

Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

"Fire, aim, ready!"

Goblin Warchief
Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblins you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

2/2
Grip of Chaos
Enchantment

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

When the world is consumed by chaos, the skilled and the foolish are on equal footing.

Misguided Rage
Sorcery

Target player sacrifices a permanent of their choice.

Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt.

Pyrostatic Pillar
Enchantment

Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.

Rock Jockey
Creature — Goblin

You can't cast Rock Jockey if you've played a land this turn.

You can't play lands if this creature was cast this turn.

Goblins don't know much about physics, but they know lots about falling and rocks.

3/3
Scattershot
Instant

Scattershot deals 1 damage to target creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Siege-Gang Commander
Creature — Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.

2/2
Skirk Volcanist
Creature — Goblin

Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.

3/1
Spark Spray
Instant

Spark Spray deals 1 damage to any target.

Cycling (, Discard this card: Draw a card.)

It's the only kind of shower goblins will tolerate.

Sulfuric Vortex
Enchantment

At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Torrent of Fire
Sorcery

Torrent of Fire deals damage to any target equal to the greatest mana value among permanents you control.

Dragon fire melts any instrument designed to measure it.

Uncontrolled Infestation
Enchantment — Aura

Enchant nonbasic land

When enchanted land becomes tapped, destroy it.

The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls.

Accelerated Mutation
Instant

Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.

Its food just got a lot smaller and its stomach a lot bigger.

Alpha Status
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

The best leaders are made by their followers.

Ambush Commander
Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

2/2
Ancient Ooze
Creature — Ooze

Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.

The ooze has always been. The ooze will always be.

*/*
Break Asunder
Sorcery

Destroy target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

"No good will come of this."

Claws of Wirewood
Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.

Cycling (, Discard this card: Draw a card.)

They say the forest has eyes. They never mention its claws.

Decree of Savagery
Instant

Put four +1/+1 counters on each creature you control.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may put four +1/+1 counters on target creature.

Divergent Growth
Instant

Until end of turn, lands you control gain ": Add one mana of any color."

Nature has forgotten its own rules.

Dragon Fangs
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Elvish Aberration
Creature — Elf Mutant

: Add .

Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5
Fierce Empath
Creature — Elf

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1
Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3