Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"
—Braenna, cobblesmith
First strike
This creature gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
His dreams are filled with noxious powders and clinking vials.
If you would gain life, you gain twice that much life instead.
Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
Flying
Whenever this creature blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
A delicate veil of glamers can prove as sturdy as iron.
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
, : Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
Exile target creature with power 2 or less. Its controller gains 4 life.
"Tsk. You'd think those nasty merrows would know how to hold their breath."
—Olka, mistmeadow witch
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
, : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
, : Target creature gains protection from the color of its controller's choice until end of turn. ( is the untap symbol.)
As it wandered Shadowmoor, it did not remember its crime—only its shame.
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Clear out the cell. Bring in the next prisoner.
White creatures you control have ": You gain 1 life."
Thoughtweft gives new meaning to the phrase "common knowledge."
Flying
: This creature gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
As this enchantment enters, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
, : This creature gets +0/+2 until end of turn. ( is the untap symbol.)
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
Create three 1/1 white Spirit creature tokens with flying.
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
—Olka, mistmeadow witch
Destroy all Auras and Equipment attached to target creature.
"All glamers lifted, all lies revealed, all flesh exposed."
—Awylla, elvish safewright
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
A chain of lies as strong as steel.
Flying
This creature gets +1/+1 as long as you control another blue creature.
A clique can cause far more mischief than one faerie on its own.
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so."
—Oona, queen of the fae
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
"Of all the things that can be stolen, opportunity is the most valuable."
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
Nothing satisfies a merrow as much as drowning what it cannot have.
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Untouched by the Aurora, Oona's faeries greeted the night like any other day.
Draw a card for each Island you control.
"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."
—The Book of Other Folk
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Shroud (This creature can't be the target of spells or abilities.)
This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
The more deadly the lake monster, the shorter the tale.
Flying
Whenever this creature attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)
Most of the Knacksaw clique's skills were hewn from the minds of others.
This creature enters with two -1/-1 counters on it.
, : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
Some don't know his face, but his pets are a dead giveaway.
, : This creature gains flying until end of turn. ( is the untap symbol.)
The merrows' prey have retreated from the shore, so they have learned to follow.
: This creature gets +0/+1 until end of turn.
A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.
Flash
When this creature enters, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Kithkin spellbottlers spend half their time preserving old memories and the other half punishing the new.
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Take an extra turn after this one. Skip the untap step of that turn.
The merrow took a moment for herself. She never gave it back.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ", Put a -1/-1 counter on this creature: Untap this creature."
Counter target spell unless its controller pays for each blue permanent you control.
Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
This creature can't attack unless defending player controls a blue permanent.
"Thought? Deceit? Progress? Now you're just making it hungry."
—Abral, kithkin alchemist
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.
This creature gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
—Illulia of Nighthearth
( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Those who hear her go mad with inspiration.
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate this creature.
Not all coals lie quietly in their beds of cold ash.
: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on this creature: Untap this creature.
Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.