Shadowmoor

SHM · 302 cards · Released

Juvenile Gloomwidow
Creature — Spider

Reach (This creature can block creatures with flying.)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.

1/3
Mana Reflection
Enchantment

If you tap a permanent for mana, it produces twice as much of that mana instead.

Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.

Mossbridge Troll
Creature — Troll

If this creature would be destroyed, regenerate it.

Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.

5/5
Nurturer Initiate
Creature — Elf Shaman

Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.

The elves alone preserve the few shreds of beauty left. There is no one else who cares.

1/1
Presence of Gond
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Prismatic Omen
Enchantment

Lands you control are every basic land type in addition to their other types.

In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.

Raking Canopy
Enchantment

Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.

"Raven's Run has awoken, and ravens will no longer cry in its branches."

—Roon Ghastbark

Roughshod Mentor
Creature — Giant Warrior

Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

5/4
Spawnwrithe
Creature — Elemental

Trample

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

2/2
Toil to Renown
Sorcery

You gain 1 life for each tapped artifact, creature, and land you control.

The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."

Tower Above
Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)

Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Viridescent Wisps
Instant

Target creature becomes green and gets +1/+0 until end of turn.

Draw a card.

In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious.

Wildslayer Elves
Creature — Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

3/3
Witherscale Wurm
Creature — Wurm

Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.

9/9
Woodfall Primus
Creature — Treefolk Shaman

Trample

When this creature enters, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6/6
Aethertow
Instant

Put target attacking or blocking creature on top of its owner's library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Augury Adept
Creature — Kithkin Wizard

Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Moonstones grant limited foresight but unlimited advantages.

2/2
Barrenton Cragtreads
Creature — Kithkin Scout

This creature can't be blocked by red creatures.

"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."

3/3
Curse of Chains
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.

Enchanted Evening
Enchantment

All permanents are enchantments in addition to their other types.

In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.

Glamer Spinners
Creature — Faerie Wizard

Flash

Flying

When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.

2/4
Godhead of Awe
Creature — Spirit Avatar

Flying

Other creatures have base power and toughness 1/1.

"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."

The Seer's Parables

4/4
Mirrorweave
Instant

Each other creature becomes a copy of target nonlegendary creature until end of turn.

"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."

—Bowen, Barrenton guardcaptain

Mistmeadow Witch
Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1
Plumeveil
Creature — Elemental

Flash

Defender, flying

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."

—Grensch, merrow cutthroat

4/4
Puresight Merrow
Creature — Merfolk Wizard

, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)

Stripped of his sight, he was free to see only the ideal.

2/2
Repel Intruders
Instant

Create two 1/1 white Kithkin Soldier creature tokens if was spent to cast this spell. Counter up to one target creature spell if was spent to cast this spell. (Do both if was spent.)

Silkbind Faerie
Creature — Faerie Rogue

Flying

, : Tap target creature. ( is the untap symbol.)

"The bigger they are, the more fun it is to watch them fall flat on their faces."

1/3
Somnomancer
Creature — Kithkin Wizard

When this creature enters, you may tap target creature.

"Are you tired? You look tired."

2/1
Steel of the Godhead
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Swans of Bryn Argoll
Creature — Bird Spirit

Flying

If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Any being that harms them quickly learns its lesson.

4/3
Thistledown Duo
Creature — Kithkin Soldier Wizard

Whenever you cast a white spell, this creature gets +1/+1 until end of turn.

Whenever you cast a blue spell, this creature gains flying until end of turn.

2/2
Thistledown Liege
Creature — Kithkin Knight

Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

The thoughtweft is his informant, and he its devoted guardian.

1/3
Thoughtweft Gambit
Instant

Tap all creatures your opponents control and untap all creatures you control.

The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.

Turn to Mist
Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Did you expect me to dodge? How quaint."

—Olka, mistmeadow witch

Worldpurge
Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

The Aurora is not the only magic capable of remaking a world.

Zealous Guardian
Creature — Kithkin Soldier

Flash

Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.

1/1
Cemetery Puca
Creature — Shapeshifter

Whenever a creature dies, you may pay . If you do, this creature becomes a copy of that creature, except it has this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."

—Awylla, elvish safewright

1/2
Dire Undercurrents
Enchantment

Whenever a blue creature you control enters, you may have target player draw a card.

Whenever a black creature you control enters, you may have target player discard a card.

Dream Salvage
Instant

Draw cards equal to the number of cards target opponent discarded this turn.

Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.

Fate Transfer
Instant

Move all counters from target creature onto another target creature.

"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"

—Hrugash, leech bonder

Ghastlord of Fugue
Creature — Spirit Avatar

This creature can't be blocked.

Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

"He is a ghost that has never known life."

The Seer's Parables

4/4
Glen Elendra Liege
Creature — Faerie Knight

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Those who displease Oona soon learn the extent of the armies she commands.

2/3
Gravelgill Axeshark
Creature — Merfolk Soldier

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

"Their sharp scales would make good armor, if they'd just stay dead."

—Taeryn, cinder armorkeep

3/3
Gravelgill Duo
Creature — Merfolk Rogue Warrior

Whenever you cast a blue spell, this creature gets +1/+1 until end of turn.

Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

2/1
Helm of the Ghastlord
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Inkfathom Infiltrator
Creature — Merfolk Rogue

This creature can't block and can't be blocked.

No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.

2/1
Inkfathom Witch
Creature — Merfolk Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Each unblocked creature has base power and toughness 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

1/1
Memory Plunder
Instant

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

"Vengeance is the echo of the victim's own crime."

—Grensch, merrow cutthroat

Memory Sluice
Sorcery

Target player mills four cards.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Merrow Grimeblotter
Creature — Merfolk Wizard

, : Target creature gets -2/-0 until end of turn. ( is the untap symbol.)

Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.

2/2
Oona, Queen of the Fae
Legendary Creature — Faerie Wizard

Flying

: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5
Oona's Gatewarden
Creature — Faerie Soldier

Defender, flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."

2/1
River's Grasp
Sorcery

If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

Scarscale Ritual
Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.

Some words are too important to trust to something as fragile as memory.

Sygg, River Cutthroat
Legendary Creature — Merfolk Rogue

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

1/3
Torpor Dust
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."

Wanderbrine Rootcutters
Creature — Merfolk Rogue

This creature can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

3/3
Wasp Lancer
Creature — Faerie Soldier

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"

—Awylla, elvish safewright

3/2
Ashenmoor Gouger
Creature — Elemental Warrior

This creature can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

4/4