Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Guttering cinders stoke their dying flames by snuffing out the lights of others.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Whenever this creature attacks or blocks, put a -1/-1 counter on it.
When this creature dies, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.
Flying
Discard this card: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
Destroy target creature. If that creature was green or white, its controller discards a card.
Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
It leaves a trail of crumpled trees and dashed dreams.
Whenever this creature becomes untapped, you may have target player discard a card.
Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
: This creature gets +1/+1 until end of turn.
"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
—Kithkin superstition
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
"Life is a circle. Death is a vicious circle."
Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.
All faeries delve for dreams. But not all wait for their victims to fall asleep.
Enchant creature
: Put a -1/-1 counter on enchanted creature.
What the vigor of life builds up, agony tears down again.
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
Flying
: This creature gets +1/+0 until end of turn.
Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice this creature: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
Each night that his bowl fills, a village mourns.
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
This creature enters tapped.
This creature doesn't untap during your untap step.
Whenever this creature is dealt damage, untap it.
Do not disturb.
Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain
( can be paid with any two mana or with . This card's mana value is 6.)
Flame Javelin deals 4 damage to any target.
Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.
When this creature enters, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
This creature must be blocked if able.
If you think you made it past him alive, he's just teasing you.
Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.
Don't stand in his way, for his way is full of pointy things and fire.
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
When giants find their mountain homes infested, they have a whole range of solutions.
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
, Discard a card with mana value X: This enchantment deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
Haste
This creature gets +1/+1 as long as you control another red creature.
Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Cinder pyromancers measure their success by counting their enemies' smoking holes.
Haste
: This creature gets +1/+0 until end of turn.
His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.
Creatures you control have double strike.
Vengeance is a dish best served twice.
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever this creature blocks or becomes blocked, it gets -3/-0 until end of turn.
"I need a better hiding place."
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
This creature gets +1/+1 as long as you control another green creature.
Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
"Mana lurks in all things, even in the depths of one's own heart."
You may put a green creature card from your hand onto the battlefield.
Some things aren't worth waiting for.
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light of beauty protects our journeys through darkness."
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
: This creature gets +3/+0 until end of turn.
"The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage."
—Treefolk catastrophe myth
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Reach
This creature can block only creatures with flying.
When gloomwidows mature, they abandon venom in favor of massive webs that span the eaves of cliffs.
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Trample
Whenever this creature attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.