This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Thrun.
Thrun_TheLastTroll: new acct can't keep me banned
Thrun_TheLastTroll: i rule
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Soon, even her most adamant foes will call her . . . MOTHER!
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"I used to hunt gems, till I got too rich."
"Away swing away, strike the ore true."
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"Then I lost it all and wound up in a ditch."
"Away swing away, strike the ore true."
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"Swinging my axe brings me great pleasure."
"Away swing away, strike the ore true."
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"Till I hit that lode and find great treasure."
"Away swing away, strike the ore true."
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"My beard gets gray and my face gets old." "Away swing away, strike the ore true."
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"That's okay by me, as long as I get gold."
"Away swing away, strike the ore true."
This creature gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"Away swing away, strike the ore true."
"Away swing away, strike the ore true."
: Add one mana of any color in your commander's color identity.
: Add one mana of any color in your commander's color identity.
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
In an instant, countless consciousnesses shared a single thought: "Defend."
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Warping the fabric of reality begins with warping the fabric of the individual.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Lightning strikes, fire burns, and chaos reigns.
Sacrifice a creature: This enchantment deals 1 damage to any target.
"Fetchez la vache!"
First strike
At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
"That's the most foul, cruel, and bad-tempered rodent you ever set eyes on."
—Tim the Enchanter
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
"Win before you start playing the game."
, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Furious and unable to separate, the bitter rivals consoled themselves by splitting everything else they saw in half.
: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
"Destiny be darned."
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Acquiring his level of expertise is quite the undertaking.
, , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
When this creature enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
This creature enters tapped.
When this creature enters, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Geralf sends a message, it's always bad news.
You may cast this card from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.
Flash
When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
The purple banner of the House of Vess is a symbol of death wherever it's flown.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"Blessed are the blasphemous, unholy, and profane."
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Phyrexia's zealots renounce food, drink, and sleep. Their only vice is conquest.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
As you grow feverish, pale, and weak, rest assured... his blessing is spreading.
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
The patrol found the graf empty save for a few well-chewed bones.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Menace
When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
When he rose from his grave, he brought half the cemetery with him.
At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
No part goes to waste.
Other Zombies you control get +1/+1.
, , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
"Life is but the precursor to a long and successful death."
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Heart, mind, soul—weapons all.
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
You may have this Equipment enter as a copy of any Equipment on the battlefield.
"The shield is a symbol. Find what you believe in, what you stand for, and you'll have your shield too."
—Steve Rogers, Captain America
You may have this artifact enter as a copy of any artifact on the battlefield.
"I am Groot," Groot stated. "Yes," Tony replied, "but have you considered being Iron Man?"
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"That s'posed to be me, bub?"
—Logan, Wolverine
Return target card from your graveyard to your hand.
"Drink up, little one! It's rare I find someone who enjoys the rain as much as I do."
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
For years Wakanda hid in isolation, but now alongside newfound allies, it grows and flourishes.
Target opponent gains control of target permanent you control.
"Awww, isn't Jeff just the cutest most adorable cuddle baby? The biting means he likes you!"
—Gwenpool
: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
I MADE IT BETTER, YOU'RE WELCOME
—XOXO DEADPOOL
Enchant land
When this Aura enters, draw a card.
Enchanted land has ": Add one mana of any color."
Groot is renowned as one of the best Gardeners of the Galaxy.
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
, , Sacrifice this artifact: Draw a card.
When the light is green, the trap is clean.
"I tried to think of the most harmless thing . . . something I loved from my childhood," Stantz mumbled. "Something that could never, ever possibly destroy us. Mr. Stay Puft!"
"Nice thinkin', Ray," replied Venkman.
Each player discards all the cards in their hand, then draws that many cards minus one.
Dungeon Master's Guide, Revised 5th Edition, cover art sketch (2024)
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Always keep your secrets safe—especially the secrets you've stolen.