Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Destroy X target artifacts.
Decepticon warfare: the art of total annihilation.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"One day, an Autobot shall rise from our ranks and use the power of the Matrix to light our darkest hour. Until that day, till all are one."
—Optimus Prime
(: Add .)
(: Add .)
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(: Add .)
(: Add .)
When this creature enters, double the number of each kind of counter on any number of target permanents.
"Blue, glossy green, and velvet black,
They coiled and swam; and every track
Was a flash of golden fire."
—Samuel Taylor Coleridge
"The Rime of the Ancient Mariner"
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
"Tell me, Muse, of that man, so ready at need, who wandered far and wide."
—Homer, The Odyssey
When this artifact enters, put a -1/-1 counter on each creature target player controls.
, : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
"Deep into that darkness peering, long I stood there wondering, fearing."
—Edgar Allan Poe, "The Raven"
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
"'The name of it,' said the lady, 'is Excalibur.'"
—Sir Thomas Malory, Le Morte d'Arthur
If you would draw a card while your library has no cards in it, you win the game instead.
"They claim that dog is man's best friend. But according to my calculations, it's actually this guy!"
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
"Heel! Wait, no—fetch the whole leg!"
—Stitcher Geralf
Whenever you cast a creature spell, draw a card.
"Despite its ghastly appearance, the Ravnican murder budgie makes quite an erudite conversationalist."
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
But should elves?
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
An unlikely jail for an impossible inmate.
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
The universe let out a sigh of relief.
Lands you control are every basic land type in addition to their other types.
For a brief eternity, the truth refracted across a thousand futures.
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
There's always another tomorrow.
Tap an untapped Wizard you control: Draw a card.
"Fashion belongs to those with the luxuries of style and taste. I have both."
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
[−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[−6]: You get an emblem with "Swamps you control have ': Add .'"
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Dressed to suppress.
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Always on trend.
( can be paid with either or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
[+1]: Untap up to two target artifacts.
[−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
[−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Her faith in Serra reached new heights.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
It's like the cycle of reincarnation, just significantly more abrupt.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sometimes, a butterfly flapping its wings is insufficient.
: Add .
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Enchant land
When this Aura enters, draw a card.
Enchanted land has ": Add one mana of any color."
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Ghave enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
[+1]: Create three 1/1 white Soldier creature tokens.
[−3]: Destroy all creatures with power 4 or greater.
[−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Each opponent can't draw more than one card each turn.
[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[+1]: Untap two target lands.
[−1]: Create a 3/3 green Beast creature token.
[−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
[−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[−6]: Create five 4/4 red Dragon creature tokens with flying.
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
If you saw her, you'd go, "AAAHHHH!"
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
If you saw her, you'd go, "AAAHHHH!"
Flying
: Add one mana of any color.
Its diet consists of the rare everyberry, which tastes different every time. It loves the surprise!
Flying
: Add one mana of any color.
Its diet consists of the rare everyberry, which tastes different every time. It loves the surprise!
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
An alien from another world, at first glance it looks funny. Maybe scary and also maybe ugly, but mostly funny.