Secret Lair Drop

SLD · 2432 cards · Released

Karazikar, the Eye Tyrant
Legendary Creature — Beholder

Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

5/5
Snuff Out
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

"On a failed save, target creature dies."

Defile
Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

"On a failed save, target creature takes 8d8 necrotic damage."

Oubliette
Enchantment

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

"On a failed save, target creature becomes paralyzed."

Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

"On a failed save, target creature can be moved up to 30 feet in any direction."

Fire Covenant
Instant

As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

"On a failed save, target creature becomes a pile of fine gray dust."

Astarion, the Decadent
Legendary Creature — Vampire Elf Rogue

Deathtouch, lifelink

At the beginning of your end step, choose one —

• Feed — Target opponent loses life equal to the amount of life they lost this turn.

• Friends — You gain life equal to the amount of life you gained this turn.

"Keep your distance, darling."

4/4
Exquisite Blood
Enchantment

Whenever an opponent loses life, you gain that much life.

"Let's make ourselves comfortable, shall we?"

Sanguine Bond
Enchantment

Whenever you gain life, target opponent loses that much life.

"Careful, I bite."

Anguished Unmaking
Instant

Exile target nonland permanent. You lose 3 life.

"I don't know. I'm sure a vampire spawn could still rip out your throat."

Mortify
Instant

Destroy target creature or enchantment.

"Can you feel death's cold grip?"

Karlach, Fury of Avernus
Legendary Creature — Tiefling Barbarian

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

"I never wanted to serve Zariel. Forced to fight and fight I did."

5/4
City on Fire
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

"Avernus was never my home . . . ."

Stranglehold
Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

"Let's cook with fire, baby."

Thrill of Possibility
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

"May we live every day like it's our last. 'Cause you never know when your last will come."

Dolmen Gate
Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

"Stick close to Mama K."

Kardur, Doomscourge
Legendary Creature — Demon Berserker

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3
Phyrexian Reclamation
Enchantment

, Pay 2 life: Return target creature card from your graveyard to your hand.

"I don't care what it takes, put a lid on this."

—Mr. Sullivan, Play Pals CEO

Varragoth, Bloodsky Sire
Legendary Creature — Demon Rogue

Deathtouch

Boast : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

"Sorry, I'm not into short guys."

2/3
Twinflame
Sorcery

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Genesis Chamber
Artifact

Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

"Andy! Please! I was only playing!"

Silence
Instant

Your opponents can't cast spells this turn.

Winds of Abandon
Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Culling the Weak
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add .

Fatal Push
Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1
Mana Geyser
Sorcery

Add for each tapped land your opponents control.

Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Fierce Guardianship
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.

Delayed Blast Fireball
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

3/4
Approach of the Second Sun
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Coming back for seconds is always a winning move.

Felidar Sovereign
Creature — Cat Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

At the beginning of your upkeep, if you have 40 or more life, you win the game.

When the mighty king snickers, victory is close at hand.

4/6
Happily Ever After
Enchantment

When this enchantment enters, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Triskaidekaphile
Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.

"Thirteen aces. Read 'em and weep."

1/3
Revel in Riches
Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

"I can prove I won fair and square—I have the receipt."

Helix Pinnacle
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

: Put X tower counters on this enchantment.

At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

"He claimed he could 'beat' the buffet. And then he did!"

—Stunned onlooker

Simic Ascendancy
Enchantment

: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.

At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Sol Ring
Artifact

: Add .

Bound within this golden ring is the arcane power to purchase tasty treats.

Maze's End
Land

This land enters tapped.

: Add .

, , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.

Monologue Tax
Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

"Your unsolicited words enrich us all. Please, continue."

—Yold, professor of cryptorelicology

Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.

Test of Endurance
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

Mechanized Production
Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

"Give me eight walkers, I'll give you the city."

—Dovin Baan

Mystic Remora
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Ghoulish Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

Liliana's Contract
Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Immortality is worth any price.

Shiny Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

Lignify
Kindred Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

Mayael's Aria
Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Trace of Abundance
Enchantment — Aura

Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Crib Swap
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

"I carry the memory of home wherever I go. It's not a weight that burdens me, but a promise that I will one day see fulfilled."

—Diary of Azusa

Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

3/4
Armageddon
Sorcery

Destroy all lands.

The skies parted, and Serra unleashed her wrath in blinding light.

Northern Paladin
Creature — Human Knight

, : Destroy target black permanent.

A hero from the North to light our darkest hour.

3/3
Demonic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Betray to me your innocence, and I shall speak to you of power and corruption.