Secret Lair Drop

SLD · 2432 cards · Released

Lord of the Pit
Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.

No sacrifice could quell its hunger, as darkness devoured all in its wake.

7/7
Day of Judgment
Sorcery

Destroy all creatures.

Sin appeared a thousand years ago, a raging demon intent on reducing Spira to rubble. Everyone in Spira lives under Sin's black shadow.

Temporal Extortion
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

"Let us start a new reign of terror. I will let you live a fantasy beyond your imagination."

Toxic Deluge
Sorcery

As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.

"We needn't show mercy to those who side with the Returners."

Praetor's Grasp
Sorcery

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

"The throne brings you here? It seats only one."

Star of Extinction
Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

"What would happen if there was an injury that threatened the very life of the planet?"

Staff of the Storyteller
Artifact

When this artifact enters, create a 1/1 white Spirit creature token with flying.

Whenever you create one or more creature tokens, put a story counter on this artifact.

, , Remove a story counter from this artifact: Draw a card.

Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

"On this, my sword, I swear the firebird's flame forevermore!"

Umezawa's Jitte
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip

Colossus Hammer
Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Power of Darkness, answer my call!"

Sword of Truth and Justice
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip

Prismatic Ending
Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

"I live for the people of Spira, and would have gladly died for them."

Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"I'll try to watch out for you, too."

Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"So this is the power of the Ring of the Lucii..."

Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

"To keep doing what you set your heart on... it's a very hard thing to do."

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

"I just want to do everything in my power to help. All of you... and the planet."

Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land you control enters, you may draw a card.

Favorite Cheer: The Wave

"Spreading school spirit one shipwreck at a time."

5/5
Anje Falkenrath
Legendary Creature — Vampire

Haste

, Discard a card: Draw a card.

Whenever you discard a card, if it has madness, untap Anje Falkenrath.

Favorite Food: Lunch Lady

"No comment."

1/3
Chulane, Teller of Tales
Legendary Creature — Human Druid

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

Favorite Subject: Chulane, Teller of Tales

"The show must go on, but not without me!"

2/4
Radha, Heart of Keld
Legendary Creature — Elf Warrior

During your turn, Radha has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

: Radha gets +X/+X until end of turn, where X is the number of lands you control.

Favorite Club: Spiked Cudgel

"It's not the size of the gargadon in the fight, but the size of the fight in the gargadon."

3/3
Light-Paws, Emperor's Voice
Legendary Creature — Fox Advisor

Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.

2/2
Murktide Regent
Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

3/3
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Shorikai, Genesis Engine
Legendary Artifact — Vehicle

, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

8/8
Mulldrifter
Creature — Elemental

Flying

When this creature enters, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

If a strange, flying eel ever crosses your mind, follow it.

2/2
All Will Be One
Enchantment

Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

The Invasion Tree 1, Landscapers 0.

Benevolent Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it.

If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.

1/1
Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

"I am the primordial guardian of an ancient glade. Please help me find it."

0/3
Animar, Soul of Elements
Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Many creatures live their entire lives on Animar without ever feeling the elmental move.

1/1
Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

Best friends come in all shapes and sizes.

Serenity
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Sometimes the coziest bed is a flower bed.

Esika's Chariot
Legendary Artifact — Vehicle

When Esika's Chariot enters, create two 2/2 green Cat creature tokens.

Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.

Crew 4

When your cart is drawn by cats, you take a lot of detours.

4/4
Realms Uncharted
Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

The journey is more profound than the destination, but the destination can be pretty great too.

Morophon, the Boundless
Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As Morophon enters, choose a creature type.

Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.

Other creatures you control of the chosen type get +1/+1.

6/6
Raise the Palisade
Sorcery

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

And just like that, the vibe went from "keep out" to cookout.

Bitterblossom
Kindred Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Invite one faerie and they'll bring the whole glade.

Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The bigger they are, the harder they drop beats.

2/2
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Vengeance is a brew best served chilled.

5/5
Kindred Summons
Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Bring your friends, your friends' friends, and their friends too.

Tendershoot Dryad
Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

"I can make new friends wherever I go."

2/2
Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

We love all shapes and sizes—the weirder, the better.

Maskwood Nexus
Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Sol Ring
Artifact

: Add .

Wear starlight like a crown and dare the moon to dance with you.

Rin and Seri, Inseparable
Legendary Creature — Dog Cat

Whenever you cast a Dog spell, create a 1/1 green Cat creature token.

Whenever you cast a Cat spell, create a 1/1 white Dog creature token.

, : Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.

4/4
Karmic Guide
Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, return target creature card from your graveyard to the battlefield.

Don't call it necromancy. Call it a revival of vintage creatures.

2/2
Ninja of the Deep Hours
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card.

"Always make a striking first impression."

2/2
Captain Sisay
Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Sisay leads and the world follows.

2/2
Selvala, Explorer Returned
Legendary Creature — Elf Scout

Parley : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

Selvala returned from the wilderness and brought all its fierceness with her.

2/4
Veyran, Voice of Duality
Legendary Creature — Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

2/2
Escape to the Wilds
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Getting outside was imperative—that's where they keep the warmest sunbeams.

Rip Apart
Sorcery

Choose one —

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.

"How kind," she thought. "They've filled another room with claw sharpeners."

Titanic Ultimatum
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Every kitten knows that with keen senses, stealthy movement, and a killer instinct, the yarn will never see you coming.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

A symbol of power, grace, and unfathomable preciousness.

Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Escape to the Wilds
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

"If I'm getting a bath," Pants reasoned, "I might as well earn it."

Rip Apart
Sorcery

Choose one —

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.

Once he'd dutifully found all the fluff hidden in the room, the only thing left to do was wait for praise.

Titanic Ultimatum
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

As the ritual dictates, to awaken destruction incarnate you need only serve the kibble.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

An official seal authenticating her identity as a very good girl.

Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

If the fearsome basilisk demands pets, pets will be given.

Skrelv, Defector Mite
Legendary Artifact Creature — Phyrexian Mite

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Skrelv can't block.

, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)

"I WENT TO COLLEGE!"

1/1