: Add one mana of any color in your commander's color identity.
"Drive In, Fly Out!"
—Red Rocket Slogan
Elves you control get +2/+0.
"You didn't have to wait until I was in the water to hold me. Come here."
Whenever you cast a spell from your graveyard, draw a card.
"A Thayan book about necromancy. Not for the faint of heart."
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
A book may plant an idea in a body, but it's the body that cultivates the idea.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Strahd sought to steal Tatyana's heart, and in so doing shattered it.
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
You have no maximum hand size.
: Add .
Every tale that makes its way to Candlekeep will live for an age.
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
SWIM FASTER SWIM FASTER
SWIM FASTER SWIM FASTER
SWIM FASTER SWIM FASTER
Flying
At the beginning of your upkeep, each opponent draws a card.
I'll have whatever they're having!
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
A hundred thousand infantry, twenty-eight tank divisions, several hundred auxiliaries, two generals, and one bright green dragon creature can't be wrong.
: Add .
, , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Diviners sought a source for water but instead found a source for the dead.
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
A cutie mark is more than a symbol—it reveals what makes you unique, a reflection of your truest self.
You draw two cards and lose 2 life.
"Pssst pssst Pinkie pssst pssst pssst cake pssst pssst top secret . . ."
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
The company were all doctored and fed and housed in the most delightful and satisfactory fashion.
: Add .
, : Target creature can't be blocked this turn.
Thorin stepped up and drew the key on its chain from round his neck. It fitted and it turned! Snap!
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Counter target spell.
"How pathetic! To Doom, even your best efforts are an embarrassment!"
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I do wish he'd take some time to rest, but it appears the 'fate of the world is at stake' or some such poppycock. It's very bothersome."
—Edwin Jarvis, Stark butler
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"Your lives are beautiful, tragic, fascinating . . . . Do I dare intervene?"
—Uatu, the Watcher
Counter target spell.
"How pathetic! To Doom, even your best efforts are an embarrassment!"
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I do wish he'd take some time to rest, but it appears the 'fate of the world is at stake' or some such poppycock. It's very bothersome."
—Edwin Jarvis, Stark butler
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"Your lives are beautiful, tragic, fascinating . . . . Do I dare intervene?"
—Uatu, the Watcher
Counter target spell.
"How pathetic! To Doom, even your best efforts are an embarrassment!"
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I do wish he'd take some time to rest, but it appears the 'fate of the world is at stake' or some such poppycock. It's very bothersome."
—Edwin Jarvis, Stark butler
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"Your lives are beautiful, tragic, fascinating . . . . Do I dare intervene?"
—Uatu, the Watcher
(: Add .)
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
(: Add .)
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"I see something special in you—a bright ember that yearns to dance among the stars."
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
"Back to the darkness with you."
Noncreature spells cost more to cast.
"It is not yet time."
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
"Come on, tighten up. Act like you've been here before."
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Faith in Serra is its own reward.
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
More stubborn than Drannith's walls.
This creature gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
He also trades in remembrances, whimsies, and intentions.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
Losing is fun!
You may play lands from your graveyard.
Strike the earth!
You may have this creature enter as a copy of any creature on the battlefield.
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
: Add .
"I am yours as the trees are to the forest,
as sweetness is to the tender bloom.
I hunt for the nectar of your kiss."
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Redecorating is a passion. Revenge is just fun.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Flying
: This creature gets +1/+0 until end of turn.
"Sapien spread on flame-grilled bones?"
A birthday treat, in skull-shaped cones.
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Together, they charge—not for glory, but for Eternia.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
"Creatures of stone, hearts of rock, give my enemies a terrible shock!"
—Shadow Weaver
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"In the end, goodness always will win over evil."
—She-Ra
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
His distavision reaches past the horizon, tracking your every move.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
His gammavision burns through every barrier, exposing your greatest weakness.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
His nightvision pierces the deepest dark, exposing your hidden truth.