, , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: It deals 4 damage to target creature.
The rest of Anhelo's assistant arrived over the following week.
Flying
: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
No true angels have been created since the founding of New Capenna, but artisans have learned to craft elegant facsimiles.
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
Porter, cleaner, and bouncer all in one.
Defender
, : Target creature can't be blocked this turn.
The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
Public parks are a favored meeting spot for those considering a shift in allegiance.
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Once the witness was inside, the safe house vanished first from sight, then from memory.
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Only extraordinary performers are invited to grace the grandest stage in New Capenna.
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
In volatile times, a sense of certainty is in high demand.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
Purchasing chrome racehorses with cash is a common means of dispersing mysterious income.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
New Capenna's districts are a series of tiers; wealth and power always rise to the top.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
The bottom of the dark canals is littered with countless corpses and treasures.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Maestros agents can lie low in high style at the opulent Shadow Hostel.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.
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[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
[−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
[−7]: Create five 3/3 white Angel creature tokens with flying.
[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
[+1]: Mill five cards, then put any number of creature cards milled this way into your hand.
[−1]: Create a 4/4 green Rhino Warrior creature token.
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)
[+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.
[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
[−7]: Target player draws seven cards and loses 7 life.
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.
Lands you control have ": Create a Treasure token."
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Vigilance
When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.