Secrets of Strixhaven Commander

SOC · 426 cards · Released

Tragic Arrogance
Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

The spear thrown by Kytheon's own hand was the weapon that felled his friends.

Transcendent Envoy
Enchantment Creature — Griffin

Flying

Aura spells you cast cost less to cast.

"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds."

The Cosmogony

1/2
White Orchid Phantom
Creature — Spirit Knight

Flying, first strike

When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

His oath required no service beyond death, but his honor demanded it.

2/2
Winds of Rath
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence."

—Oracle en-Vec

Aether Gale
Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2
Brazen Borrower
Creature — Faerie Rogue

Flash

Flying

This creature can block only creatures with flying.

3/1
Petty Theft
Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

Curiosity Crafter
Creature — Bird Wizard

Flying

You have no maximum hand size.

Whenever a creature token you control deals combat damage to a player, draw a card.

3/3
Curse of the Swine
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

Deekah, Fractal Theorist
Legendary Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

: Target creature token can't be blocked this turn.

3/3
Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"

Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Entrancing Melody
Sorcery

Gain control of target creature with mana value X.

The stronger the will, the more bewitching the song.

Perplexing Test
Instant

Choose one —

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.

"Your proofs were a bit nontraditional, but effective nonetheless. Full marks."

Rapid Hybridization
Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

"We've merged your life essence with that of several creatures at once. You're welcome."

—Speaker Trifon

Reality Shift
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Replication Technique
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Create a token that's a copy of target permanent you control.

Resculpt
Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Critics were struck first by the elemental's surprising grace, and then by its fists.

Rite of Replication
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Stroke of Genius
Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

Thunderclap Drake
Creature — Drake

Flying

Instant and sorcery spells you cast cost less to cast.

, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

2/1
Treasure Cruise
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

Zimone's Hypothesis
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."

Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Blight Mound
Enchantment

Attacking Pests you control get +1/+0 and have menace.

Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Pests feed on carrion, mud, and one another.

Blood Artist
Creature — Vampire

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?"

—Stefan, art critic

0/1
Bloodghast
Creature — Vampire Spirit

This creature can't block.

This creature has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

2/1
Doomwake Giant
Enchantment Creature — Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

4/6
Final Act
Sorcery

Choose one or more —

• Destroy all creatures.

• Destroy all planeswalkers.

• Destroy all battles.

• Exile all graveyards.

• Each opponent loses all counters.

Ghoulish Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

Hateful Eidolon
Enchantment Creature — Spirit

Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

From the echoes of a violent life, a terrible foe is born.

1/2
Infernal Grasp
Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

Jadar, Ghoulcaller of Nephalia
Legendary Creature — Human Wizard

At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"

1/1
Keen Duelist
Creature — Human Wizard

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

2/2
Morbid Opportunist
Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

On Innistrad, one person's windfall usually starts with another person lying face down in the mud.

1/3
Nether Traitor
Creature — Spirit

Haste

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.

1/1
Night's Whisper
Sorcery

You draw two cards and lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"

—Vraska

Parasitic Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

Pawn of Ulamog
Creature — Vampire Shaman

Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

2/2
Plumb the Forbidden
Instant

As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.

You draw a card and lose 1 life.

Strixhaven forbade all magic from the Blood Age, so that is where Extus began his research.

Priest of Forgotten Gods
Creature — Human Cleric

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.

The Orzhov are not the only religious tradition on Ravnica, nor the oldest.

1/2
Smothering Abomination
Creature — Eldrazi

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

4/3
Umbral Collar Zealot
Creature — Human Cleric

Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"All things will fall to the Zero Point. By accepting this truth, my path is known and my fate is certain."

3/2
Veinwitch Coven
Creature — Vampire Warlock

Menace

Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.

Some Strixhaven study groups are more welcoming than others.

3/3
Viscera Seer
Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

In matters of life and death, he trusts his gut.

1/1
Witch of the Moors
Creature — Human Warlock

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Many hands for many evils.

4/4
Woe Strider
Creature — Horror

When this creature enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with two +1/+1 counters on it.

3/2
Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

"The time for subtlety is over, darling."

2/2
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."

1/1
Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."

—Koth of the Hammer

2/2
Atsushi, the Blazing Sky
Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4
Big Score
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a vivid imagination."

Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

In the early days of Valley, desperate animalfolk harnessed the power of Calamity Beasts in ways that destroyed more than defended.

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Conspiracy Theorist
Creature — Human Shaman

Whenever this creature attacks, you may pay and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2
Creative Technique
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)

Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Cursed Mirror
Artifact

: Add .

As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Dance with Calamity
Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

It was just another day on Innistrad.