Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies."
—Children's prayer
Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
"We must save you from yourselves."
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
"Wings that once bore hope are now stained with blood. She is our guardian no longer."
—Grete, cathar apostate
At the beginning of your end step, if this creature is equipped, transform it.
"We come bearing the word of Avacyn and the Lunarch Council."
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
"We come bearing the tools of confession and absolution."
Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
You gain 5 life.
"There was a time when the purpose of the church was to heal and protect. I would see that time return."
, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
"The harder they try to extinguish my faith, the brighter it burns in the darkness."
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
The message was clear to Sorin—Nahiri had paid Markov Manor a visit.
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
Flying
Whenever another Spirit you control enters, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Creatures you control get +2/+1 until end of turn.
"The call of the Blessed Sleep is not so strong as the call to protect those in need."
—Saint Traft
Tap up to two target creatures.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Only the pure stand tall in the light."
—Sigarda
Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Her reputation inspires both loyalty and adoration.
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
"I have given my life to the church, my soul to Avacyn, and my heart to the people."
Destroy target creature with power 4 or greater.
Investigate.(Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"The element of surprise only works when it's backed up by a bolt between the eyes."
Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.
When this creature enters, creatures you control get +1/+1 until end of turn.
"Our enemies will soon discover that we are not as meek as they had believed."
This creature gets +1/+0 for each Equipment you control.
"I am an instrument of the church wielded against Avacyn's enemies."
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
: This enchantment deals 1 damage to target blocking creature.
"Sorin, I'm going to take everything from you."
Lifelink
, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Visit the dead, and they may return the favor.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
The mind is perfectly capable of creating its own monsters.
Whenever this creature or another creature you control enters, you gain 1 life.
, , Sacrifice another permanent: Transform this creature.
"My faith guides my hand . . ."
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
". . . and I will prove my devotion."
Destroy target attacking or blocking creature with power 3 or less.
"If you refuse to see the light, then you will feel it."
Flying
Delirium — Sacrifice another creature: This creature gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Destroy target attacking creature. You gain 3 life.
"Shield yourself with faith. Arm yourself with silver."
—Slayer Kastinne
Flying
: Return target Spirit you control to its owner's hand.
The restless geists of common folk often continue their lifelong labors.
, Discard a card: Tap target creature.
"I'm sure you have a story. Everyone has a story. You can tell it to the bars."
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
The longest nights are measured not in hours, but in heartbeats.
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
Flying
When this creature enters, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
, Tap an untapped creature you control: Transform this creature.
"You'll never believe what I heard."
This creature attacks each combat if able.
: This creature gets +1/+0 until end of turn.
Rumors are sparks: gather enough of them and something's going to catch fire.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
"Those who aren't welcome will know it!"
—Kolman, elder of Gatstaf
, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
Geists seeking redemption must first be given the opportunity.
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
"Metamorphosis is a process."
—Laboratory notes
Flying
The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.
Counter target spell.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some minds bend under pressure. Others break.
Draw two cards, then discard a card.
"The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them."
—Tamiyo's journal
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
"So much for neighborly hospitality!"
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Everyone has something to hide.
When you sacrifice a Clue, transform this creature.
"No matter the cost, I must discover the source of these strange happenings."
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When all logical solutions fail, try an illogical one.
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."
When this creature enters, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.
Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
"The tides have begun to ignore the moon."
—Tamiyo's journal
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
"Is this what you found, Tamiyo?"
—Jace Beleren
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
"When all else fails, follow the geist's lantern."
—Vallon, Thraben inspector