Shadows over Innistrad

SOI · 302 cards · Released

Always Watching
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies."

—Children's prayer

Angel of Deliverance
Creature — Angel

Flying

Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6
Angelic Purge
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

"We must save you from yourselves."

Apothecary Geist
Creature — Spirit

Flying

When this creature enters, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

2/3
Archangel Avacyn
Legendary Creature — Angel

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4
Avacyn, the Purifier
Legendary Creature — Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer."

—Grete, cathar apostate

6/5
Avacynian Missionaries
Creature — Human Cleric

At the beginning of your end step, if this creature is equipped, transform it.

"We come bearing the word of Avacyn and the Lunarch Council."

3/3
Lunarch Inquisitors
Creature — Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.

"We come bearing the tools of confession and absolution."

4/4
Bound by Moonsilver
Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

Bygone Bishop
Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
Cathar's Companion
Creature — Dog

Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Unwavering and loyal, they represent stability in uncertain times."

—Rem Karolus, Slayer of Angels

3/1
Chaplain's Blessing
Sorcery

You gain 5 life.

"There was a time when the purpose of the church was to heal and protect. I would see that time return."

Dauntless Cathar
Creature — Human Soldier

, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."

3/2
Declaration in Stone
Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

The message was clear to Sorin—Nahiri had paid Markov Manor a visit.

Descend upon the Sinful
Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

Devilthorn Fox
Creature — Fox

On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.

3/1
Drogskol Cavalry
Creature — Spirit Knight

Flying

Whenever another Spirit you control enters, you gain 2 life.

: Create a 1/1 white Spirit creature token with flying.

4/4
Eerie Interlude
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

Emissary of the Sleepless
Creature — Spirit

Flying

When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

2/4
Ethereal Guidance
Sorcery

Creatures you control get +2/+1 until end of turn.

"The call of the Blessed Sleep is not so strong as the call to protect those in need."

—Saint Traft

Expose Evil
Instant

Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Only the pure stand tall in the light."

—Sigarda

Gryff's Boon
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Hanweir Militia Captain
Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform this creature.

Her reputation inspires both loyalty and adoration.

2/2
Westvale Cult Leader
Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*
Hope Against Hope
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

"I have given my life to the church, my soul to Avacyn, and my heart to the people."

Humble the Brute
Instant

Destroy target creature with power 4 or greater.

Investigate.(Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"The element of surprise only works when it's backed up by a bolt between the eyes."

Inquisitor's Ox
Creature — Ox

Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.

2/5
Inspiring Captain
Creature — Human Knight

When this creature enters, creatures you control get +1/+1 until end of turn.

"Our enemies will soon discover that we are not as meek as they had believed."

3/3
Militant Inquisitor
Creature — Human Cleric

This creature gets +1/+0 for each Equipment you control.

"I am an instrument of the church wielded against Avacyn's enemies."

2/3
Moorland Drifter
Creature — Spirit

Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.

It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.

2/2
Nahiri's Machinations
Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

: This enchantment deals 1 damage to target blocking creature.

"Sorin, I'm going to take everything from you."

Nearheath Chaplain
Creature — Human Cleric

Lifelink

, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

3/1
Not Forgotten
Sorcery

Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Visit the dead, and they may return the favor.

Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Open the Armory
Sorcery

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."

Paranoid Parish-Blade
Creature — Human Soldier

Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

The mind is perfectly capable of creating its own monsters.

3/2
Pious Evangel
Creature — Human Cleric

Whenever this creature or another creature you control enters, you gain 1 life.

, , Sacrifice another permanent: Transform this creature.

"My faith guides my hand . . ."

2/2
Wayward Disciple
Creature — Human Cleric

Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.

". . . and I will prove my devotion."

2/4
Puncturing Light
Instant

Destroy target attacking or blocking creature with power 3 or less.

"If you refuse to see the light, then you will feel it."

Reaper of Flight Moonsilver
Creature — Angel

Flying

Delirium — Sacrifice another creature: This creature gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

3/3
Silverstrike
Instant

Destroy target attacking creature. You gain 3 life.

"Shield yourself with faith. Arm yourself with silver."

—Slayer Kastinne

Spectral Shepherd
Creature — Spirit

Flying

: Return target Spirit you control to its owner's hand.

The restless geists of common folk often continue their lifelong labors.

2/2
Stern Constable
Creature — Human Soldier

, Discard a card: Tap target creature.

"I'm sure you have a story. Everyone has a story. You can tell it to the bars."

1/1
Strength of Arms
Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

"We fight not for Avacyn, but for her ideals; not for the church, but for its people."

—Thalia, Guardian of Thraben

Survive the Night
Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The longest nights are measured not in hours, but in heartbeats.

Tenacity
Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)

Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.

Thalia's Lieutenant
Creature — Human Soldier

When this creature enters, put a +1/+1 counter on each other Human you control.

Whenever another Human you control enters, put a +1/+1 counter on this creature.

1/1
Thraben Inspector
Creature — Human Soldier

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."

1/2
Topplegeist
Creature — Spirit

Flying

When this creature enters, tap target creature an opponent controls.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1
Town Gossipmonger
Creature — Human

, Tap an untapped creature you control: Transform this creature.

"You'll never believe what I heard."

1/1
Incited Rabble
Creature — Human

This creature attacks each combat if able.

: This creature gets +1/+0 until end of turn.

Rumors are sparks: gather enough of them and something's going to catch fire.

2/3
Unruly Mob
Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on this creature.

"Those who aren't welcome will know it!"

—Kolman, elder of Gatstaf

1/1
Vessel of Ephemera
Enchantment

, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.

Geists seeking redemption must first be given the opportunity.

Aberrant Researcher
Creature — Human Insect

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

"Metamorphosis is a process."

—Laboratory notes

3/2
Perfected Form
Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.

5/4
Broken Concentration
Instant

Counter target spell.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Some minds bend under pressure. Others break.

Catalog
Instant

Draw two cards, then discard a card.

"The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them."

—Tamiyo's journal

Compelling Deterrence
Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

"So much for neighborly hospitality!"

Confirm Suspicions
Instant

Counter target spell.

Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Everyone has something to hide.

Daring Sleuth
Creature — Human Rogue

When you sacrifice a Clue, transform this creature.

"No matter the cost, I must discover the source of these strange happenings."

2/1
Bearer of Overwhelming Truths
Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

3/2
Deny Existence
Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

When all logical solutions fail, try an illogical one.

Drownyard Explorers
Creature — Human Wizard

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."

2/4
Drunau Corpse Trawler
Creature — Zombie

When this creature enters, create a 2/2 black Zombie creature token.

: Target Zombie gains deathtouch until end of turn.

Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.

1/1
Engulf the Shore
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon."

—Tamiyo's journal

Epiphany at the Drownyard
Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

"Is this what you found, Tamiyo?"

—Jace Beleren

Erdwal Illuminator
Creature — Spirit

Flying

Whenever you investigate for the first time each turn, investigate an additional time.

"When all else fails, follow the geist's lantern."

—Vallon, Thraben inspector

1/3