Shadows over Innistrad

SOI · 302 cards · Released

Essence Flux
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.

Fleeting Memories
Enchantment

When this enchantment enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, target player mills three cards.

Forgotten Creation
Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

"My earliest work escapes me."

—Stitcher Geralf

3/3
Furtive Homunculus
Creature — Homunculus

Skulk (This creature can't be blocked by creatures with greater power.)

"In terms of intelligence, homunculi are somewhere between humans and skaabs—clever enough to follow more complex orders, but dim enough to not question them."

—Stitcher Geralf

2/1
Geralf's Masterpiece
Creature — Zombie Horror

Flying

This creature gets -1/-1 for each card in your hand.

, Discard three cards: Return this card from your graveyard to the battlefield tapped.

7/7
Ghostly Wings
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Gone Missing
Sorcery

Put target permanent on top of its owner's library.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Sometimes it's best for the lost to stay lost."

—Herzag, mayor of Havengul

Invasive Surgery
Instant

Counter target sorcery spell.

Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

Jace, Unraveler of Secrets
Legendary Planeswalker — Jace

[+1]: Scry 1, then draw a card.

[−2]: Return target creature to its owner's hand.

[−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Loyalty: 5
Jace's Scrutiny
Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks."

Just the Wind
Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"There's nothing to worry about."

Lamplighter of Selhoff
Creature — Zombie Horror

When this creature enters, if you control another Zombie, you may draw a card. If you do, discard a card.

For stitchers and necro-alchemists, it's important that work can continue at all hours.

3/5
Manic Scribe
Creature — Human Wizard

When this creature enters, each opponent mills three cards.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

0/3
Nagging Thoughts
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Nephalia Moondrakes
Creature — Drake

Flying

When this creature enters, target creature gains flying until end of turn.

, Exile this card from your graveyard: Creatures you control gain flying until end of turn.

5/5
Niblis of Dusk
Creature — Spirit

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

It fuels its lanterns by leaching the warmth from its surroundings.

2/1
Ongoing Investigation
Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Pieces of the Puzzle
Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

"The clues have begun to reveal a truth I hesitate to accept."

Pore Over the Pages
Sorcery

Draw three cards, untap up to two lands, then discard a card.

"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."

Press for Answers
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Rattlechains
Creature — Spirit

Flash

Flying

When this creature enters, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

2/1
Reckless Scholar
Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1
Rise from the Tides
Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."

—Ghoulcaller Gisa

Seagraf Skaab
Creature — Zombie

"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project."

—Ludevic, letter to Geralf

1/3
Silburlind Snapper
Creature — Turtle

This creature can't attack unless you've cast a noncreature spell this turn.

Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.

6/6
Silent Observer
Creature — Spirit

Flying

It's not just a feeling—you are being watched.

1/5
Sleep Paralysis
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Sleep doesn't always mean rest.

Startled Awake
Sorcery

Target opponent mills thirteen cards.

: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare
Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)

When this creature deals combat damage to a player, return it to its owner's hand.

"It seemed so real!"

1/1
Stitched Mangler
Creature — Zombie Horror

This creature enters tapped.

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/3
Stitchwing Skaab
Creature — Zombie Horror

Flying

, Discard two cards: Return this card from your graveyard to the battlefield tapped.

"Amazing, isn't it, how scraps can come together to create such a wonder?"

—Stitcher Geralf

3/1
Stormrider Spirit
Creature — Spirit

Flash

Flying

Thunder isn't all that follows lightning.

3/3
Thing in the Ice
Creature — Horror

Defender

This creature enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.

0/4
Awoken Horror
Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."

—Runo Stromkirk

7/8
Trail of Evidence
Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Every answer seems to lead to a more terrifying question."

—Jace Beleren

Uninvited Geist
Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

When this creature deals combat damage to a player, transform it.

A slow knock at midnight is best left unanswered.

2/2
Unimpeded Trespasser
Creature — Spirit

This creature can't be blocked.

Knocking was simply a formality.

3/3
Vessel of Paramnesia
Enchantment

, Sacrifice this enchantment: Target player mills three cards. Draw a card.

"Write everything down. Trust me."

—Vallon, Thraben inspector

Welcome to the Fold
Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.

Accursed Witch
Creature — Human Shaman

Spells your opponents cast that target this creature cost less to cast.

When this creature dies, return it to the battlefield transformed under your control attached to target opponent.

4/2
Infectious Curse
Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Alms of the Vein
Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Asylum Visitor
Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."

3/1
Behind the Scenes
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

: Creatures you control get +1/+1 until end of turn.

It does no good to bar the gate when the enemy is already inside.

Behold the Beyond
Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

There is power in the abyss, in blackness more profound than the darkest dreams.

Biting Rain
Sorcery

All creatures get -2/-2 until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

On Innistrad, it is seldom wrong to stay indoors.

Call the Bloodline
Enchantment

, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.

Creeping Dread
Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Crow of Dark Tidings
Creature — Zombie Bird

Flying

When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

2/1
Dead Weight
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

"Dungeons and cages offer far too little sport."

—Relio Voldaren

Diregraf Colossus
Creature — Zombie Giant

This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2
Elusive Tormentor
Creature — Vampire Wizard

, Discard a card: Transform this creature.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4
Insidious Mist
Creature — Elemental

Hexproof, indestructible

This creature can't block and can't be blocked.

Whenever this creature attacks and isn't blocked, you may pay . If you do, transform it.

0/1
Ever After
Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Farbog Revenant
Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Spiteful geists rise from the muck of the Farbogs, eager to lure travelers to their doom.

1/3
From Under the Floorboards
Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

Ghoulcaller's Accomplice
Creature — Human Rogue

, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

"Once in the box, we're all the same."

2/2
Ghoulsteed
Creature — Zombie Horse

, Discard two cards: Return this card from your graveyard to the battlefield tapped.

It once served a cathar roadwatcher, patrolling the crossways between villages. Its hooves still carry it along the same path.

4/4
Gisa's Bidding
Sorcery

Create two 2/2 black Zombie creature tokens.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Soft dirt makes for light work."

Grotesque Mutation
Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Heir of Falkenrath
Creature — Vampire

Discard a card: Transform this creature. Activate only once each turn.

Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.

2/1
Heir to the Night
Creature — Vampire Berserker

Flying

The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.

3/2
Hound of the Farbogs
Creature — Zombie Dog

Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

As you hear it baying in the distance, you'll feel its breath on your neck.

5/3
Indulgent Aristocrat
Creature — Vampire Noble

Lifelink

, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

"If you're not surrounded by decadence, my question to you is—why not?"

1/1
Kindly Stranger
Creature — Human

Delirium : Transform this creature. Activate only if there are four or more card types among cards in your graveyard.

"I'm not afraid out here, for I know that a higher power protects me."

2/3
Demon-Possessed Witch
Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

"It looks like you could use some protection of your own."

4/3
Liliana's Indignation
Sorcery

Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.

"Days ago, you came to my door asking for help, Jace. Yet now here you are with accusations?"