Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
Flying
, Discard a card: Put two +1/+1 counters on this creature.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards.
"You sought to anger me, Nahiri. Soon you will see how well you have succeeded."
Flying, trample
When this creature enters, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks or blocks, sacrifice another creature or land.
"There's not enough salt in all of Nephalia to wither that thing."
—Ghoulcaller Enslow
Destroy target tapped creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."
Flying
This creature can't block.
: Target Vampire gains haste until end of turn.
"As we muster for war, I have little patience for lethargy or recalcitrance."
Skulk (This creature can't be blocked by creatures with greater power.)
When this creature enters, discard a card.
"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
Skulk (This creature can't be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"They're in the walls! Can't you hear them?"
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
When this creature dies, target player discards a card.
"To die failing to save a loved one is just so sad—or, more to the point, pathetic."
—Liliana Vess
: Return this card from your graveyard to your hand.
His mind was lost long before his flesh.
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved ones are never truly gone.
, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
An old family recipe for an old family grudge.
Delirium — : This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Echoing hoofbeats can no longer be assumed to be help from the Gavony Riders.
When this creature enters, put a +1/+1 counter on another target Vampire you control.
The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
Target creature gets -4/-4 until end of turn.
"Victim discovered at dawn with mouth agape and eyes bulging. No evidence of blood loss or dismemberment. Severe bruising around the neck."
—Vallon, Thraben inspector
Target player sacrifices a creature or planeswalker of their choice.
Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker of their choice.
"Where has little Gossamer gone?"
—Thaniel, Gatstaf shepherd
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Children, where are your parents?"
—Reig, wandering monk, last words
"No emergency is so dire that it cannot be dealt with elegantly."
—Olivia Voldaren
, Sacrifice this enchantment: Target opponent exiles two cards from their hand. Activate only as a sorcery.
From within its prison, the book endlessly whispers words of cruelty and spite.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Only the most skillful riders brave the Breakneck Ride through Kessig.
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
None are more dangerous than those who have already been sentenced to death.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Devils sow chaos and reap panic.
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
"The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund
Target blocking creature fights another target blocking creature.
"It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other's throats. They were not themselves."
—Halmig, Order of Saint Traft
Dual Shot deals 1 damage to each of up to two target creatures.
There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.
Haste
: This creature gets +2/+0 until end of turn.
No howl. No snarl. Just the roar of flames.
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Let the flames ignore the sinless."
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
"You must pay for your sin in blood."
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
The glow in their eyes reveals more than anger or madness.
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
The cathars realized they had not tracked her—she had led them here.
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Geistblast deals 2 damage to any target.
, Exile this card from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
When this creature enters, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to this creature, it deals double that damage to this creature instead.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
"There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes."
—Renna, Selhoff alchemist
This creature can't block unless you control another Wolf or Werewolf.
Wolves and werewolves join together for the common cause of the hunt.
Fear the patient devil, the one who is calm in the midst of chaos. Beware the silent devil, the one whose cackle does not mingle with the others.
Haste (This creature can attack and as soon as it comes under your control.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Ah, to be young again."
—Olivia Voldaren
Target creature deals damage to itself equal to its power.
"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice this creature: Draw a card.
"Manners are for mortals."
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
Haste
, Discard a card: Draw a card.
"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"
Creatures without flying can't block this turn.
The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth—too close, some would argue.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Its growl is the crackling and popping of a wildfire untamed.
Discard a card: This creature gets +2/-2 until end of turn.
"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost."
—Cosper Lowe of the Silbern Guard
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Previously the training center for cathars, the Elgaud Grounds are now used by the Lunarch Inquisition to punish those considered to be heretics.
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces.
First strike
Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
Enchant creature
Enchanted creature gets +2/+2.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)