Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
"The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa."
—Observations of the Kami War
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs."
—Noboru, master kitemaker
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
All bow at its visitation—some in awe, some in honor, some in fear.
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Enchant creature
Enchanted creature can't attack or block unless its controller pays for each card in your hand.
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
"Paint gold upon the wind, Shape the wind into a shield, And vanish behind the brightness."
—Snow-Fur, kitsune poet
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
"The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I."
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
"The air filled with dust and the sound of wingbeats. The mothriders had joined the fray."
—Great Battles of Kamigawa
Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
, : You gain 2 life.
Channel — , Discard this card: You gain 4 life.
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
"The sword is just a tool. It is the samurai's hand that brings it to life."
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them."
—Masako the Humorless
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes."
—Kenzo the Hardhearted
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
"He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties."
—Eight-and-a-Half-Tails
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When this creature enters, you may tap target creature.
: This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
"Know your history. The lessons of the past will shield you in times of doubt."
Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
"Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace."
—Michiko Konda, last letter to General Takeno
Flying
: This creature gets +0/+1 until end of turn.
"Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen."
—Snow-Fur, kitsune poet
When this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon.
You gain 2 life for each card in your hand.
"Humbly I bow. Silently I wait. Deeply I listen."
When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens.
"I am not afraid to die today nor afraid of what death will bring."
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to your hand at the beginning of the next end step.
Creatures with power 2 or less can't attack you.
"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War."
—Masako the Humorless
When you have 30 or more life, flip Rune-Tail.
Prevent all damage that would be dealt to creatures you control.
First strike
Channel — , Discard this card: Target creature gains first strike until end of turn.
Create a 1/1 colorless Spirit creature token.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Return target enchanted permanent to its owner's hand.
"The more kami that passed through the veil that separated them from our world, the weaker that veil became, threatening to tear into tatters at the slightest pressure."
—The History of Kamigawa
: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
"Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors."
Whenever you cast a Spirit or Arcane spell, you may sacrifice this creature. If you do, draw a card.
"Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape."
—Lady Azami
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
Whenever an opponent casts their first spell each turn, counter that spell.
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
(Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
When a strong mind moves, form and energy shift to heed it.
, : Counter target spell unless its controller pays .
Channel — , Discard this card: Counter target spell unless its controller pays .
Draw three cards. Discard three cards at the beginning of the next end step.
The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle.
, : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
At the beginning of each player's draw step, that player draws an additional card.
"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."
—Toshiro Umezawa
When this creature enters, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
All creatures get -X/-0, where X is the number of cards in your hand.
It's dangerous indeed to be lost in someone else's thoughts.
Defender
Your maximum hand size is increased by one.
The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo.
Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.
Flying
, Return a land you control to its owner's hand: Untap target land.
"I feel their unnatural influence in the weary, weeping land. Do they care nothing for the creatures who walk below their clouds?"
—Eight-and-a-Half-Tails
Flying
, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Counter target spell unless its controller pays for each card in your hand.
When Minamo was abandoned, its younger students found themselves thrust into a war beyond their skill with talents beyond their control.
Counter target creature spell. Draw cards equal to that spell's mana value.
"My brain hurts."
When this creature dies, if 4 or more damage was dealt to it this turn, draw three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.
It is all the things that humanity was not meant to know.
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.
"Stand back. I know just what to do."
—Kiki-Jiki, Mirror Breaker
Exchange control of two target lands.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Flying
Channel — , Discard this card: Target creature gains flying until end of turn.
Flying
Soramaro's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Some of Minamo's students claimed he was as old as the knowledge he dispensed.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Sometimes you have to search for inspiration, and sometimes it's right there in front of you.