Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta from your graveyard to the battlefield.
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
"Life is a series of choices between bad and worse."
—Toshiro Umezawa
Return X target creature cards from your graveyard to your hand.
Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Flying
: This creature gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"We had him cornered, we did . . . and, well, you know what they say about rats."
—Araba patrol survivor
Target player sacrifices a creature of their choice with mana value 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.
, : Target player discards two cards. Activate only as a sorcery.
Channel — , Discard this card: Target player discards four cards. Activate only as a sorcery.
Each opponent's maximum hand size is reduced by one.
Nezumi insect-shamans enjoyed solitary lives, which was fortunate since no other nezumi could stand to live within half a mile of their foul stench.
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
"The sword is just a tool. It is the samurai's hand that delivers death."
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
The kirin bellowed—an echoing, twisted parody of its once-inspirational call.
Kagemaro's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
When this creature enters, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Target creature deals damage to itself equal to its power.
"Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise."
—Kiku, Night's Flower
At the beginning of the end step, if three or more creatures died this turn, flip Kuon.
At the beginning of each player's upkeep, that player sacrifices a creature of their choice.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate this creature.
Simple bargains are the most tempting, and oni bargains are the simplest of all: eternal life for eternal service.
Each opponent's maximum hand size is reduced by two.
"They're numerous, attack in swarms, and are always hungry. No wonder we rats hold such a kinship with them."
Maga enters with X +1/+1 counters on it.
When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
At the beginning of your end step, sacrifice this enchantment and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of this enchantment.
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Discard your hand.
When nothing remains, everything is equally possible.
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
When this creature enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
Black creatures can't block.
It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.
This creature can't block.
Channel — , Discard this card: Target creature can't block this turn.
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
At the beginning of your upkeep, return a black creature you control to its owner's hand.
: Regenerate this creature.
"Your blood I'll use. Your skull I'll keep."
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi
: Target creature gains haste until end of turn.
"What part of 'hayaku ikee!' did you not understand?"
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
"I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar."
—Kensuke, houndmaster
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
When this creature dies, if 4 or more damage was dealt to it this turn, this creature deals 3 damage to any target.
: Target creature gets +1/+0 until end of turn.
"Kills and cooks your food in one easy stroke."
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Wherever it looked, it saw destruction—the wake of its own gaze.
, : This creature deals 2 damage to target creature.
Channel — , Discard this card: It deals 4 damage to target creature.
Haste
At the beginning of the end step, return this creature to its owner's hand.
"Through the veil's rip spilled hundreds of minor kami, rushing over the battlefield like embers from a kicked campfire. Then they were gone."
—Great Battles of Kamigawa
: This creature deals 1 damage to target creature blocking it.
Godo trained their muscles and honed their skills, but he left their hearts wild and empty.
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance.
Homura can't block.
When Homura dies, return it to the battlefield flipped.
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Add for each card in your hand.
"Heart of Sokenzan, I call to you! Lend me your fire."
Target creature attacks this turn if able.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
, : Jiwari deals X damage to target creature without flying.
Channel — , Discard this card: It deals X damage to each creature without flying.
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
Creatures you control get +2/+0 until end of turn.
"Walking the path of the kami only leaves you with singed feet."
—Soratami saying
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
The akki were surprised to encounter a human who could fight in the caves as well as they.
Haste
Channel — , Discard this card: Target creature gains haste until end of turn.
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Its fiery visitation burns away the fog of war and dissipates the ties of loyalty.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
The akki knew to stay indoors on the days the oni flew their kites.
Destroy target artifact or land.
Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.
Each player sacrifices a land of their choice for each card in your hand.
"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?"
—Diary of Azusa
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
When this creature enters, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.