, : Arashi deals X damage to target creature with flying.
Channel — , Discard this card: It deals X damage to each creature with flying.
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust.
Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts.
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
One thorn to warn, ten thorns to defend, a hundred thorns to destroy.
Creatures with flying can block only creatures with flying.
The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters.
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
You gain 6 life.
Draw a card.
As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit.
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Whenever you cast a Spirit or Arcane spell, regenerate this creature.
"Like a riddle, it unwinds. Like a green wind, it reaches out. Like a sudden guilt, it seizes."
—Snow Fur, kitsune poet
, : Target creature gets +2/+2 until end of turn.
Channel — , Discard this card: Target creature gets +4/+4 until end of turn.
When this creature enters, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.
At the beginning of your upkeep, sacrifice this creature unless you pay .
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Masumaro's power and toughness are each equal to twice the number of cards in your hand.
"In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?"
—Isao, Enlightened Bushi
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
: This creature gains reach until end of turn. (It can block creatures with flying.)
Return this enchantment to its owner's hand: Regenerate target creature.
"We have learned much from the orochi."
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
As long as you have more cards in hand than each opponent, this creature gets +3/+3.
Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Whenever you cast a legendary spell, draw a card.
"After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written."
—The History of Kamigawa
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card.
: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—The History of Kamigawa
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya.
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"I've seen this great land from every angle. I know its every tree, stone, and river bend. Yet I have come to realize that knowing a thing is not the same as healing it."
—Diary of Azusa
Sekki enters with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.
All creatures able to block this creature do so.
Channel — , Discard this card: All creatures able to block target creature this turn do so.
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
As this artifact enters, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
The ashes of the dead mingle with the soil, and both become as one.
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
In an age of war, time is measured not by sand but by blood.
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, this artifact deals 4 damage to that player.
"Owls filled the skies during the Kami War, harbingers of darker times to come."
—The History of Kamigawa
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami.
Equipped creature gets +1/+2 and has ": Destroy target Equipment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
, : Draw a card if you have seven or more cards in hand.
The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.
: Target creature you control gains flying until end of turn.
: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice this artifact at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
: Add .
, : Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
: Add .
, , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
: Add .
: Return Oboro to its owner's hand.
Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.
: Add . Tomb of Urami deals 1 damage to you if you don't control an Ogre.
, , Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.