When this enchantment enters, create a 2/2 red and white Spirit creature token.
Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.
Experience is a harsh tutor.
Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Destroy target nonbasic land.
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.
"My media? Fury and flame."
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Reach, haste
"Terrible creatures. A restorer's worst enemy is fire."
—Osgir, the Reconstructor
When this creature enters, you may discard a card. If you do, draw a card.
, Exile a card from your graveyard: Add . When you do, this creature deals 1 damage to each opponent.
"History is patient. I am not."
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
The annual arts festival, Summitfest, draws participants from across Arcavios, but only one will walk away with The Grand Muse trophy.
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Ward—Pay 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Create two 2/2 red and white Spirit creature tokens.
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add .
: Add . Spend this mana only to cast instant and sorcery spells.
Leaving no stone unturned is just the beginning.
Trample
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
"Let's paint the field red!"
Reach
Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
Tome Blast deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"You're history."
Unsubtle Mockery deals 4 damage to target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"He said it was 'physically impossible' to capture an exact likeness. The technique could use a little work, but I got the expression right."
—Isobel, hot-headed artist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Sometimes the only way to learn from history is by repeating it."
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
"What is the equation for terror?"
—Lost research note, Paradox Gardens
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
"Numbers have no limits. Why should nature?"
—Emil, Quandrix fourth-year
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
"I had to leave Doradur to attend Strixhaven, so I brought a piece of home with me."
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
"Scurrids to climb the tower, cervins to cross the stadium, and turtles to win the game."
—Quandrix Mage Tower tactics
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
In the grief that followed the Invasion, Willowdusk's office turned into an unofficial hideaway for overwhelmed students.
Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
"Wherever your foot falls, life blossoms in its wake."
—Lisette, dean of the root
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Return target card from your graveyard to your hand.
Creatures you control with +1/+1 counters on them have trample.
, : Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Now to put into practice what I learned in class."
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Choose one —
• Destroy target artifact.
• Glorious Decay deals 4 damage to target creature with flying.
• Exile target card from a graveyard. Draw a card.
Reach
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
The nature of the Paradox Gardens is such that the beasts that live there are always exactly as tall as they need to be to get a snack.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player gains X life.
Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.
Target creature gets +2/+4 until end of turn.
Though the lumarets were ignored by the other Witherbloom students, it was clear to Lluwen they were much more complex than they seemed.
When this creature enters, you gain 1 life.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
"I sometimes think I've learned more from the smallest of beings than from all of my professors combined."
Deathtouch
: Add .
Brightly-colored skin doesn't always mean a creature is poisonous, but why take the risk?
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
Though the archaic had ravaged Titan's Grave and stolen Jadzi from safety, her compassion soothed its frenzy.
Reach
When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
The sloths of Titan's Grave move so infrequently that entire ecosystems develop in their fur.
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
"All growth comes at a cost. It's up to each of us to determine if the result is worth the sacrifice."
—Oracle Jadzi, to Tam
Trample
Whenever this creature attacks, you gain 2 life.
"Pests really live up to their name!"
—Annia, disgruntled Ribtruss Town merchant
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"Yes, she is blocking the path. Are you volunteering to move her?"
—Tam, to Kirol
Converge — Create two 0/0 green and blue Fractal creature tokens. Put X +1/+1 counters on each of them and you gain X life, where X is the number of colors of mana spent to cast this spell.
"Archaics and mana snarls have both existed since the beginning of time. Coincidence? Highly unlikely."
—Zimone
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Infusion — This creature gets +2/+0 as long as you gained life this turn.
"Potential can be augmented. Imagination cannot."
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
: Add an amount of equal to this creature's power.
"Before we can understand nature, we must learn to nurture it."
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Mill seven cards. Then put a creature card from among them onto the battlefield.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
Flying
Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Put a +1/+1 counter on target creature.
At the beginning of your first main phase, add . Spend this mana only to cast instant and sorcery spells.
"Life is vivid; the pigments I use should be too."
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
"I know the prompt was to replicate a scurrid, but I took some creative liberties with my version."
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
: Mill a card. You may play that card this turn.
Few relics survived the turmoil of the Blood Age; those that did are powerful, dangerous, or both.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
"Good play, team! Now let's run it again until it's perfect!"
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Despite Blex's passing, Witherbloom students still continued the tradition of a yearly search in his honor. His son, however, took little effort to find.
Whenever this creature or another creature you control enters, you gain 1 life.
"You will hear rumors that licking lumarets grants prophetic visions. That is untrue. Please refrain from licking the lumarets."
—Witherbloom student handbook
Choose one —
• Discard your hand, then draw cards equal to the number of cards in target opponent's hand.
• Discard your hand, then draw cards equal to the number of cards discarded this way.
"Professor, we study history and my neighbor wrote his answer first. I was learning from the past."
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
, , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
In the gloomy depths of Widdershins Hall sits an iron belly—always hungry, but generous to those who feed it.
Ward , haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
Prismari students are never afraid to let their imaginations run wild.