Secrets of Strixhaven

SOS · 368 cards · Released

Muse's Encouragement
Instant

Create a 3/3 blue and red Elemental creature token with flying.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Many Prismari students find their best ideas while under the gaze of the Muse.

Orysa, Tide Choreographer
Legendary Creature — Merfolk Bard

This spell costs less to cast if creatures you control have total toughness 10 or greater.

When Orysa enters, draw two cards.

Orysa and her troupe of turtles are a staple of Summitfest's daytime celebrations.

2/2
Pensive Professor
Creature — Human Wizard

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on this creature, draw a card.

"To the patient mind, no problem is unsolvable."

0/2
Procrastinate
Sorcery

Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"None of these projects are due until end of semester. I've still got a whole week to finish them!"

Quick Study
Instant

Draw two cards.

"Even the most familiar formulae can yield unexpected outcomes."

—Professor Ruxa

Run Behind
Instant

This spell costs less to cast if it targets an attacking creature.

Target creature's owner puts it on their choice of the top or bottom of their library.

The skycoach waits for no one.

Skycoach Conductor
Creature — Bird Pilot

Flash

Flying, vigilance

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/3
All Aboard
Instant

Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.

Spellbook Seeker
Creature — Bird Wizard

Flying

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Careful Study
Sorcery

Draw two cards, then discard two cards.

Tester of the Tangential
Creature — Djinn Wizard

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

At the beginning of combat on your turn, you may pay . When you do, move X +1/+1 counters from this creature onto another target creature.

1/1
Textbook Tabulator
Creature — Frog Wizard

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

0/3
Wisdom of Ages
Sorcery

Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.

Exile Wisdom of Ages.

"If you take the time to listen, the archaics will tell you that this world has been torn asunder and remade many times before."

—Jadzi, Oracle of Arcavios

Adventurous Eater
Creature — Human Warlock

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/2
Have a Bite
Sorcery

Put a +1/+1 counter on target creature. You gain 1 life.

Arcane Omens
Sorcery

Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell.

Lluwen suddenly felt that he was seeing something very dangerous. The crackling magic, the thunderous chanting—the urge to turn and run replaced all his curiosity.

Arnyn, Deathbloom Botanist
Legendary Creature — Vampire Druid

Deathtouch

Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.

"My lovelies need meat, just like any other carnivore."

2/2
Burrog Banemaker
Creature — Frog Warlock

Deathtouch

: This creature gets +1/+1 until end of turn.

In most colleges, Erren's poisonous skin would have made them a pariah. In Witherbloom, they were one of the most popular students on campus.

1/1
Cheerful Osteomancer
Creature — Orc Warlock

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

4/2
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

Cost of Brilliance
Sorcery

Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.

"There will be moments when you are exhausted, with nothing left to give. Remember them when you finally succeed."

—Embrose, dean of shadow

Decorum Dissertation
Sorcery — Lesson

Target player draws two cards and loses 2 life.

Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Dissection Practice
Instant

Target opponent loses 1 life and you gain 1 life.

Up to one target creature gets +1/+1 until end of turn.

Up to one target creature gets -1/-1 until end of turn.

From the very first incision, Enid regretted choosing Witherbloom for her intercollege elective.

Emeritus of Woe
Creature — Vampire Warlock

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.

5/4
Demonic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

End of the Hunt
Sorcery

Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

Just because the Oriq have gone silent doesn't mean their Mage Hunters have vanished.

Eternal Student
Creature — Zombie Warlock

, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying.

She was entering her fiftieth year of graduate study with no signs of stopping.

4/2
Foolish Fate
Instant

Destroy target creature.

Infusion — If you gained life this turn, that creature's controller loses 3 life.

"There are some lessons so simple that I thought they needn't be taught. I suppose I was wrong."

—Moseo, dean of the vein

Forum Necroscribe
Creature — Troll Warlock

Ward—Discard a card.

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.

She had watched many arguments wither on the Forum floor. Now, it was time to call on them to prove her point.

5/4
Grave Researcher
Creature — Troll Warlock

At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Last Gasp
Instant

Target creature gets -3/-3 until end of turn.

"A reminder, students, that those of you unlucky enough to have lungs must mask up for this assignment."

—Moseo, dean of the vein

Lecturing Scornmage
Creature — Human Warlock

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.

"I expected better from you."

1/1
Leech Collector
Creature — Human Warlock

Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Bloodletting
Sorcery

Each opponent loses 2 life.

Masterful Flourish
Instant

Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Hold your applause. I am not yet finished."

Melancholic Poet
Creature — Elf Bard

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life.

"We celebrate our sadness because it reminds us of the true value of being alive."

2/2
Moseo, Vein's New Dean
Legendary Creature — Bird Skeleton Warlock

Flying

When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

2/1
Poisoner's Apprentice
Creature — Orc Warlock

Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.

"Does this taste like hemlock to you?"

2/2
Postmortem Professor
Creature — Zombie Warlock

This creature can't block.

Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.

, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.

2/2
Pox Plague
Sorcery

Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.

The darkest corners of the Detention Bog hide natural laboratories that quietly spawn deadly infections.

Pull from the Grave
Sorcery

Return up to two target creature cards from your graveyard to your hand. You gain 2 life.

"A little bruised, a little broken, but at least no longer dead."

—Dina

Rabid Attack
Instant

Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

"Let me guess, the scurrids got to you lot?"

—Witherbloom infirmary attendant

Ral Zarek, Guest Lecturer
Legendary Planeswalker — Ral

[+1]: Surveil 2.

[−1]: Any number of target players each discard a card.

[−2]: Return target creature card with mana value 3 or less from your graveyard to the battlefield.

[−7]: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

Loyalty: 3
Scathing Shadelock
Creature — Snake Warlock

At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

4/6
Venomous Words
Sorcery

Target creature you control gets +2/+0 and gains deathtouch until end of turn.

Scheming Silvertongue
Creature — Vampire Warlock

Flying, lifelink

At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/3
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Send in the Pest
Sorcery

Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Dara couldn't cover her Silverquill bullies in ink but she could do the next best thing.

Sneering Shadewriter
Creature — Vampire Warlock

Flying

When this creature enters, each opponent loses 2 life and you gain 2 life.

"The whole display was uninspired and derivative, and left me wondering: what was the point?"

Strixhaven Star gallery show review

3/3
Tragedy Feaster
Creature — Demon

Trample

Ward—Discard a card.

Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.

In the wake of the archaics' rampage, much worse was to come.

7/6
Ulna Alley Shopkeep
Creature — Goblin Warlock

Menace (This creature can't be blocked except by two or more creatures.)

Infusion — This creature gets +2/+0 as long as you gained life this turn.

"This one's from my private stock."

2/3
Wander Off
Instant

Exile target creature.

"This place may be the Titan's Grave, but if you aren't careful it can be yours as well."

—Professor Dellian Fel

Withering Curse
Sorcery

All creatures get -2/-2 until end of turn.

Infusion — If you gained life this turn, destroy all creatures instead.

Although lumarets are small magical creatures, they can gather to eliminate larger threats.

Ancestral Anger
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

An incautious Lorehold student may learn more about the unbound rage of the Blood Age than they wanted to.

Archaic's Agony
Sorcery

Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.

Its past became present became paradox.

Artistic Process
Sorcery

Choose one —

• Artistic Process deals 6 damage to target creature.

• Artistic Process deals 2 damage to each creature you don't control.

• Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.

Blazing Firesinger
Creature — Dwarf Bard

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/3
Seething Song
Instant

Add .

Charging Strifeknight
Creature — Spirit Knight

Haste

, Discard a card: Draw a card.

His spirit has led this charge for centuries, unaware—or perhaps uncaring—of the way the fields have changed.

3/3
Choreographed Sparks
Instant

This spell can't be copied.

Choose one or both —

• Copy target instant or sorcery spell you control. You may choose new targets for the copy.

• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."

Duel Tactics
Sorcery

Duel Tactics deals 1 damage to target creature. It can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"My trick? Hit their casting hand and they lose their advantage. So far, I'm undefeated."

—Alessia, Lorehold duelist

Emeritus of Conflict
Creature — Human Wizard

First strike

Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Expressive Firedancer
Creature — Human Sorcerer

Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn.

"Now, let your movements respond to the music! Yes, just like that!"

—Introduction to Interpretation

2/2
Flashback
Instant

Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Quintorius found that every new discovery motivated him to keep exploring.

Garrison Excavator
Creature — Orc Sorcerer

Menace (This creature can't be blocked except by two or more creatures.)

Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.

"I don't care that they're 'off-limits,' the Lost Barracks hold too many war relics to not pay them a visit!"

3/4
Goblin Glasswright
Creature — Goblin Sorcerer

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Craft with Pride
Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Heated Argument
Instant

Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.

"I don't want to hurt you, Ajani, but whatever Jace is planning needs to be stopped!"

Impractical Joke
Sorcery

Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.

Strixhaven students have a sense of humor. The spirits of the Blood Age do not.

Improvisation Capstone
Sorcery — Lesson

Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.

Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)