Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
"I made that! It's mine! Did you see that?"
As an additional cost to cast this spell, sacrifice a creature or pay .
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator
Trample
When this creature enters, you gain 3 life and draw a card.
: Put this card from your graveyard into your library third from the top.
It takes "devouring a book in one sitting" to a frightening extreme.
Target creature gains trample until end of turn.
Draw a card.
"What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead."
—Cremik, Mage Tower commentator
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
For pestkeepers, there's no sound more disheartening than breaking glass.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Witherbloom spells often take on the appearance—and personality—of their components.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
: Double the number of +1/+1 counters on this creature.
"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Until end of turn, double target creature's power X times.
Most Quandrix students fundamentally disagree with the concept of "enough."
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
Trample
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
"Class is in season."
Vigilance
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+1 as long as you have 25 or more life.
First in his clan to attend Strixhaven, and now first in his class.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
"She showed up to class on a what?"
—Valentin, Witherbloom Dean
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
"Do you still believe my work is nothing but dry, boring equations?"
—Cairu, Quandrix mage-student
This spell costs less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
"Remember the rules. No spells to the face!"
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Tondo lost his very first duel and has spent his entire life trying to get even.
Defender
: You gain 1 life.
, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
She's brilliant, if a bit overbearing.
: Double this creature's power and toughness until end of turn.
"Linear growth? What am I, a first-year?"
Reach
This creature gets +2/+2 as long as you control eight or more lands.
Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.
"The bogs are deeper than you realize. Most of the space beneath the surface is taken up by these enormous karoks. You might think your feet are touching the bottom. They're probably not."
—Gyome, Witherbloom chef
When this creature enters, you gain 2 life.
Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.
Choose one —
• Tangletrap deals 5 damage to target creature with flying.
• Destroy target artifact.
"It's like that old saying: what goes up . . . feeds the arboretum."
—Lisette, Witherbloom dean
You may pay rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Trample
As long as you control eight or more lands, this creature gets +5/+5.
"Hold still. I have a theory about what's going to happen to your face."
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex dies, you gain 4 life.
Pests are typically harvested before they outgrow their enclosures. Blex is far from typical.
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
"Join me for the dawn of a new age."
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."
Whenever an opponent activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
: This creature gets +2/+0 until end of turn.
"Stand up and fight!"
Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.
Exile Revel in Silence.
"Sit down and listen."
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
To find Jadzi, one need only wander.
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
Flying
, : Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
[−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
[−7]: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
, Discard a card: Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
, : Each opponent mills cards equal to the amount of life you gained this turn.
, : Exile four target cards from a single graveyard. Draw a card.
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
"Death? Everyone does death. Let me show you something actually impressive."
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
Instant and sorcery spells you cast cost less to cast.
[+1]: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
[−4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
Instant and sorcery spells you cast cost less to cast.
[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.
[−3]: Draw two cards.
[−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Exile this creature: Creatures you control gain indestructible until end of turn.
He offered his light to make sure no others would be dimmed.
Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
She cast a spell to purge all weakness. When the ink cleared, she stood alone.
Flying, vigilance
: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
"You are so much stronger than you know."
: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on this creature equal to half that card's mana value, rounded up.
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
He channels his heart's passion into every fiery note.
: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
"Life is as fleeting as it is vibrant. Embrace the brief blessing of a flower before it withers."
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
"I will reach infinity."
Attacking creatures you control have double strike.
"So you see, the reckless battle strategy of the Kathorran orcs was effective, but ultimately proved to be a double-edged sword. As did their double-edged swords."
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on this creature.
"Dean Valentin warns us not to consume the samples for our safety, but I think he's just being greedy."
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
A drop of ink is a nuisance. A torrent of inklings is a menace.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Needledeep had promised that his final project would be his biggest one yet.
This spell costs less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
"In conclusion . . ."
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
The only thing more delicious than a top grade is Gyome's signature cake.
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
, Discard this card: Create a Treasure token.
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
"Your own frailty is your undoing. I am merely the one to expose it."
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Will's quick thinking meshed with Rowan's raw power to bring down the Blood Avatar.
Whenever this creature attacks or blocks, sacrifice a creature.
"Of course it offered you power. Demons always do. But trust me—the sweeter the prize, the more ruinous the price."
—Professor Onyx
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life.
"Your pain for my wisdom. You'll get no better deal."
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
No one ever asked what was in Dina's concoctions, so long as they worked.
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays .
"I've heard enough."
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
"Now I can dedicate myself fully to zoetimancy and void theory!"