Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
The enraptured audience barely noticed their programs were suddenly blank.
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Create two 4/4 blue and red Elemental creature tokens.
, Discard this card: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Rootha passed with flying, living colors.
Create a 4/4 blue and red Elemental creature token.
"You've made a splash. Now show me a torrent."
—Uvilda, Prismari dean
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were simply numbers. But in those numbers I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
His words poured forth on waves of golden light, scouring all fear from his audience's hearts and minds.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Prismari students dance in the tension between passion and perfection.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
"Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple."
—Kianne, Quandrix dean
Destroy target artifact, enchantment, or planeswalker.
"Your defiance is amusing, little mage. It's time you learn how fragile you really are."
—Extus Narr
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Draw a card for each different power among creatures you control.
"When I look around, I see a world defined by patterns that still manages to defy them."
—Kianne, Quandrix dean
Exchange your hand and graveyard.
Exile Harness Infinity.
"As I stepped into the star arch, it all became perfectly clear. Life and death are not opposites, but an endless path, twisting around and back upon itself, never ending and never beginning."
—Zhaer, professor of biophilosophy
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
"Aw, what's that? No comeback?"
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Dina raised her cup to Killian's lips, and for the first time in his life, he knew compassion.
Create a 2/1 white and black Inkling creature token with flying.
"Think of an insult so vicious, so vulgar, that you hesitate to speak it aloud. The strongest, most aggressive inklings are born from such scorn."
—Embrose, Silverquill dean
Each other planeswalker you control has the loyalty abilities of Kasmina.
[+2]: Scry 1.
[−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
[−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost less to cast.
"When your father is Dean Embrose, second best really isn't an option."
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."
Ancient footfalls echo in her head, their timeless rhythm guiding the present.
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
"The weight of history can empower you or it can crush you. It's your choice."
Flying
Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is this creature's power as this ability resolves.
She's an inspiration to everyone, even herself.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
, Discard this card: Create a Treasure token.
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Those who do learn from history may still choose to repeat it.
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.
Trample, lifelink
Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.
This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.
"Death is my life's work."
Flying, deathtouch
As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students.
Haste
: Scry 1.
"May Ganathog bless us with bloody visions of glory restored!"
Flying
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
"Aim higher next time."
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
"Step 1: Put the pests in mud.
"Step 2: Wait."
—Gyome's Guide to Pest Breeding
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
The twins each researched spells to defeat Extus in their own way. Will hit the library. Rowan hit everything else.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.
"No one ever created great art by playing it safe!"
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Many have the talent to create, but few have the courage to share their creations.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
"The secrets of our world will be mine."
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
In the gardens spread across the Quandrix campus, fern turns to forest before class is even over.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
"The first step toward transcending physical limitations is discarding assumptions about what is possible."
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
"Every life has a story to tell. I won't let them be forgotten."
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
When it comes to transporting priceless, delicate artifacts, safety is more important than speed.
Flying
When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Lorehold spirit statues are not forbidden from raising statues of their own.
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Torn from history. Torn from memory. Torn from reality.
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
With one lethal strike, Extus took control of the Oriq and took his first step towards vengeance.
, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"Art is never finished. Merely abandoned."
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Witherbloom students learn to see death not as tragedy, but as opportunity.
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
"Would you prefer I destroy you using prose or verse?"
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
She had spoken the words a hundred times, but under the spotlight, in front of everyone, something new emerged. And the crowd went wild.
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature of their choice.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
"I avoid violence. It is the last resort of the witless. But if you insist, I'll make an exception for you."
As this creature enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
"I am very much in the mood to start handing out expulsions."
Flying
Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.
"It would be a crime to withhold my light from the world."
Create a 3/2 red and white Spirit creature token.
"Books are fantastic, but if you're really curious about the distant past, why not ask someone who was there?"
—Augusta, Lorehold dean
Deathtouch
This creature enters with two +1/+1 counters on it.
When this creature dies, put its counters on target creature you control.
"Don't you know first-years pay a toll to walk through here?"
Target creature has base power and toughness 4/4 until end of turn.
Sometimes the most radical thing you can do is think inside the box.
Whenever one or more cards leave your graveyard, scry 1.
Quintorius beamed, his mind eager to absorb every historical fact the spirit wanted to divulge.