Strixhaven: School of Mages

STX · 383 cards · Released

Dramatic Finale
Enchantment

Creature tokens you control get +1/+1.

Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

The enraptured audience barely noticed their programs were suddenly blank.

Elemental Expressionist
Creature — Orc Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

4/4
Elemental Masterpiece
Sorcery

Create two 4/4 blue and red Elemental creature tokens.

, Discard this card: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Rootha passed with flying, living colors.

Elemental Summoning
Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

"You've made a splash. Now show me a torrent."

—Uvilda, Prismari dean

Eureka Moment
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

"At first, the equations were simply numbers. But in those numbers I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"

Exhilarating Elocution
Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

His words poured forth on waves of golden light, scouring all fear from his audience's hearts and minds.

Expressive Iteration
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

Fractal Summoning
Sorcery — Lesson

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

"Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple."

—Kianne, Quandrix dean

Fracture
Instant

Destroy target artifact, enchantment, or planeswalker.

"Your defiance is amusing, little mage. It's time you learn how fragile you really are."

—Extus Narr

Galazeth Prismari
Legendary Creature — Elder Dragon

Flying

When Galazeth Prismari enters, create a Treasure token.

Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

3/4
Golden Ratio
Sorcery

Draw a card for each different power among creatures you control.

"When I look around, I see a world defined by patterns that still manages to defy them."

—Kianne, Quandrix dean

Harness Infinity
Instant

Exchange your hand and graveyard.

Exile Harness Infinity.

"As I stepped into the star arch, it all became perfectly clear. Life and death are not opposites, but an endless path, twisting around and back upon itself, never ending and never beginning."

—Zhaer, professor of biophilosophy

Hofri Ghostforge
Legendary Creature — Dwarf Cleric

Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."

4/5
Humiliate
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

"Aw, what's that? No comeback?"

Infuse with Vitality
Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."

You gain 2 life.

Dina raised her cup to Killian's lips, and for the first time in his life, he knew compassion.

Inkling Summoning
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying.

"Think of an insult so vicious, so vulgar, that you hesitate to speak it aloud. The strongest, most aggressive inklings are born from such scorn."

—Embrose, Silverquill dean

Kasmina, Enigma Sage
Legendary Planeswalker — Kasmina

Each other planeswalker you control has the loyalty abilities of Kasmina.

[+2]: Scry 1.

[−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

[−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.

Loyalty: 2
Killian, Ink Duelist
Legendary Creature — Human Warlock

Lifelink

Menace (This creature can't be blocked except by two or more creatures.)

Spells you cast that target a creature cost less to cast.

"When your father is Dean Embrose, second best really isn't an option."

2/2
Lorehold Apprentice
Creature — Human Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."

Ancient footfalls echo in her head, their timeless rhythm guiding the present.

2/2
Lorehold Command
Instant

Choose two —

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.

Lorehold Excavation
Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)

, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

Lorehold Pledgemage
Creature — Kor Shaman

First strike

Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.

"The weight of history can empower you or it can crush you. It's your choice."

2/2
Maelstrom Muse
Creature — Djinn Wizard

Flying

Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is this creature's power as this ability resolves.

She's an inspiration to everyone, even herself.

2/4
Magma Opus
Instant

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

, Discard this card: Create a Treasure token.

Make Your Mark
Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Those who do learn from history may still choose to repeat it.

Manifestation Sage
Creature — Human Wizard

When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.

2/2
Moldering Karok
Creature — Zombie Crocodile

Trample, lifelink

Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.

3/3
Mortality Spear
Instant

This spell costs less to cast if you gained life this turn.

Destroy target nonland permanent.

"Death is my life's work."

Needlethorn Drake
Creature — Drake

Flying, deathtouch

As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students.

1/1
Oggyar Battle-Seer
Creature — Ogre Shaman

Haste

: Scry 1.

"May Ganathog bless us with bloody visions of glory restored!"

3/4
Owlin Shieldmage
Creature — Bird Warlock

Flying

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

"Aim higher next time."

3/3
Pest Summoning
Sorcery — Lesson

Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

"Step 1: Put the pests in mud.

"Step 2: Wait."

Gyome's Guide to Pest Breeding

Practical Research
Instant

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

The twins each researched spells to defeat Extus in their own way. Will hit the library. Rowan hit everything else.

Prismari Apprentice
Creature — Human Shaman

Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.

"No one ever created great art by playing it safe!"

2/2
Prismari Command
Instant

Choose two —

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.

Prismari Pledgemage
Creature — Orc Wizard

Defender

Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.

Many have the talent to create, but few have the courage to share their creations.

3/3
Quandrix Apprentice
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

"The secrets of our world will be mine."

2/2
Quandrix Command
Instant

Choose two —

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.

Quandrix Cultivator
Creature — Turtle Druid

When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

In the gardens spread across the Quandrix campus, fern turns to forest before class is even over.

3/4
Quandrix Pledgemage
Creature — Merfolk Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.

"The first step toward transcending physical limitations is discarding assumptions about what is possible."

2/2
Quintorius, Field Historian
Legendary Creature — Elephant Cleric

Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

"Every life has a story to tell. I won't let them be forgotten."

2/4
Radiant Scrollwielder
Creature — Dwarf Cleric

Instant and sorcery spells you control have lifelink.

At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

2/4
Reconstruct History
Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

Relic Sloth
Creature — Sloth Beast

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

When it comes to transporting priceless, delicate artifacts, safety is more important than speed.

4/4
Returned Pastcaller
Creature — Spirit Cleric

Flying

When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.

Lorehold spirit statues are not forbidden from raising statues of their own.

4/2
Rip Apart
Sorcery

Choose one —

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.

Torn from history. Torn from memory. Torn from reality.

Rise of Extus
Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

With one lethal strike, Extus took control of the Oriq and took his first step towards vengeance.

Rootha, Mercurial Artist
Legendary Creature — Orc Shaman

, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"Art is never finished. Merely abandoned."

1/4
Rushed Rebirth
Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Witherbloom students learn to see death not as tragedy, but as opportunity.

Shadewing Laureate
Creature — Human Warlock

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

"Would you prefer I destroy you using prose or verse?"

2/2
Shadrix Silverquill
Legendary Creature — Elder Dragon

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

2/5
Silverquill Apprentice
Creature — Human Warlock

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

She had spoken the words a hundred times, but under the spotlight, in front of everyone, something new emerged. And the crowd went wild.

2/2
Silverquill Command
Sorcery

Choose two —

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature of their choice.

Silverquill Pledgemage
Creature — Vampire Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.

"I avoid violence. It is the last resort of the witless. But if you insist, I'll make an exception for you."

3/1
Silverquill Silencer
Creature — Human Cleric

As this creature enters, choose a nonland card name.

Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

"I am very much in the mood to start handing out expulsions."

3/2
Spectacle Mage
Creature — Bird Shaman

Flying

Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.

"It would be a crime to withhold my light from the world."

2/2
Spirit Summoning
Sorcery — Lesson

Create a 3/2 red and white Spirit creature token.

"Books are fantastic, but if you're really curious about the distant past, why not ask someone who was there?"

—Augusta, Lorehold dean

Spiteful Squad
Creature — Human Warlock

Deathtouch

This creature enters with two +1/+1 counters on it.

When this creature dies, put its counters on target creature you control.

"Don't you know first-years pay a toll to walk through here?"

0/0
Square Up
Instant

Target creature has base power and toughness 4/4 until end of turn.

Sometimes the most radical thing you can do is think inside the box.

Stonebound Mentor
Creature — Spirit Advisor

Whenever one or more cards leave your graveyard, scry 1.

Quintorius beamed, his mind eager to absorb every historical fact the spirit wanted to divulge.

3/3