Strixhaven: School of Mages

STX · 383 cards · Released

Tanazir Quandrix
Legendary Creature — Elder Dragon

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

4/4
Teach by Example
Instant

( can be paid with either or .)

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

"Learning to imitate a master is the first step in becoming one."

—Uvilda, Prismari dean

Tend the Pests
Instant

As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.

"I've got a special treat for you today."

Thrilling Discovery
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!"

—Quintorius, Lorehold mage-student

Vanishing Verse
Instant

Exile target monocolored permanent.

"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"

Velomachus Lorehold
Legendary Creature — Elder Dragon

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5
Venerable Warsinger
Creature — Spirit Cleric

Vigilance, trample

Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.

3/3
Witherbloom Apprentice
Creature — Human Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

"All we are—every feeling, every action—powered by a single, delicate little organ. Life is so terrifyingly, beautifully fragile."

2/2
Witherbloom Command
Sorcery

Choose two —

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Witherbloom Pledgemage
Creature — Treefolk Warlock

Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.

"Death is really just a transfer of energy. Those pests I harvested have the honor of becoming pure magic. What could be more beautiful?"

5/5
Zimone, Quandrix Prodigy
Legendary Creature — Human Wizard

, : You may put a land card from your hand onto the battlefield tapped.

, : Draw a card. If you control eight or more lands, draw two cards instead.

"What are they complaining about? It's not like axiomatic leyline paratrigonometrics is hard."

1/2
Biblioplex Assistant
Artifact Creature — Gargoyle

Flying

When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.

"I appreciate the help, and honestly, it's very entertaining."

—Isabough of the Biblioplex

2/1
Campus Guide
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

"There's nowhere in Strixhaven I can't find. Where do you need to go?"

2/1
Codie, Vociferous Codex
Legendary Artifact Creature — Book Construct

You can't cast permanent spells.

, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

1/4
Cogwork Archivist
Artifact Creature — Construct

Reach

, : Put target card from a graveyard on the bottom of its owner's library.

"It's the largest library in the Multiverse. Of course it has the largest librarians."

—Kasmina

4/5
Excavated Wall
Artifact Creature — Wall

Defender

, : Mill a card. (Put the top card of your library into your graveyard.)

"Don't be fooled by the quiet. These old stones are trying to talk to you."

—Augusta, Lorehold dean

0/4
Letter of Acceptance
Artifact

: Add one mana of any color.

, , Sacrifice this artifact: Draw a card.

The letter unfolded, inviting the twins to Strixhaven. Will saw a chance for arcane study. Rowan saw a chance for power.

Reflective Golem
Artifact Creature — Golem

Whenever you cast an instant or sorcery spell that targets only this creature, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"We don't cut through Sedgemoor anymore. Can't get five steps without a groff trying to fight its own reflection."

2/3
Spell Satchel
Artifact

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact.

, Remove a book counter from this artifact: Add .

, , Remove three book counters from this artifact: Draw a card.

Strixhaven Stadium
Artifact

: Add . Put a point counter on this artifact.

Whenever a creature deals combat damage to you, remove a point counter from this artifact.

Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Team Pennant
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and trample.

Equip creature token

Equip

Choosing a college based on Mage Tower results is discouraged, but not unheard of.

Zephyr Boots
Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Access Tunnel
Land

: Add .

, : Target creature with power 3 or less can't be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Archway Commons
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay .

: Add one mana of any color.

The Biblioplex
Land

: Add .

, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

A smoldering storm of chilling fire.

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

A seething locus of reverent rage.

Hall of Oracles
Land

: Add .

, : Add one mana of any color.

: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Lorehold Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

A hungry lair of flourishing rot.

Prismari Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.

Quandrix Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students who see the beauty in patterns and equations choose Quandrix, the college of numeromancy.

Shineshadow Snarl
Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

A flickering beacon of righteous corruption.

Silverquill Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students drawn to the power of language choose Silverquill, the college of eloquence.

Vineglimmer Snarl
Land

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.

: Add or .

A verdant paradox of primal logic.

Witherbloom Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.

Professor Onyx
Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

[−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

[−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

Loyalty: 5
Mila, Crafty Companion
Legendary Creature — Fox

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

2/3
Lukka, Wayward Bonder
Legendary Planeswalker — Lukka

[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.

[−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.

[−7]: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."

Loyalty: 5
Rowan, Scholar of Sparks
Legendary Planeswalker — Rowan

Instant and sorcery spells you cast cost less to cast.

[+1]: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.

[−4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."

Loyalty: 2
Will, Scholar of Frost
Legendary Planeswalker — Will

Instant and sorcery spells you cast cost less to cast.

[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.

[−3]: Draw two cards.

[−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Loyalty: 4
Kasmina, Enigma Sage
Legendary Planeswalker — Kasmina

Each other planeswalker you control has the loyalty abilities of Kasmina.

[+2]: Scry 1.

[−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

[−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.

Loyalty: 2
Shadrix Silverquill
Legendary Creature — Elder Dragon

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

2/5
Galazeth Prismari
Legendary Creature — Elder Dragon

Flying

When Galazeth Prismari enters, create a Treasure token.

Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

3/4
Beledros Witherbloom
Legendary Creature — Elder Dragon

Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.

4/4
Velomachus Lorehold
Legendary Creature — Elder Dragon

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5
Tanazir Quandrix
Legendary Creature — Elder Dragon

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

4/4
Mascot Exhibition
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

Wandering Archaic
Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

4/4
Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Academic Probation
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Devastating Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Elite Spellbinder
Creature — Human Cleric

Flying

When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1
Leonin Lightscribe
Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

2/2
Mavinda, Students' Advocate
Legendary Creature — Bird Advisor

Flying

: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3
Semester's End
Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Sparring Regimen
Enchantment

When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strict Proctor
Creature — Spirit Cleric

Flying

Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .

1/3
Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

2/2
Dream Strix
Creature — Bird Illusion

Flying

When this creature becomes the target of a spell, sacrifice it.

When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2
Ingenious Mastery
Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Multiple Choice
Sorcery

If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.

Teachings of the Archaics
Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.