Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
—Sphinx's riddle
This creature can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, target land becomes an Island in addition to its other types.
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When a god's will is against you, the day never ends well.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
"The most enlightened mages create beauty from violence."
—Medomai the Ageless
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Draw three cards. Target player mills three cards.
"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?"
—Kenessos, priest of Thassa
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Whenever this creature or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
Heroic — Whenever you cast a spell that targets this creature, draw a card.
"Thassa has blessed me with power and insight. I am careful not to disappoint her."
At sunrise, the Champion and her companions awoke to find their supplies gone and Brygus, their sentry, dead. Carefully arranged piles of ornamental shells gave a clear warning: go no further.
—The Theriad
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Flying
This creature can block only creatures with flying.
"Mists are carefree. They drift where they will, unencumbered by rocks and river beds."
—Thrasios, triton hero
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.
Heroic — Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flying
When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Deathtouch
Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
"You are breathing borrowed air."
: Regenerate this creature.
He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
Flying
When this creature enters, each player loses 1 life.
When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
"Death is not a certainty. Erebos determines when a mortal's time is up."
—Iadorna, death priest of Erebos
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
"Our ambition drives us forward. Together we will claim what is ours, no matter who holds it."
Destroy target black creature.
"You're just like me: ruthless, cunning, and ambitious. Obviously you're a threat."
—Basarios the Blade
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead.
Enchanted creature gets +3/+3.
With spear held high, the Champion came to meet Thyrogog of the Ashlands, who wore the old king's skin as a cloak and fed on the flesh of innocents. The foul minotaur raised the great axe called Goremaster and charged.
—The Theriad
Whenever another creature dies, tap this creature.
More disturbing than the unknown is a distortion of the familiar.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Destroy target creature or planeswalker.
Destiny exalts a chosen few, but even heroes break.
Deathtouch
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia becomes monstrous, destroy all non-Gorgon creatures.
Flying, lifelink
Gold coin, battered helmet, broken wrist bone—all have the same value in the eyes of a harpy.
Deathtouch
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Target creature gets -4/-4 until end of turn.
"No matter who their fickle hearts worship, all mortals belong to one god in the end."
—Iadorna, death priest of Erebos
: This creature must be blocked this turn if able.
When this creature dies, target creature an opponent controls gets -3/-3 until end of turn.
Return up to two target creature cards from your graveyard to your hand.
The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, target player discards two cards.
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
"The venom cleanses the sickness from your body, but it will not be pleasant, and you may not survive. Pharika's blessings are fickle."
—Solon, acolyte of Pharika
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
The dead know lessons the living haven't learned.
As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
When this creature enters, target player mills four cards.
Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.
Defender
: This creature can attack this turn as though it didn't have defender.
They lived in different nations and fought in different eras, but as the Returned, they link arms as one.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0.
To members of the cult of Erebos, gold-infused tattoos symbolize the inevitable grasp of the god of death.
Destroy target creature. Its controller loses 2 life.
Conspirators poisoned the oracle not because her visions were wrong, but because they were right.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
This creature enters tapped.
Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
"I could heal a snakebite. Looks like you got bitten by a constellation."
—Aescalos, healer of Pharika
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and as soon as it comes under your control.)
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.
"You have led us to triumph over the forces of Mogis!" said Brygus the Brave, clapping the Champion on the back. The Champion wiped the sweat and blood from her brow. "I count eight graves," she said. "Too many to call this a victory."
—The Theriad
Boulderfall deals 5 damage divided as you choose among any number of targets.
"Defeating the Meletians was not so difficult. I needed only to move a mountain."
—Eocles, oracle of Purphoros
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
It's hard to shout "Shields up!" with a javelin in your chest.
This creature attacks each combat if able.
: Regenerate this creature.
"The temple has been rededicated. It belongs to Mogis now."
—Rastos, disciple of Mogis
Destroy target artifact or land.
"When fire is shackled to candle and torch, subjected to insignificance, it finds a way to lash out at its masters."
—Vala, disciple of Purphoros
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, each player sacrifices three lands of their choice.